Garry's Mod

Garry's Mod

TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]
1,903 条留言
Sanuki357 9 月 16 日 上午 5:34 
Reminds me of my childhood wasted in counter strike online. Thank you! :eli:
Global  [作者] 8 月 24 日 上午 8:40 
I need more information then that
Does the ring around you still deal damage? Are there any script errors?
Have you tried disabling every add-on?
bacon 8 月 24 日 上午 3:34 
pls fix lightning fury and blue storm its not shooting
Vladror 8 月 18 日 下午 2:45 
бе бе бе
Happsz 8 月 10 日 上午 10:06 
That's understandableee, I wouldn't mind if it wasn't implemented at all or is on the process of being implemented but really really slowly, still a great addonnn
Global  [作者] 8 月 10 日 上午 10:03 
it's possible, but that'd require way too much work for such a small number of users
Happsz 8 月 10 日 上午 9:51 
love this addon since 2021 a

also would like to see this addon have it's weapon HUD icons ported in if you have the GoldSRC HUD addon installed (seen a few addons like the Sven Co-op weapons SWEP utilize it)
svcino 7 月 26 日 下午 11:34 
the Photon launcher altfire can manually detonate Projectile i Never noticed just now on CSN.
texture for Photon launcher Oil glowing one ARe scrolled not animated like on CSN
MeaCulpa 7 月 26 日 下午 8:25 
Hello, I'm not sure if you'll read this, but:
Which pack does the file “tfa_cso_magicknife” belong to?
For some reason, one of the weapons causes a “cutlrbtree overflow” error in my game.
artemgod54 7 月 24 日 上午 11:28 
I don't quite understand how... but thanks anyway. (I hope there's a tutorial somewhere). Good luck with the mod updates
Global  [作者] 7 月 21 日 上午 9:08 
Damage configuration already exists, check the latest change notes for info.
It got added March the 29th.
artemgod54 7 月 21 日 上午 6:44 
Developers, why did you change the weapon damage so much? If it was to allow players to play PvP peacefully, then fine. And could you then make some kind of damage configuration IF THIS IS POSSIBLE AND IN YOUR PLANS (I really liked the old damage of several thousand). If you were asked this question before, then I apologize, and if it is not in your plans, then fine and dandy (I appreciated the new guns - they are FIRE!)
deded6750 7 月 19 日 上午 8:52 
its an awesome weapon pack, thats why
vina 7 月 18 日 上午 8:40 
It's crazy that this thing is still beign updated
Global  [作者] 7 月 15 日 下午 4:29 
It's called ZScenario, a gamemode by Meiryi.
You can join it via this IP:
193.243.190.18:27025
Brother Chaplain Tempusius 7 月 15 日 下午 3:47 
Not sure what that gamemode is, but i welcome it.
Global  [作者] 7 月 15 日 下午 3:36 
@ninja yes, it was part of a huge recode to support a gamemode
Brother Chaplain Tempusius 7 月 15 日 下午 3:28 
I really like that one of the melee weapons actually has a parry, makes melee combat with it much more fun. Now if only there's another melee weapon that turns into a shield, 2 weapons for the price of one.
Malter aspect 7 月 13 日 下午 11:52 
the m3 big shark does have her special attack?
ninja "fornite" blevins 7 月 13 日 上午 9:31 
ah, bummer

is there a reason for the change?
Global  [作者] 7 月 13 日 上午 9:28 
No, this is due to how explosions were changed.
They don't apply damage force anymore, and there's currently no plans to change this - sorry!
ninja "fornite" blevins 7 月 13 日 上午 2:37 
a fairly minor but inconveniant issue i noticed:

explosive weapons, although they still do damage, the explosions themselves seem to have no blast force (for example, explosives wont knock back props as they normally would)

