边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Gravship Expanded - Chapter 1
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Mod, 1.6
文件大小
发表于
更新日期
41.300 MB
11 月 21 日 下午 12:42
11 月 30 日 上午 9:37
11 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

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Vanilla Gravship Expanded - Chapter 1

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
[www.patreon.com]



Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey. Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for.

This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management. Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.



This mod has undergone tremendous amounts of testing, but due to the sheer size and nature of it (overhaul), it’s possible that some bugs have slipped past us. Please report those using the google form linked below. Do not post your bug reports in the comments section.

[forms.gle]

It is safe to assume this mod is incompatible with other mods that touch gravships in any way unless told otherwise, so you’re on your own if you decide to use other gravship-changing mods on top of it. If you’re a mod maker and made your mod compatible with ours, let us know!



Authors:

- Oskar Potocki, an artist and a designer
- Taranchuk, a programmer
- Sokyran, a programmer
- Sarg Bjornson, a programmer
- Erdelf, a programmer
- Ferny, for lending us Better Architect Menu code. Our mod works alongside his!
- Darknote, for lending us the Bunk bed code. Our mod works alongside the standalone bunk beds mod!
- Reel, screenshots
- Helixien, for asset bundle help
- Storyteller artworks by Vitalii.
- Special thanks to Aelanna for code advice, and Vanilla Testing Expanded testers for extensive testing and troubleshooting.
- And additional thanks to the SoS2 team that served as the inspiration for my retexture. Check out their mod!
- Rimworld is owned by Ludeon Studios.
(CC BY-NC-ND 4.0)[creativecommons.org]


See Frequently Asked Questions and a list of confirmed compatible gravship mods HERE.


It’s a big mod, with the longest infographics yet, but considering it’s an overhaul, it is also very complex. I recommend reading the infographics carefully to find out how the mod works now.



















731 条留言
Automa Tom 24 分钟以前 
Hi!, sorry if i just couldn't find it, but i looked through this page and the FAQ and coudln't find how gravship main engines power output works, my gravjumper is always at 0W, although it says here that it can output a max of 2400W.

Maybe i'm doing something wrong, but couln't find it :(
Mugen 4 小时以前 
When do the Runaway Gravjumper quest start in Mid Game? Any technology I need to research for it to trigger?
The Dutchman 5 小时以前 
@bubble answered in FAQ
Frogdad 7 小时以前 
I also reported to the google form, just wanted to see if there was a quick fix anyone had :) thanks for the mod, i adore it so far
bubble 7 小时以前 
how does the gravship engine power work because mine only producess less and less
Tenebruce Fogoster 8 小时以前 
already reported it but I post here to inform other players : it seems like the "Vanilla Races Expanded - Android" prevents pawns to share bunk beds.
tyranny12 8 小时以前 
PSA:

There is a conflict with a scenario introduced in AOBA's mods. I believe the scenario is introduced in Dead Man's Switch, but it depends on prefabs from the Fortified Features Framework.

When playing the 'Last Command' scenario, initiating the GravJumper quest causes a hard crash, a partially spawned 21x21 map layer, cascading errors and instability. Under the hood, when the GravJumper quest spawns a temp map, the AOBA scenario tries to spawn the prefab on it and runs out of space.

Fortified.ScenPart_GeneratePrefab:PostMapGenerate (Verse.Map)

My workaround was to add the 'Scenario Amender' mod and then remove the prefab from the scenario before spawning the GravJumper quest.

I don't think it a bug in this mod (although if you want the details to write better handling for other mod events, lmk and I'll submit the logs and analysis I've done over the last three days). I'm reporting it to AOBA. Just sharing here for vis.
dalekood 8 小时以前 
thank you for the new content
Megalokatsudon 14 小时以前 
@sk4p3g04t Could be. I figured out that they stopped appearing as the "The Gravship" questline is considered complete once you beat the hive. Starting it again in devmode seems to fix the issue at hand.
sk4p3g04t 14 小时以前 
@Megalokatsudon I think that's a feature of base odyssey. finishing the main quest makes the subquests stop.