RimWorld
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Custom Weapons Expanded
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Mod, 1.6
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3.156 MB
1 Thg09 @ 4:19pm
17 Thg11 @ 3:32pm
22 ghi chú thay đổi ( xem )

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Custom Weapons Expanded

Trong 1 bộ sưu tập tạo bởi feliperathal
Custom Weapons Expanded Patchs
73 vật phẩm
Mô tả
Custom Weapons Expanded
Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.



❖ Requirements


❖ Compatibility & Built-in Patches


❖ New Modules Added
All modules appear in the Customize Weapon menu and can affect weight, recoil, accuracy, range, and abilities.
  • Underbarrel
    • Knife – a compact bayonet for last-resort melee.
    • BioBurner – expends a bioferrite charge to project a short fire jet. Requires: Anomaly DLC
    • Flare Launcher – launches a bright flare to light up a large area. Requires: Anomaly DLC
    • Tox Launcher – fires a tox grenade; slower to reload. Requires: Biotech DLC
    • Foam Launcher – sprays fire-suppressant foam to extinguish flames. Requires: Biotech DLC
    • Flash Launcher – fires a stun/flash charge for tactical breaching. Requires: Vanilla Weapons Expanded (Base)
    • Electric Pulse Launcher — electrical pulse that stuns and disrupts devices. Requires: VWE — Non-Lethal
  • Muzzle
    • Muzzle Brake – gas-redirecting brake that tightens grouping.
    • Receivers
    • Light Frame Receiver – lighter carry weight at the cost of precision.
    • Heavy Frame Receiver – improved stability/accuracy, heavier to carry.
  • Grips & Stocks
  • Magazines
    • Short Magazine — quicker reloads; fewer shots per burst.
    • Coupled Magazine — two mags clamped for faster swaps.
    • Lightweight Polymer Magazine — lower mass; smoother burst handling.
    • Weighted Counter-Balance Magazine — added weight to better control recoil.
  • Ammo (arrows & projectiles)
    • Uranium Rounds – ultra-dense projectiles with high armor penetration; slower reload.
    • Paralytic Arrows – paralytic toxin that briefly incapacitates.
    • Incendiary Arrows – ignites on impact; can start area fires.
    • Piercing Arrows – bodkin tips optimized for armor penetration.
    • Broadhead Arrows – wide cutting heads for increased tissue damage.
    • Lightweight Arrows – extended flight range with reduced damage.
    • Erosion Rounds and Pellets – strips target armor over time. Requires: Cinders of the Embergarden
  • Added modules for Gauss/Rail, Laser, and Plasma weapons.Requires: Mods that contain these weapons


❖ Suggested Load Order
  • Load Customize Weapon first
  • Then load the compatible packs (Vanilla Weapons Expanded + submodules, VFE: Settlers, VFE: Medieval 2, Ancient Urban Ruins, The Dead Man’s Switch, Dragonian Mix, etc.)
  • Finally, load Custom Weapons Expanded


❖ Credits
  • Author: Feliperathal
  • Framework: Customize Weapon
  • Thanks to the Vanilla Expanded team and the authors of all compatible mods listed above.


Bug reports & suggestions:
  • Found error or a conflict, please try Unsubscribe the mod and Subscribe again after the download end, or you can verify the files from the game to force steam to update all mods, if the problem persists report the error.
  • Want support for another weapon pack? Leave a comment and I’ll look into adding a patch.
Thảo luận nổi bật Xem tất cả (2)
2
22 Thg11 @ 2:43am
Strange bug 2
Falkrim_Wright
5
1 Thg12 @ 10:07pm
ĐÁNH DẤU: A list with the mods that have Patches
feliperathal
118 bình luận
雨殇 30 Thg11 @ 6:30am 
For anyone waiting for new compatibility, here is a mod that adds support for theoretically ALL weapons, so you won’t need to wait for a patch (or spam the comments)! :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560207127
雨殇 30 Thg11 @ 6:23am 
Thank you so much for making this mod! May we have some muzzle modules for shotgun please?
Veronica Heinkel 28 Thg11 @ 7:30am 
could you please patch my humble mod extending Wolfein weaponary?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610926715&tscn=1764329326
PriinceShriika 26 Thg11 @ 5:03pm 
I think the charge rifle from the Vanilla Expanded crew, is missing underbarrel modules i can't seem to find anything compatible with that slot
1825445325 26 Thg11 @ 3:03am 
1.TMC Weapon Pack 2.[RH2] Rimmu-Nation² - Weapons:These two mods are not compatible.
Stony Rock 24 Thg11 @ 1:58pm 
I have a question.

I noticed that weapon sprite gets updated when installing new weapon modules, so you can actually see sight, underbarrel, etc.

BUT, it's only visible on sprite in pawn's hands. The weapon sprite shown in module installation/uninstallation menu never updates same way, just shows stock weapon sprite all the time.

Is it intended? I mean, if you can make sprite in pawn's hands to show all modules installed, then i guess it should be possible for menu sprite to be same too?

Otherwise it's an excellent mod, thank you for this.
Arcane 21 Thg11 @ 1:31pm 
Just a small suggestion. Would be really nice.

Bolt Rifle Arsenal
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3004017891&searchtext=bolt
Grenade launchers also don't work the way they should with CE, etc. It overall feels like the mod still has a long way to go before CE is actually supported well
Some modules with CE do not affect a gun in a way they should, notably extended mag for example on an M16 doesn't actually increase mag capacity