RimWorld

RimWorld

126 ratings
Mechanoid Waiter
3
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.6
File Size
Posted
Updated
1.563 MB
Oct 11 @ 8:32pm
Nov 4 @ 1:09pm
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Mechanoid Waiter

Description
Description
Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod. Also adds a new cash register that only mechanoid waiters can use. It requires both: Gastronomy, and Biotech to work.

The building and the mech are unlocked with Standard Mechtech.
Mech Recipe: x75 Steel, 1 Standard Subcore.


Mechanoid Waiters can also Haul, but they are slower than normal lifters. However, this it may be useful to restock the shelves of your restaurant. Just assign one or two off hours on the shift of your mechanoid to make it stop waiting and start restocking. I also suggest to assign them to a zone that only includes: The restaurant, the kitchen, the freezer and some charging spot.
60 Comments
Cruel Moose Nov 11 @ 9:54am 
any chance this mech could also serve as a tour guide for museums?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3204176859
Cruel Moose Nov 6 @ 8:56am 
I've waited forever for a mod like this! might actually start including hospitality on my solo runs now!
GULÉ🏠 Nov 5 @ 10:10am 
Thank you very much for investigating and fixing!
What you do with the cash register is your decision boss man, your mod, your rules. :praisesun:
GonDragon  [author] Nov 4 @ 1:17pm 
@GULÉ: Fixed. Commented out a problematic patch. I'll probably should change the Custom Cash Register, or remove it entirely and make the mechs appear on the normal one...
GULÉ🏠 Nov 4 @ 8:23am 
@GonDragon Thank you, I definitely narrowed it down to this mod :Lacerator:
GonDragon  [author] Nov 3 @ 1:51pm 
@GULÉ: huh, something really weird is happening. I loaded the save game I used to develop this mod, and everything is working perfectly... in my previous, already finished colony, everything worked perfectly... But starting a new game, things doesn't work any more. I'll try to find the issue alongside the week.
GULÉ🏠 Nov 3 @ 10:48am 
This mod is killing gastronomy, as soon as removed it, it started working.
躲进温柔的梦 Nov 1 @ 4:33am 
I think the 'flash' mechanism is very suitable. The module I am using has a folding conveyor. Can this mechanism be applied to it to improve efficiency
Pasaway Oct 31 @ 12:43pm 
@GonDragon: I haven't used that mod, but it does sound cool. I am missing out.