Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin










https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3172009240
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3472969677
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560207127
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3610926715&tscn=1764329326
I noticed that weapon sprite gets updated when installing new weapon modules, so you can actually see sight, underbarrel, etc.
BUT, it's only visible on sprite in pawn's hands. The weapon sprite shown in module installation/uninstallation menu never updates same way, just shows stock weapon sprite all the time.
Is it intended? I mean, if you can make sprite in pawn's hands to show all modules installed, then i guess it should be possible for menu sprite to be same too?
Otherwise it's an excellent mod, thank you for this.
Bolt Rifle Arsenal
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3004017891&searchtext=bolt