Timberborn

Timberborn

Otillräckligt med betyg
Beav vs. Machine [U7 ✅]
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30 sep @ 20:00
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Beav vs. Machine [U7 ✅]

I 1 samling av Luke ✞ Jesus Saves ✞
Luke's U7 Compatible Mods
92 artiklar
Beskrivning
Make Beavers scale better so that Beavers vs Bots becomes a real choice. This mod adds an EXP system for Beavers with no cap, inheritable across generations, plus a new Fitness stat. Bots lose efficiency as they age and take damage when working in water, especially contaminated water.

EXP
- Beavers gain XP equal to the hours they spend working in a building. Every 80 XP (about 80 work hours or 5 days at 16 hours per day) gives a 1% work speed bonus.
- Children gain XP based on the colony's highest-XP Beaver. Over their 7-day childhood they reach about 50% of the top XP.
- With access to books, each Beavers gain an additional 1% of the top XP each day (both children and adults).

Fitness
To balance jobs that keep Beavers outdoors (Builders, Haulers, Farmers), each Beaver has a new need: Fitness.
- Fitness ranges from -5 to 20.
- Below 0: -1 Wellbeing, -50% Movement speed, Carry Capacity, and Child Growth speed.
- At 0 or higher: +1 Wellbeing, plus +1% Movement speed and Carry Capacity per point.

How Fitness changes
Each day, Beavers accumulate the hours they spend outdoors.
- Less than 4 hours: lose 1 Fitness.
- At negative Fitness: spending 4+ hours gains 1 Fitness.
- The higher the Fitness, the harder it is to maintain or increase. Each point above 0 requires +1 extra hour. Example: at +2 Fitness, a Beaver needs 6 hours outside to avoid losing Fitness, and 7 hours to reach +3.

A Beaver can only gain or lose 1 Fitness per day, regardless of extra hours.

Bots Debuff
A Bot's durability now reduces its performance.
- Work speed decreases linearly up to -80% as durability drops.
- Movement speed decreases linearly up to -50% as durability drops.

Bots also take damage from water:
- Durability decays 2× faster in fresh water.
- At 100% contamination, decay is 10× faster.

Tips and Notes
- To manually assign Beavers to jobs for specific XP and Fitness gains, use the Micro management mod.
- Because of the XP formula, Books are very important. They effectively remove the cap and make XP and bonuses scale rapidly.
- Because of the key role of Books, Iron Teeth can now build the Paper Mill and Printing Press. Punch Cards are included as well to prevent crashes.
- To prevent performance issues, most stats are tracked separately during the day. At the start of a new day they are summed and bonuses are applied for the whole day.

Mod source code and donation: https://github.com/datvm/TimberbornMods

If you have any feedback, especially regarding the balance of XP formula, please let me know in the comment or on the mod channel[discord.com] (official Discord https://discord.gg/timberborn ).

Roadmap

1. "They are taking our jobs" scenario: If Bots make up more than 50% of the workforce, unemployed Beavers become unhappy. As the situation worsens, destruction may occur.
2. Beav vs. Machine: Potential integration with Renovation or Scientific Project. Players choose one path: Purity or Digitalization. One side is heavily buffed while the other becomes nearly useless.
6 kommentarer
Luke ✞ Jesus Saves ✞  [skapare] 4 timmar sedan 
Yep on roadmap after I clear up some tech debt with Scientific Projects & Renovation :)
Sykoste 12 timmar sedan 
I never use bots - they are more difficult to manage than beavers in my opinion! I d like this the other way round to allow us to increase the lifespan of bots or keep them maintained in some way.
Luke ✞ Jesus Saves ✞  [skapare] 2 okt @ 18:55 
The below comment was made by a bot /s
drag092892 2 okt @ 18:06 
"Make Beavers scale better so that Beavers vs Bots becomes a real choice."
Proceeds to make bots borderline worthless and plans to make them worse
Luke ✞ Jesus Saves ✞  [skapare] 2 okt @ 15:34 
Thank you, hope you enjoy it!
Janleon 2 okt @ 13:58 
very cool idea! well done