Garry's Mod

Garry's Mod

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BattleBeats | Ambient and Combat music
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Movie
File Size
Posted
Updated
830.229 KB
May 1 @ 8:53am
Oct 22 @ 3:38am
48 Change Notes ( view )

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BattleBeats | Ambient and Combat music

In 1 collection by ricky dicky doo dah grimes
BattleBeats Packs
63 items
Description
╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾

What is BattleBeats?
BattleBeats is a modular music system similar to Nombat. It automatically detects when you're in combat and plays combat tracks, while ambient music fills the silence when you're exploring. The goal is to improve everything Nombat did right, while making music pack creation and management easier

Compatible with existing Nombat, SBM and 16th Note packs. Just disable their respective base addons and BattleBeats will automatically pick them up

I recommend using the x86_64 version of the game for the best experience

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Features
  • PvP, PvE, and EvE support - each highly customizable
  • Assign tracks to individual NPCs - when engaging them in combat, their designated theme will automatically play
  • Supports Nombat, SBM and 16th Note packs
  • Compatible with most NPC bases including (VJ BASE and DRG BASE)
  • User-friendly interface - every option comes with a clear description and tooltip
  • Player-controlled experience - most features and settings work independently of the server you're on
  • Saves your preferences and excluded tracks
  • In-game notification that shows current track name with animated visualizer bars
  • Built-in UI for browsing, previewing, and managing packs
  • Advanced settings for volume, notifications, track behavior, and more

You can customize BattleBeats using the options in: Q Menu > Utilities > BattleBeats - or simply by using the options GUI in the pack selector

╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾

For Pack Creators
  • Super easy pack creation - no Lua scripting required
  • No need to match the number of ambient and combat tracks
  • Track names can be actual song titles - no more confusing letter codes

Want to create your own pack? You can do it in under a minute
Click here to view the pack creation guide
or
Watch this pack creation tutorial video

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Sample Music Packs
Not sure where to start? Here are some packs you can try right away:

╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾╾

In-depth comparison

Feature
BattleBeats
SBM
Nombat
16th Note

User Interface
✅ Full UI
❌ None
😐 Basic pack selector
😐 Basic pack selector + song picker
Combat Environments
✅ PvP, PvE and EvE
😐 PvE only
😐 PvE only
✅ PvP and PvE
Volume Control
✅ Master, Ambient, Combat
✅ Ambient + Combat
❌ One volume setting
✅ Ambient + Combat
NPC / Track Mapping
✅ Assign tracks with priorities per NPC in-game
❌ None
❌ None
❌ None
Track Switching Behavior
✅ Switch between tracks by wait time, pack, or mode
✅ Switch by enemy type
❌ N/A
😐 Switch between tracks by pack
Continue Previous Track
✅ Resume or Background Modes
❌ None
😐 Background play only
😐 Background play only
Line of Sight Combat Detection
✅ Toggleable
❌ None
😐 Requires superadmin
✅ Toggleable
Notifications
✅ Customizable on-screen notifications
❌ None
❌ None
😐 Basic text notification
Track Preview
✅ In-game track previewer
❌ None
❌ None
❌ None
Pack Creation
✅ Drag & drop files - no config needed
😐 Needs track length in filename
❌ Nightmare of coded names and editing lua
✅ Drag & drop files - no config needed
Third-party Compatibility
✅ Supports SBM, Nombat and 16th Note packs
❌ Own format only
❌ Own format only
😐 Supports Nombat only

Think it sounds complicated? Relax, BattleBeats makes it easy. Choose a pack and you’re ready to go

Want to have a peek inside? You can check out the code in this GitHub Repository[github.com]



[ko-fi.com]
Popular Discussions View All (5)
18
Oct 12 @ 9:53am
"Best Music System On Workshop" He was not kidding. Pretty underrated add-on.
SAB_The_Human
10
Oct 14 @ 5:43am
PINNED: HOW TO CREATE PACKS
ricky dicky doo dah grimes
0
Oct 21 @ 4:03am
PINNED: Issues
ricky dicky doo dah grimes
115 Comments
Moldy Chrissant 16 hours ago 
Aight, thank's for answering
ricky dicky doo dah grimes  [author] Oct 22 @ 1:39am 
@Moldy Chrissant I dont think so. WAV files are mostly used for short SFX because of their size; one minute of audio is around 10 MB compared to 2-3 MB in MP3 or OGG. