RimWorld
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Mechanoid Waiter
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Mod, 1.6
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1.563 MB
11 okt om 20:32
4 nov om 13:09
4 wijzigingsnotities (weergeven)
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Mechanoid Waiter

Omschrijving
Description
Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod. Also adds a new cash register that only mechanoid waiters can use. It requires both: Gastronomy, and Biotech to work.

The building and the mech are unlocked with Standard Mechtech.
Mech Recipe: x75 Steel, 1 Standard Subcore.


Mechanoid Waiters can also Haul, but they are slower than normal lifters. However, this it may be useful to restock the shelves of your restaurant. Just assign one or two off hours on the shift of your mechanoid to make it stop waiting and start restocking. I also suggest to assign them to a zone that only includes: The restaurant, the kitchen, the freezer and some charging spot.
60 opmerkingen
Cruel Moose 11 nov om 9:54 
any chance this mech could also serve as a tour guide for museums?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3204176859
Cruel Moose 6 nov om 8:56 
I've waited forever for a mod like this! might actually start including hospitality on my solo runs now!
GULÉ🏠 5 nov om 10:10 
Thank you very much for investigating and fixing!
What you do with the cash register is your decision boss man, your mod, your rules. :praisesun:
GonDragon  [auteur] 4 nov om 13:17 
@GULÉ: Fixed. Commented out a problematic patch. I'll probably should change the Custom Cash Register, or remove it entirely and make the mechs appear on the normal one...
GULÉ🏠 4 nov om 8:23 
@GonDragon Thank you, I definitely narrowed it down to this mod :Lacerator:
GonDragon  [auteur] 3 nov om 13:51 
@GULÉ: huh, something really weird is happening. I loaded the save game I used to develop this mod, and everything is working perfectly... in my previous, already finished colony, everything worked perfectly... But starting a new game, things doesn't work any more. I'll try to find the issue alongside the week.
GULÉ🏠 3 nov om 10:48 
This mod is killing gastronomy, as soon as removed it, it started working.
躲进温柔的梦 1 nov om 4:33 
I think the 'flash' mechanism is very suitable. The module I am using has a folding conveyor. Can this mechanism be applied to it to improve efficiency
Pasaway 31 okt om 12:43 
@GonDragon: I haven't used that mod, but it does sound cool. I am missing out.