Halo: The Master Chief Collection

Halo: The Master Chief Collection

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Halo: Combat Disheveled
   
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Engine: Halo1
Game Content: Campaign
文件大小
发表于
4.668 GB
11 月 14 日 下午 10:13
1 项改动说明 ( 查看 )
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Halo: Combat Disheveled

描述
-Full fledged 4 player co-op support, including co-op chiefs in ALL cutscenes!
-Expanded and additional encounters
-New weapons
-Tons of dynamic lighting additions
-Classic HUD icons
and much more!

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Welcome to Halo Combat Disheveled. I've been working on this mod intermittently since the HCEEK was released for MCC in 2021, and I finally feel like it's got enough additions and changes to justify releasing it. I hope you enjoy.

The total list of changes is almost incalculable, I've probably altered all the gameplay systems that players interact with across the game in one way or another. I've done my best to create a tight experience that is satisfying and well balanced, while being more chaotic and larger in scale than the base game. But at its heart, it still feels like Halo CE.

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The full co-op experience needs AlphaRing to function. This is a splitscreen hack for MCC, so you need a couch and some controllers for your buddies. Simply drop the AlphaRing files into your "steamapps\common\Halo The Master Chief Collection\mcc\binaries\win64" folder, and launch the game with Anti-Cheat disabled. Remember to remove AlphaRing if you want to play online, because the Anti-Cheat will freak out if AlphaRing is detected when launching the game normally.

https://github.com/wouter51/AlphaRing/releases

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Most characters have upscaled textures with some manual touch ups here and there, a few environment textures have been upscaled as well, such as tree leaves, bushes, and plants.

Covenant weapons now have dynamic lights, both on their models and their projectiles. They look fantastic, especially in low light environments. Projectiles are easily visible, and weapons glow on the ground, making them easier to see.

10 New weapons! From the Battle Rifle to the Chaingun, the SMG and the Flamethrower, I've added new weapons from Digsite and Ruby's Rebalanced, and two more sources (I sadly don't know who made the BR or M6C models/animations).

Along with adding new weapons, I've made massive changes to all the weapons and vehicles present in the game. Weapons are diverse and deadly, and vehicles are weighty and fast. Most importantly, #NeedlerGang will love it here.


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A (not so) short list of thank yous:
The Halo CE Bungie Team; for making this amazing game 24 years ago.
343i/Halo Studios; for maintaining and keeping this game playable (and moddable) 24 years later.
Ruby of Blue; for their "Ruby's Rebalanced" tags and inspiring me to make this mod years ago. Both the Sentinel Beam and the ODST tags are prominently featured.
The Digsite Team; for adding tons of cut content to the Halo CE Mod tools that made this mod what it is today.
NervyDestroyer; for their videos on CE cut content, and porting the tags from the 1749 build. This mod wouldn't have the marine variety it has now if not for them.
The Vengeful 'Vadam; for their excellent analysis of all the Halo games, helping me understand the series I love even more.
TropicalThunder98; XAM Campaign is not only awesome, but dynamic lighting on dropships? I wouldn't have thought of it if not for them!
WinterSquire & wouter51; AlphaRing is what made this mod great. I wouldn't have thought to add co-op features if not for them.
Whichever genius at Halo Studios came up with the bumper seat on the Warthog! Easily the best thing I've added to the whole game.
NexusMods; where I originally uploaded this mod and downloaded some of the files used in its creation.
Lastly; "halomaps", "c20 - The Reclaimers Library", "opencarnage", and "moddb" for their forums, information, and files.
This mod would not be possible without the entire Halo modding community. Y'all rock.
50 条留言
42halomaster42 14 分钟以前 
I thought alpha ring was not getting updated anymore?
Mr. Biscuit 3 小时以前 
Do I have the permission to use some of your scripts and camera points + the sky on the cartographer? I like this rework.
marsh 12 小时以前 
The flood don't chain pop, nightmare
marsh 13 小时以前 
I think the wraith needs sounds when you're driving it, just feels weird all silent like that
Gear2ndGandalf 19 小时以前 
@altis94 Thanks! changing my HUD style to classic fixed the black box issue!

Also, the Warthog actually is pretty bad when maneuvering on slopped terrain I'll agree. Those who said the Ghost was bad idk where they get that idea since it handles well imho.
5L4Y3RGH05T 11 月 18 日 下午 5:45 
Excelente, ojala hubiera más mods así, con esa compatibilidad cooperativa.
ChibiPotate 11 月 18 日 下午 4:51 
Got a Question for this Mod, In its Encounter Balancing / Mission Design, does it do the base CE thing of "Higher-Difficulty = Less Marines", Planning a playthrough of this mod but love my marine boyos a ton, So would rather not play on difficulties where less are featured.
Yukari The Alpaca 11 月 18 日 上午 5:30 
Halo 1 AR with 36 rounds, high damage, good accuracy BUT STILL has the long reload? Yucky. It would be great if the reload was shorter to make the low mag capacity make sense.
Vaderfan1 11 月 17 日 下午 2:28 
I get a fatal error on Halo any time the warthog blows up.
Doomweapon66 11 月 16 日 下午 6:12 
Other grievance I got is the enemy banshees suck to deal with. Them moving so fast plus the shields makes them really tanky and hard to hit with rockets without risking yourself blowing up. Even had them nearly run me over a couple times (and kill me once by blowing up on top of me after I shot it) because their AI doesn't quite seem to handle their own speed too well.

As much as I like how good the banshees feel when I got to drive them, I'd much rather the banshee speed be nerfed a bit just so the enemy banshees aren't so annoying to deal with.