边缘世界 RimWorld

边缘世界 RimWorld

Custom Weapons Expanded
117 条留言
雨殇 11 月 30 日 上午 6:30 
For anyone waiting for new compatibility, here is a mod that adds support for theoretically ALL weapons, so you won’t need to wait for a patch (or spam the comments)! :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560207127
雨殇 11 月 30 日 上午 6:23 
Thank you so much for making this mod! May we have some muzzle modules for shotgun please?
Veronica Heinkel 11 月 28 日 上午 7:30 
could you please patch my humble mod extending Wolfein weaponary?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610926715&tscn=1764329326
PriinceShriika 11 月 26 日 下午 5:03 
I think the charge rifle from the Vanilla Expanded crew, is missing underbarrel modules i can't seem to find anything compatible with that slot
1825445325 11 月 26 日 上午 3:03 
1.TMC Weapon Pack 2.[RH2] Rimmu-Nation² - Weapons:These two mods are not compatible.
Stony Rock 11 月 24 日 下午 1:58 
I have a question.

I noticed that weapon sprite gets updated when installing new weapon modules, so you can actually see sight, underbarrel, etc.

BUT, it's only visible on sprite in pawn's hands. The weapon sprite shown in module installation/uninstallation menu never updates same way, just shows stock weapon sprite all the time.

Is it intended? I mean, if you can make sprite in pawn's hands to show all modules installed, then i guess it should be possible for menu sprite to be same too?

Otherwise it's an excellent mod, thank you for this.
Arcane 11 月 21 日 下午 1:31 
Just a small suggestion. Would be really nice.

Bolt Rifle Arsenal
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3004017891&searchtext=bolt
[Name removed for breaking TOS] 11 月 21 日 上午 7:53 
Grenade launchers also don't work the way they should with CE, etc. It overall feels like the mod still has a long way to go before CE is actually supported well
[Name removed for breaking TOS] 11 月 21 日 上午 7:50 
Some modules with CE do not affect a gun in a way they should, notably extended mag for example on an M16 doesn't actually increase mag capacity
Matathias 11 月 21 日 上午 1:50 
This looks great, man. If you're taking suggestions, then I have a few, if possible:

Ambition of the Cosmic [Continued]: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3379479793

Stellic Arsenal: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3386164757
bryanfran42 11 月 18 日 上午 1:18 
Damn, a CE Patch? Thank you for this.

I hope you also put it up on the description page that this is now CE Compatible.
KeiChan0215 11 月 17 日 下午 9:46 
No way, CE for real?
feliperathal  [作者] 11 月 17 日 下午 3:45 
Add support to Combat Extended.
Add Patch for Combat Extended Guns.
Add Patch for CeleTech Arsenal MKIII.

Update to weapon panel to show adicional info for modded weapons:
- Combat Extended
- Azzy's Weapon Library
- Ancot Library

The only thing that doesn't as integrated for now if CE is the underbarrels, but the must of they already using the projectiles and ammunitions from CE.

Sorry for the delay in responding, i was working in this update for CE.

I don't play with CE so if something need a rebalance or adjust please open a Discussions to talk about the changes, or if anyone make want make a balance patch be free.

The suggestion are added in my list to do.
牢大 11 月 14 日 下午 7:06 
very good very nice i got it

:steamthumbsup::steamfacepalm:
Ellrich 11 月 11 日 下午 12:41 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1123043922 Sparkling worlds perhaps? That would be really nice.
🐺🐺🐺🐺WOLP 11 月 11 日 上午 7:32 
Great work, I submit this for patching at your leisure

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555662938
JESU WA MONKE 11 月 11 日 上午 2:58 
Could you please add support for Glitterworld Destroyer 5 - Mechanoid Addon https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3550544871
feliperathal  [作者] 11 月 7 日 上午 5:53 
Add Support for:
- [SRC]Miho,Star Ring Corporation
- [RH2] Helldivers: Super Firearms
- Ion Weaponry

