RimWorld

RimWorld

453 ratings
Hacking Expansion
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Mod, 1.6
File Size
Posted
Updated
6.073 MB
Sep 23 @ 3:58am
Sep 29 @ 11:32am
8 Change Notes ( view )

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Hacking Expansion

Description



A content expansion focused on enhancing hacking mechanics. It will allow you to unlock superior technologies and become a master hacker, while also introducing new threats and challenges.

No DLC's are required to use it. It's more fun with them, but the mod adds hackable content on it's own.

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.






































Recommended mods:
  • Odyssey DLC - adds a ton of hackable things and the cyberpod works great on gravships
  • Ideology DLC - adds plenty of hackable things

Incompatible mods:
None at the moment.


Q: Matrix?
A: YES.

Q: William Gibson...?
A: YES.

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes, but some content is available only while generating the map for the first time.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.

Q: Is this mod part of Vanilla Expanded series?
A: No, it's not.


While reporting a bug, please always use HugsLib (or just provide your mod list) and always check your mod load order. I can't help without it. Thank you.


All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Rimworld is owned by Tynan Sylvester.

Source code available here:
GitHub repo[github.com]

[ko-fi.com]

Tags: Hacking, Hack, Matrix, Cyber, Industrial, Security, Crafting, Odyssey
Popular Discussions View All (2)
2
Oct 6 @ 2:34am
Suggestions
Mr Bouncy Baby Boy
0
3 hours ago
Problem with using hacking skills
Xaron
226 Comments
CeasartheUndead 22 hours ago 
"relics quest hack_spacedrone"(dlc), "work site" may sometime have some turrets, prisoner recruit, "distress signal"(dlc) if they are Non tribal. attack bases and lastly add mods like "[Glittertech Expanson] Urban ruined, VE rebel" for a examples,
Spatial Oct 6 @ 2:15am 
hey so where can i find more stuff to hack? beyond mechanoids i havent seen anything outside of what generated with my tile.
ZGMF-X20A Oct 4 @ 9:52pm 
How to obtain cyber data stably?
Ascythian Oct 4 @ 1:54pm 
@ BlueEagle421 - Since imgur is down in my country could you add some of the images to the picture slideshow at the top? Thanks!
GamerCake Oct 3 @ 1:14pm 
Seems there are some issues with hacking the Sentry Drones from the Odyssey DLC
Belinko Oct 3 @ 8:38am 
Update about hijack subcore: Looks like the problem comes from that the ability has range 0, becase I managed to fix it by adding remote acces.
Belinko Oct 3 @ 7:14am 
I've got a problem: hijack subcore just stoped working at all, I target the mech but nothing happens.
wofwofwofwofwofwofwof Oct 2 @ 7:37am 
Are there enemy hackers that can hack our turrets and mechs? That'd be pretty cool
Potato.tech Oct 1 @ 9:45pm 
i am so, so sorry to ask this question, but would it be possible to make a compatability for persona mechanoids 2? ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3522497657&searchtext=persona )

persona mechanoids can not install a cyberlink due to not having a brain, apparently
LifeIsAbxtch Oct 1 @ 9:25am 
HEY BlueEagle can also give us the ability to hack other factions for they're Money(Silver)