安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









most of the suggestions i made were along the lines of this race naturally has answers to almost everything you need it to do except be small and climb walls
with the head tech you can hoist yourself extremely far(based on how high your HP is) easily not needing hookshots or vines
some thoughts and issues:
--if you core dive with dig+fly you crash the game:
--Honestly LOVE the snake mode ESPECIALLY since you can just pipe through all morphball gaps
--Snake mode needs a way to scrunch up like normal mode(hold crouch)
--Scrunching up in normal mode does not include 'bonus' segments from armor( i usually have a bit hanging off the ledge after scrunching)
-- there needs to be a wall-cling mode, might as well go all in and cover all the techs!
-- there needs to be a micro-mode(preferably with wall cling)
-- traversing underwater as Snake feels very slow!