Add modules:
- Mystic Dust Launcher (Requires [SRC]Miho,Star Ring Corporation)
- Ion Charge ammo (Requires Ion Weaponry)
mashtong54 11 月 7 日 上午 3:02 
i think this mod uses far too much ram whne you gota big mod pack with alot of weapons. its sucha ram hog.
feliperathal  [作者] 11 月 6 日 下午 3:43 
Vlw mano
Nathan 11 月 6 日 下午 2:31 
krlho nao acredito que um brasileiro fez um mod god tier assim kkkkkkkkkkkkkkkk ta de parabens mano, tu nao sabe o nivel god que esse patch é kkkkk tava atras a dias
Stage 11 月 5 日 上午 3:17 
feliperathal  [作者] 11 月 3 日 下午 3:52 
@4N2C
Thanks for the report! The Milira-related modules (“Extend Energy magazine”, “Fast Recharge magazine”, “High-Capacitance Receiver”, and “Low Energy Receiver”) are functioning correctly — the issue is only visual.

Milira displays Energy Interval and Replenish Time by dividing values by 60, since those stats use ticks instead of seconds. This causes correct modifiers (e.g., 70%) to appear as very small numbers like “x1.2%”.

The actual effects in combat are intentional and correct. I’ll add the real intended values to the module descriptions in the next update until a proper display fix is implemented.
feliperathal  [作者] 11 月 3 日 下午 2:22 
@Dealer Mangan, fixed
Dealer Mangan 11 月 2 日 下午 7:01 
After the latest update on the main mod, getting these errors on startup

[Custom Weapons Expanded - Start of stack trace]
Verse.PatchOperationAdd(xpath="Defs/RecipeDef[defName="CWF_UpgradeWeapon"]"): Failed to find a node with the given xpath
[End of stack trace]
Source file: E:\Steam\steamapps\workshop\content\294100\3560528949\Patches\Patch_CWF.xml

[Custom Weapons Expanded] Patch operation Verse.PatchOperationAdd(Defs/RecipeDef[defName="CWF_UpgradeWeapon"]) failed
file: E:\Steam\steamapps\workshop\content\294100\3560528949\Patches\Patch_CWF.xml
4N2C 11 月 2 日 上午 8:17 
Bug Report
Milira's modules "Extend Energy magazine", "Fast Recharge magazine", "High-Capacitance Receiver", "Low Energy Receiver" have their unnaturaly small modifiers in description for "Energy Interval" and "Replenish time". Also values are a bit off.
Tested on Plasma Pistol, 30 seconds Replenish time and 1.33 seconds Energy Interval
For "Extend Energy magazine", it is x120% for Replenish time
For "Fast Recharge magazine", it is x70% for both Replenish time and Energy Interval
For "High-Capacitance Receiver", it is x30% for replenish time and x200% for interval
For "Low Energy Receiver", it is x50% for both
feliperathal  [作者] 10 月 30 日 下午 2:50 
Yes, it was already on my list, I'm just going to raise the priority now that someone mentioned it.
🐺🐺🐺🐺WOLP 10 月 30 日 上午 5:49 
Since helldivers got weapon customization a while ago I think it would fit well with this

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3466214246
feliperathal  [作者] 10 月 28 日 下午 2:31 
@乖离光 thanks for the report, i will see what's causing this.

@Sir Muerte are you talking about the unique weapons? If so, CW doesn't support them yet.
乖离光 10 月 28 日 上午 5:25 
Testing revealed that in an environment containing only Customize Weapon Expanded and all DLCs, opening the weapon panel, installing, and uninstalling weapon modules caused approximately 1 second of lag. The more mods and longer gameplay time, the more noticeable the issue becomes. This problem does not occur when only CW is installed.
Sir Muerte 10 月 28 日 上午 4:51 
Can we add weapons that come with the Odyssey DLC?
TheFlint 10 月 27 日 下午 4:33 
Ok. Thanks for the prompt response.
feliperathal  [作者] 10 月 27 日 下午 4:24 
@TheFlint the weapons with customized/custom in name are removed from the 'Customize Weapon' in the last update, now the base weapons are already customizable.
TheFlint 10 月 27 日 下午 4:10 
My Steam updated Rimworld around 5:30 today, and now all of my customized weapons disappeared. Like I just loaded a save I was playing just last night, and they're all gone. I tried looking at the debug log, and it was full of lines like "Could not load reference to Verse.ThingDef named CWF_[either Gun or Bow]_[Weapon name]", and some even less comprehensible lines.
feliperathal  [作者] 10 月 27 日 上午 7:14 
CeleTech Arsenal added on list to make. Just have to make some changes before.

