海狸浮生记 Timberborn

海狸浮生记 Timberborn

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Beav vs. Machine [U7 ✅]
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9 月 30 日 下午 8:00
10 月 20 日 上午 7:23
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Beav vs. Machine [U7 ✅]

在 Luke ✞ Jesus Saves ✞ 的 1 个合集中
Luke's U7 Compatible Mods
97 件物品
描述
Make Beavers scale better so that Beavers vs Bots becomes a real choice. This mod adds an EXP system for Beavers with no cap, inheritable across generations, plus a new Fitness stat. Bots lose efficiency as they age and take damage when working in water, especially contaminated water.

EXP
- Beavers gain XP equal to the hours they spend working in a building. Every 80 XP (about 80 work hours or 5 days at 16 hours per day) gives a 1% work speed bonus.
- Children gain XP based on the colony's highest-XP Beaver. Over their 7-day childhood they reach about 50% of the top XP.
- With access to books, each Beavers gain an additional 1% of the top XP each day (both children and adults).

Fitness
To balance jobs that keep Beavers outdoors (Builders, Haulers, Farmers), each Beaver has a new need: Fitness.
- Fitness ranges from -5 to 20.
- Below 0: -1 Wellbeing, -50% Movement speed, Carry Capacity, and Child Growth speed.
- At 0 or higher: +1 Wellbeing, plus +1% Movement speed and Carry Capacity per point.

Since v7.1.0, beavers inside the following buildings also gain Fitness time at ×1.5 rate instead of none:
- Folktails: Power Wheel, Lido and Dance Hall.
- Iron Teeth: Large Power Wheel, Swimming Pool and Excercise Plaza.

How Fitness changes
Each day, Beavers accumulate the hours they spend outdoors.
- Less than 4 hours: lose 1 Fitness.
- At negative Fitness: spending 4+ hours gains 1 Fitness.
- The higher the Fitness, the harder it is to maintain or increase. Each point above 0 requires +1 extra hour. Example: at +2 Fitness, a Beaver needs 6 hours outside to avoid losing Fitness, and 7 hours to reach +3.

A Beaver can only gain or lose 1 Fitness per day, regardless of extra hours.

Bots Debuff
A Bot's durability now reduces its performance.
- Work speed decreases linearly up to -80% as durability drops.
- Movement speed decreases linearly up to -50% as durability drops.

Bots also take damage from water:
- Durability decays 2× faster in fresh water.
- At 100% contamination, decay is 10× faster.

Tips and Notes
- To manually assign Beavers to jobs for specific XP and Fitness gains, use the Micro management mod.
- Because of the XP formula, Books are very important. They effectively remove the cap and make XP and bonuses scale rapidly.
- Because of the key role of Books, Iron Teeth can now build the Paper Mill and Printing Press. Punch Cards are included as well to prevent crashes. it's recommended to use Papers And Books For IT mod alongside this one.
- To prevent performance issues, most stats are tracked separately during the day. At the start of a new day they are summed and bonuses are applied for the whole day.

If you have any feedback, especially regarding the balance of XP formula, please let me know in the comment or on the mod channel[discord.com] (official Discord https://discord.gg/timberborn ).

Roadmap

1. "They are taking our jobs" scenario: If Bots make up more than 50% of the workforce, unemployed Beavers become unhappy. As the situation worsens, destruction may occur.
2. Beav vs. Machine: Potential integration with Renovation or Scientific Project. Players choose one path: Purity or Digitalization. One side is heavily buffed while the other becomes nearly useless.

===
Mod source code and donation: https://github.com/datvm/TimberbornMods (feel free to use the code for anything).

v7.1.0:
- Beavers now gain ×1.5 Fitness time when inside certain buildings.
- This update also remove the feature that adds Papers and Books to Iron Teeth. There is instead an optional mod called 'Papers And Books For IT'. If you have any buildings or goods that were previously made by this mod, please subscribe to that mod before continuing.
12 条留言
IchWillDenMistNicht 10 月 21 日 下午 4:32 
How nice! You made Borussia Dortmund! (Just look and smile)
Luke ✞ Jesus Saves ✞  [作者] 10 月 11 日 下午 2:15 
You can reassign them to other outside jobs (like Farmer or Lumberjacks) by using the other mod I noted in the description if pausing/unpausing is not working for you.
I am also making another update to this mod soon to make a few exception buildings that make sense (like Lido or Dance Hall or Exercise Plaza where they are literally getting fit 😅)
Emmote 10 月 11 日 下午 1:45 
I'm confused how I'm supposed to deal with fitness for beavers that have indoor jobs? Unless I set work hours to like 10-12 hours (and so nothing ever gets done) - all my indoor workers end up unfit.
bubbalander 10 月 11 日 下午 12:55 
the second roadmap goal: From the moment I understood the weakness of my flesh, it disgusted me. I craved the strength and certainty of steel. I aspired to the purity of the Blessed Machine.
(if it wasn't obvious, i will always choose Digitalization.)
nhwhiting 10 月 6 日 下午 2:05 
I just want this so my beavers are even better.
Breakfast (Childrens Day) 10 月 5 日 上午 7:51 
John Henry Beavey
Luke ✞ Jesus Saves ✞  [作者] 10 月 4 日 上午 9:00 
Yep on roadmap after I clear up some tech debt with Scientific Projects & Renovation :)
Sykoste 10 月 4 日 上午 1:51 
I never use bots - they are more difficult to manage than beavers in my opinion! I d like this the other way round to allow us to increase the lifespan of bots or keep them maintained in some way.
Luke ✞ Jesus Saves ✞  [作者] 10 月 2 日 下午 6:55 
The below comment was made by a bot /s
drag092892 10 月 2 日 下午 6:06 
"Make Beavers scale better so that Beavers vs Bots becomes a real choice."
Proceeds to make bots borderline worthless and plans to make them worse