RimWorld

RimWorld

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Rimpsyche - Disposition
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Mod, 1.6
Tiedostokoko
Julkaistu
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403.890 KB
1.10. klo 6.21
4.10. klo 1.32
5 muutosilmoitusta ( näytä )

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Rimpsyche - Disposition

Kuvaus


!!!!! Known bug
Currently there is a bug in the mod.
Unfortunately I'm at my hometown now and can't update the mod untill returning Saturday.

The bug condition is having clicked on the ideology "counsel" ability and then hovering the mouse over something that is not a pawn.
You can avoid this by clicking the ability button near the target pawn so the mouse does not get to hover over anything else.

Also If you are using "endless growth" mod, currently there is an issue your pawns above lvl20 will be treated as pawns lvl 0. You should disable the 'experiment' feature until the compatibility gets integrated next update.

Sorry for the inconvenience. Will fix this issue when I get back.


v. 1.0.4
Brings about better Ideology, Royalty support and UI and bug fixes

v. 1.0.3
Fix: Some stats not being applied when ideology was loaded

For more information, refer to the update log

If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request"
For any bugs you encounter, report them in the "Bug report" discussion.




  • Personality influences pawn stats, behaviors, and reactions
  • Adds new gameplay mechanics
  • Performance-friendly implementation
  • Settings to cherry pick contents













Personality Core integrates with traits, allowing them to directly influence a pawn’s personality.
Since the Disposition module makes personality affect behavior, the combined effect of a trait's bonus and its personality adjustment can sometimes over-amplify the same behavior.
To prevent this, the Disposition module balances the effects of traits that adjust personality. This ensures the gameplay remains balanced, while still allowing them to feel meaningful and impactful.





Note
If you find any mistakes or inconsistencies in the report, do let me know so I can report the correct profile. Also, if your own profiling is significantly off, please inform me so I can find what's causing the issue.

Note2
Rimpsyche makes use of prepatcher if you have it in your modlist to make psyche lookup faster. Since Disposition has to lookup psyche value frequently, it can improve Rimpsyche and Disposition's performance. I highly recommend it.







All DLC-related thoughts are tagged for the Individual Thought feature, and stats (esp. from Ideology) are fully integrated.
Currently, Disposition has limited DLC support. This is mainly because I've only used Biotech and Odyssey . I've only just got my hands on other DLCs recently and am still not familiar with the full content of them.
If you think certain aspects of DLCs (especially Royalty or Ideology) would benefit from integration, do recommend it, and I’ll see what I can do.




You can find the list of integrated mods or request mod integration here.







I'm open to feature suggestions. If an idea is reasonable and doesn’t cause significant performance overhead, I’ll consider adding it.
However, please understand that performance comes first. I’d rather avoid adding a cool but niche feature that hurts performance than have people asking for a patch to remove it later.




  • Psychology mod for inspiration and the starting point of this mod.
  • Figma[www.figma.com] for mod page design
  • ChatGPT[chatgpt.com] and Gemini[gemini.google.com] for help with design management, transpiler patching, refining icon images and English grammar proofreading.

A note on the use of AI
I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself.
I used AI for English (not a native English speaker), doing boring and time consuming stuff like turning my notes into well indented data or writing repetitive base code. And also turning my attempt at art into something more presentable. (Example below)



I’m including generative models as a credit because I don't like how normalized the unacknowledged use of AI has become, not because I relied on it to make my mod. I believe if you used AI as a tool, it should be mentioned.

The source code of this mod is available on Github[github.com]
Go to the documentation google sheet here[docs.google.com] to see more detailed information of how each personality affect gameplay, as well as trait and stat adjustment. Individual thought tags are also available.
Suositut keskustelut Näytä kaikki (3)
13
4.10. klo 5.01
Mod integration
Maux
13
23 tuntia sitten
Bug Report
Maux
0
2.10. klo 10.47
Ideas, Feature Request
Maux
77 kommenttia
Hugalafutro 27 minuuttia sitten 
This "breaks" the sanguophage meeting event, instead of the cultist talk about blood pain and death they just keep socialising around the blood torch :D

Plus the event seems to be stuck it has been a day, they just keep standing around the torch socialising and eating my food
Maux  [tekijä] 6 tuntia sitten 
@Birisi I just got here yesterday :'( I only return the coming saturday. Meanwhile You can turn off the "experiment" feature in mod setting to avoid it.
Birisi 6 tuntia sitten 
still in your hometown ? because that endless grow bug still itching me
Nedlee 12 tuntia sitten 
A very nice and thorough descriptions; those things sell mods!
Maux  [tekijä] 18 tuntia sitten 
@Lango Yes. Dubs mod decides the level of breaks. After it has decides upon the break and try start it, Disposition rolls if it will be resisted.
Lango 18 tuntia sitten 
Is it compatible with Dubs Break mod?
Doctor Lynch 21 tuntia sitten 
Ah, that explains what was happening with my pawns. Take your time, on the fix it isn't super important.
Maux  [tekijä] 21 tuntia sitten 
@Onryo Ah now I've found the culprit: endless growth! there was someone reporting the same issue but didn't tell me the context. Now I've got it. Sadly I can't update the fix until next saturday. You'll have to disable 'experiment' feature for the time being
Onryo 21 tuntia sitten 
Having same quality building issue - both of my 20+ builders (using Endless growth mod) produce "awful" and occasionally "poor" quialty, trying for a in-game day now to build "excellent" chair, lol
Aside from not using mod - any way of dealing with that?
jeffg10-TheDanceMaster 22 tuntia sitten 
@maux, yes it was, it was definitely related to pawns gaining mood boost due to skill progress.