i noticed this started happening ever since the latest update. Is there a possible fix being planned?
Global  [作者] 7 月 13 日 上午 12:59 
Welp
Unfortunately, there's nothing I can do - I can't fix a bug I can't recreate
WTFmybacon 7 月 13 日 上午 12:51 
Yes.
Global  [作者] 7 月 13 日 上午 12:47 
I'll be honest, I have zero idea as to why this is happening
The proper checks and everything are in place - so this should be impossible.
And I assume you're using the TFA base version linked with TFA CSO?
Global  [作者] 7 月 12 日 下午 11:35 
Can't reproduce, can you send a video?
WTFmybacon 7 月 12 日 下午 10:45 
Am using the GitLab version, and I don't know if this is intentional or not, but the secondary fire of the Genocider V and Genocider VI also targets the user as well as those around them.
Just thought I'd let you know. Tested with no addons other than TFA base enabled.
★Bullet★  [作者] 7 月 1 日 上午 5:52 
@Global, we forgot add existing skins in M4A1 lua.

@A.I.NepCirno, it will be added in next update.
Global  [作者] 6 月 27 日 下午 9:14 
no skin? what do you mean?
A.I.NepCirno 6 月 27 日 下午 9:07 
emmmm.m4 no skin?
DukeTheNuke17 6 月 24 日 下午 3:45 
Thank you! :AngelDude:
Global  [作者] 6 月 24 日 上午 5:40 
There's a TFA base command you can use to turn it off
I'm not at my PC so I can't check, but you can find it under Q > Utilities at the top right > TFA base
DukeTheNuke17 6 月 23 日 下午 11:52 
How do I disable the hitmarker? :argh:
deded6750 6 月 19 日 上午 3:11 
why does the snowflake skin for the guardian aug have a plastic plate glued to it
Malter aspect 6 月 16 日 下午 12:50 
the m3 big shark can't invoocate special attack
Global  [作者] 6 月 15 日 下午 4:17 
Equipped Weapon Addon breaks many, many weapons across many weapon bases.
The only solution is to not use it - I cannot fix their mistakes.
Zaharwin|HamMafia 6 月 15 日 下午 3:58 
Global, it seems like Equiped Weapon Addon is somehow conflicting with this modpack.
Global  [作者] 6 月 11 日 上午 9:03 
Not sure what else to do here then, sorry
If I can't replicate the issue, then I can't fix it to begin with
Zaharwin|HamMafia 6 月 11 日 上午 2:15 
I have only one tfa base.
Global  [作者] 6 月 10 日 下午 5:09 
i can't reproduce this.

make sure you got the correct version of tfa base - the one this add-on requires. if you have more then one, things are bound to break
Zaharwin|HamMafia 6 月 10 日 下午 3:25 
other weapons work normally.
Zaharwin|HamMafia 6 月 10 日 下午 3:25 
[TFA Counter-Strike: Online / Counter-Strike Nexon: Zombie SWEPs [Part 1]] stack overflow
1. GetTable - [C]:-1
2. __index - lua/includes/extensions/weapon.lua:30
3. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
4. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
5. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
6. oSetComboCount - lua/weapons/tfa_cso_brionac.lua:882
Global  [作者] 6 月 10 日 上午 9:11 
What's the error? Can you post it here?
Zaharwin|HamMafia 6 月 8 日 下午 10:01 
stack overflow when trying to use Brioniac.
Malter aspect 5 月 30 日 下午 6:07 
new update wow!!
Shirrun 5 月 26 日 上午 7:24 
legit this mod gave me the biggest nostalgia i've ever had. literally had to go to the CSO wiki for doing some of the special attacks for most weapon. really thanks for all of your hard work man really enjoying this mod
Froze 5 月 24 日 上午 12:19 
thank you so much for the replies
got in touch with meiryi and i got the files i needed
amazing gmod dev team :steamthumbsup::steamthis::steamthis::steamsad:
★Bullet★  [作者] 5 月 23 日 下午 11:09 
You can look into sprites folder. There's a lot materials and you will probably find what you looking for.
Global  [作者] 5 月 23 日 下午 10:15 
Back then I did, but nowadays I handle updating the add-ons and workshop. The others might have pointers though - give Bullet a bit of time to reply.
Froze 5 月 23 日 下午 9:59 
oh and if i want to port the damage number materials from cs nexon do you have any pointers to rip the assets out of the game?