RimWorld

RimWorld

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Vanilla Gravship Expanded - Chapter 1
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Mod, 1.6
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54.506 MB
21. lis. v 12.42
3. pro. v 7.55
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Vanilla Gravship Expanded - Chapter 1

V 1 kolekci od uživatele Oskar Potocki
Vanilla Expanded
111 položek
Popis
[www.patreon.com]



Vanilla Gravships Expanded: Chapter 1 transforms gravships from simple mobile bases into living, maintainable vessels that serve as the heart of your colony’s journey. Instead of a late-game convenience, your gravship becomes something to build, upgrade, and care for.

This chapter focuses on foundations, not flash: the essential systems that make a ship feel alive: oxygen, fuel, power, heat, and crew management. Over time, your vessel grows from a fragile atmospheric shuttle into a self-sustaining orbital gravship.

Because this is a full gravship overhaul, any mod that modifies gravships will likely be incompatible.



This mod has undergone tremendous amounts of testing, but due to the sheer size and nature of it (overhaul), it’s possible that some bugs have slipped past us. Please report those using the google form linked below. Do not post your bug reports in the comments section.

[forms.gle]

It is safe to assume this mod is incompatible with other mods that touch gravships in any way unless told otherwise, so you’re on your own if you decide to use other gravship-changing mods on top of it. If you’re a mod maker and made your mod compatible with ours, let us know!



Authors:

- Oskar Potocki, an artist and a designer
- Taranchuk, a programmer
- Sokyran, a programmer
- Sarg Bjornson, a programmer
- Erdelf, a programmer
- Ferny, for lending us Better Architect Menu code. Our mod works alongside his!
- Darknote, for lending us the Bunk bed code. Our mod works alongside the standalone bunk beds mod!
- Reel, screenshots
- Helixien, for asset bundle help
- Storyteller artworks by Vitalii.
- Special thanks to Aelanna for code advice, and Vanilla Testing Expanded testers for extensive testing and troubleshooting.
- And additional thanks to the SoS2 team that served as the inspiration for my retexture. Check out their mod!
- Rimworld is owned by Ludeon Studios.
(CC BY-NC-ND 4.0)[creativecommons.org]


See Frequently Asked Questions and a list of confirmed compatible gravship mods HERE.


It’s a big mod, with the longest infographics yet, but considering it’s an overhaul, it is also very complex. I recommend reading the infographics carefully to find out how the mod works now.



















Počet komentářů: 739
Oskar Potocki  [autor] před 51 minutami 
Report it as a bug using our google form please.
freackyfreac před 1 hodinou 
is it buggy or intended that the fuel synthesizer doesnt stop when the astrofuel storage is full?
Sarg Bjornson  [autor] před 4 hodinami 
That's OK, it's such an expansive overhaul that it won't fit everybody's tastes
Potato.tech před 4 hodinami 
after playing with this mod for a little while... im sorry, but i cant see myself using it anymore

progression feels slow ( 30 hour save using the mod, and i still have yet to reach standard gravtech research ), the way how it splits all of the buildings into different tabs feels clunky and i have to rely on dub's mint menu's search bar to actually find anything.

yes, i DID want my gravship to be the centerpiece of my run. yes, i DID want to have to unlock parts piece by piece, but i dont want to have to use godmode in a fit of frustration to actually unlock anything.

despite all of my personal feelings though, i do want to thank you for making this content, and all the other content that you folks make. even if i have my personal issues with it, i do respect what you folks are doing for us.
Automa Tom před 5 hodinami 
@Everynone: Thanks! Now i saw it was the last one, sorry for not noticing.

Neat mechanich though, now i have an incentive to not exploit the ship until it's last possible substructure hahaha
Everynone před 9 hodinami 
@Automa Tom: it's in the FAQ. Have a look at the gravengine's connected substructure x / max. The engine will generate power based on what it can spare. Being under the cap translates into extra power.

If you place a gravengine with no surrounding substructure and sit on it, it should tingle.
Legion před 12 hodinami 
Don't know if this was asked but does this change or effect shuttles at all?
nickwest před 12 hodinami 
Is this compatible with SOS2?
Automa Tom před 13 hodinami 
Hi!, sorry if i just couldn't find it, but i looked through this page and the FAQ and coudln't find how gravship main engines power output works, my gravjumper is always at 0W, although it says here that it can output a max of 2400W.

Maybe i'm doing something wrong, but couln't find it :(
Mugen před 17 hodinami 
When do the Runaway Gravjumper quest start in Mid Game? Any technology I need to research for it to trigger?