The errors from the latest change notes from CW are fixed, please report if have something i don't seen.
Pride 10 月 26 日 下午 10:58 
is it possible for celetech support?
feliperathal  [作者] 10 月 26 日 下午 8:04 
yes i see, working in the changes
Amadeus 10 月 26 日 上午 9:02 
cele tech ?
Zero Tachikoma 10 月 26 日 上午 3:33 
Have you seen the latest change notes from CW? Is CWE still gonna work?
lsyy_els 10 月 26 日 上午 3:25 
Customize Weapon updated,now It throws a lot of errors
Zero Tachikoma 10 月 24 日 下午 8:41 
Beautiful, thankyou <3
feliperathal  [作者] 10 月 24 日 下午 8:19 
Add Pacthes for:

GiTS Seburo Advanced Weapon Systems
Rim-Effect Renegade: Core
Rim-Effect Renegade: Asari and Reapers
Rim-Effect Renegade: Drell
Rim-Effect Renegade: N7
Rim-Effect Renegade: Extended Cut
Cerberus Faction
The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
HellDivers Weapon Pack

Add Support for ammo system from Azzy's Weapon Library.

@giosuepolato1 The 'Scorpion' weapon from 'Vanilla Expanded Classical', the way it works, you can install the parts, but when it changes to turret form, you will lose the installed parts, so I didn't make a Patch for it.
feliperathal  [作者] 10 月 17 日 下午 8:02 
@wofwofwofwofwofwofwof this is from the framework, if you modify a equipped weapon the part need to be in the inventory if the weapon is on the floor can use the parts from the map
🐺🐺🐺🐺WOLP 10 月 17 日 下午 7:54 
There's no error in the log to report, but a fair number of weapons patched by this require you to have the weapon part in the pawn's inventory to have it available to use. Not gamebreaking, but tedious. The GAU-8 is one of them
feliperathal  [作者] 10 月 17 日 上午 8:14 
@Dealer Mangan, i'm already looking for this, in Yayo's combat the magazine size is calculated in loading make more difficult to change in game without they make a stats for it,

In CE can make work given that they make the weaponTraits for odissey work, but just the Mag size as working now, the reloading time is not working with weaponTraits, if i can find a method that make it work i will implement in this mod and make the changes to work fine with they ammo system.

The Azzy's Weapon Library have a Ammo system that is more simple and easy to implement but have less mods that use it.

But if anyone makes first i just reference they here in description.
Dealer Mangan 10 月 17 日 上午 1:07 
Hi! Would it be possible to have a submod or something to add clip\mag sizes to weapons, so that the extended mags actually make sense?
Besides, aside from CE that functionality isn't really present in any mod in workshop, aside from an addon for Yayo's combat that you can "configure" manually to act somewhat-similarly.
hotmailcompany52 10 月 16 日 下午 4:27 
Will have to give this a try as I found just customize weapon a bit lacking but for some reason I want a underbarrel shotgun now lol
feliperathal  [作者] 10 月 15 日 下午 4:09 
@wofwofwofwofwofwofwof thanks, should work now with, just in case, unequipped the weapon, remove the belt magazine and install again.
🐺🐺🐺🐺WOLP 10 月 14 日 下午 10:07 
Adding a belt magazine to the gau-8 from DMS causes the pawn to be unable to shoot after the first burst and spam errors. https://gist.github.com/HugsLibRecordKeeper/372496303499016f8337ca823630ad17

I suspect other weapons with a fixed pattern (like beam graser) may suffer from having their burst shot count increased.