RimWorld

RimWorld

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Rimpsyche
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26 jul @ 7:48
30 sep @ 7:53
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Rimpsyche

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RimPsyche v 1.0.13

Feature
Rimpsyche 1.0.13 Brings about more mod integrations and variable setup for the Disposition Module.

Newly integrated mods
  • [SYR] Individuality
  • Combat Extended

Rimpsyche now supports Prepatcher. Use prepatcher to make Rimpsyche even more performance friendly.

See detailed patch note in the update log.
Older versions are available on Github[github.com]

If you'd like to see integrations with specific mods, please let me know in the "Mod Integration Request" discussion.
For any bugs you encounter, report them in the "Bug Report" discussion.




  • Personality-Driven Conversations
  • Seamless Trait Integration
  • Dynamic Personality
  • Modular design without bloat
  • No hediff/ticking/scanning. Performance-friendly




RimPsyche introduces a personality system to RimWorld.
Heavily inspired by the beloved Psychology mod, it offers a modern and performant way to give each pawn a unique personality, making their interactions feel more individual and impactful.
Pawns will form opinions of others based on these personalities, transforming RimWorld's social relations from simple compatibility checks into something more story-driven.

The source code is available on Github[github.com].










RimPsyche is designed to be modular, letting you pick only the features you want. This modular approach also significantly helps with compatibility.
  • RimPsyche Disposition: Changes pawn behavior and reactions based on their personality.
  • RimPsyche Sexuality: Uses a Kinsey-scale based sexuality and sex drive to change romance dynamics. (In development.)
  • RimPsyche Interests: Expand pawn interests and interactions. (Planned)




You can add this mod to an existing save. Pawns will be given random personalities upon loading.
Do not remove this mod from an existing save, as it will break your game.



Integrated mods
  • Intimacy
  • Vanilla Traits Expanded
  • Way Better Romance
  • Consolidated Traits
  • Bad People
  • Vanilla Race Expanded: Androids
  • Prepare Carefully (Only support editing. Saving is not supported)
  • [SYR] Individuality
  • Combat Extended
You can see how the integrate traits affect personality here[docs.google.com]

Incompatible mods
  • Psychology: Content overlap.
  • 1-2-3 Personalities: Content overlap.
  • Personality Plus: Content overlap.







Rimpsyche doesn't have any direct LLM integration. However, if you want to feed RimPsyche personality into mods that utilize LLM like Rimtalk, you can follow the following steps to get Rimpsyche personality easily.
  1. In game option, turn on the Development mode. You'll see icons appear on top of your screen.
  2. Open debug action menu (the third icon)
  3. Search for "personality". You'll see options with _LLM mark. You can choose whichever option you want.
  4. There will be "T: {Your chosen option}" text following your mouse. Click the pawn you want to get the personality of. It will log their personality.
  5. To check, open the debug log (the first icon)
  6. At the very bottom you should see: "RimPsyche info for pawn ~~~"
  7. Click it. The personality is logged there. You can copy it to feed it to LLM.




  • Psychology mod for inspiration and the starting point of this mod.
  • People from the Official RimWorld discord server for helping out with translation.
  • Figma[www.figma.com] and WordClouds[www.wordclouds.com] for mod page design.
  • ChatGPT[chatgpt.com] and Gemini[gemini.google.com] for help with UI and Transpiler patch. Also English grammar check and proofreading. (Just adding this here because this seems to confuse people. I'm not vibe coding. I'm not asking AI to make mods. I know the codes I use and I make the mods myself. I used AI for boring and tedious stuff like finding appropriate margin in UI and stuff. I put it up as a credit because I don't like how casual the use of AI is becoming and people just normalize using it as a tool without mentioning. I believe if you used AI as a tool, no matter how insignificant you think it is, you should let it be known.)

Populära diskussioner Visa alla (2)
57
5 timmar sedan
Mod integration requests
Maux
35
1 okt @ 18:16
Bug report
Maux
223 kommentarer
carnespecter 2 minuter sedan 
will be keeping an eye on this mod and future modules! im very interested in the sexuality module
SMercisk 5 timmar sedan 
Cool. I'd rather edit traits on my own but if there's anything on Workshop that I think could use integration I will def let you know.
Maux  [skapare] 6 timmar sedan 
@MangaVerdeComSal Sorry. That would require a rewrite of the mod from the bottom up with 1.5 dll and another batch of testing from the ground up. I don't think I'd be able to do that.
Maux  [skapare] 6 timmar sedan 
@SMercisk No. Trait adjusting personality is done via two-tier system and currently the values cannot be exposed to settings. I'll think about it but it will probably stay in the low priority feature. If there is a specific traits from a mod you want to adjust you can let me know in the mod integration request discussion and I can implement it in the mod itself.
MangaVerdeComSal 7 timmar sedan 
Could we have a 1.5 version of this mod?
SMercisk 7 timmar sedan 
Are in-game settings for trait mods not listed planned? Like, for mods that add traits to work with whatever mechanic they added, so that a mod user can assign what values each trait gives themselves.
Maux  [skapare] 12 timmar sedan 
@Bunuffin I'm not sure how I can patch Rimhud to display the button. I'll look into it when I get more time, but I can't give you a definite answer right now.
Bunuffin 12 timmar sedan 
Would it be possible to have the psyche button on the RimHUD? by that i mean next to the "allow self tend" button instead?
It's getting crowded up there >.<
Venum 2 okt @ 19:47 
I am putting this on my list for my next playthrough. The main comment I have is that your description page looks amazing. Thanks for the hard work.
DisgracedDairy 2 okt @ 5:53 
This is brilliant. Beyond brilliant, even.