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Vanilla Gravship Expanded - Chapter 1
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Mod, 1.6
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54.506 MB
21 NOV a las 12:42
3 DIC a las 7:55
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Vanilla Gravship Expanded - Chapter 1

En 1 colección creada por Oskar Potocki
Vanilla Expanded
111 artículos
Descripción
[www.patreon.com]



Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey. Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for.

This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management. Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.



This mod has undergone tremendous amounts of testing, but due to the sheer size and nature of it (overhaul), it’s possible that some bugs have slipped past us. Please report those using the google form linked below. Do not post your bug reports in the comments section.

[forms.gle]

It is safe to assume this mod is incompatible with other mods that touch gravships in any way unless told otherwise, so you’re on your own if you decide to use other gravship-changing mods on top of it. If you’re a mod maker and made your mod compatible with ours, let us know!



Authors:

- Oskar Potocki, an artist and a designer
- Taranchuk, a programmer
- Sokyran, a programmer
- Sarg Bjornson, a programmer
- Erdelf, a programmer
- Ferny, for lending us Better Architect Menu code. Our mod works alongside his!
- Darknote, for lending us the Bunk bed code. Our mod works alongside the standalone bunk beds mod!
- Reel, screenshots
- Helixien, for asset bundle help
- Storyteller artworks by Vitalii.
- Special thanks to Aelanna for code advice, and Vanilla Testing Expanded testers for extensive testing and troubleshooting.
- And additional thanks to the SoS2 team that served as the inspiration for my retexture. Check out their mod!
- Rimworld is owned by Ludeon Studios.
(CC BY-NC-ND 4.0)[creativecommons.org]


See Frequently Asked Questions and a list of confirmed compatible gravship mods HERE.


It’s a big mod, with the longest infographics yet, but considering it’s an overhaul, it is also very complex. I recommend reading the infographics carefully to find out how the mod works now.



















751 comentarios
King DaMuncha Hace 47 minutos 
How or where do I get more grav panels? I've run out. and I need more.
zloivasgen Hace 1 hora 
Everything was working, but today when I switched to a new map, it froze. Can you help me?


Trying to get valid region at (110, 0, 164) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Trying to get valid region at (139, 0, 133) but RegionAndRoomUpdater is disabled. The result may be incorrect.
checking editor settings...
bodysizes genes are active
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 13C9F24B] Duplicate stacktrace, see ref for original
Unloading 1 Unused Serialized files (Serialized files now loaded: 8)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 54177.
Total: 596.983100 ms (FindLiveObjects: 2.669900 ms CreateObjectMapping: 4.392700 ms MarkObjects: 589.812200 ms DeleteObjects: 0.108000 ms)
celloface Hace 1 hora 
I've just started getting these errors, which is strange because I've not changed my modlist since playing a gravship expanded save, and I'm 30 hours in. Unfortunately no oxygen pumps means no space :( Any ideas?? I'm not used to deciphering mod issues...
Could not resolve cross-reference to Verse.ThingDef named OxygenPump (wanter=noLinkedGraphicDefs)
Could not resolve cross-reference to Verse.ThingDef named OxygenPump (wanter=relatedBuildCommands)
Durnadle hace 4 horas 
@Oskar
I'll look into it. I was quite careful to avoid story teller and quest related mods, but it seems I may now have wasted quite some time on a save that'll never progress. Is the mission something that shows up right away/early on like the vanilla grav engine quest?
The Dutchman hace 4 horas 
@Gualdhar ?? Whats the issue? Its called a Gravhulk for a reason. Land next to the tile and caravan in or send a shuttle
ParadigmShift hace 6 horas 
Hey wierd issue I seem to have, the telescope item is not showing up at all. I've tested it with only gravship expanded, harmony, and framework, but I can't seem to activate the ability for navigator since there are no telescopes
Gualdhar hace 9 horas 
Can someone take a closer look at the mod or Odyssey DLC clearing an area for the gravship to land? Landing a gravhulk in some quest locations is about impossible. Steam vents in particular can make clear landing zones difficult. My current problem map is a cavern with an Ancient Mercenaries quest building in the middle.
Sarg Bjornson  [autor] hace 12 horas 
The job is auto-queued for pawns assigned to construction if the maintenance level goes below 70%, or whatever you assign on the engineering console if you have one
penglars hace 12 horas 
how do I make them maintain the ship without manual prioritization
Lopatis hace 13 horas 
Hello!
Encountered a funny bug where devouvers from Anomaly DLC spawned right into the space near asteroid like it was water.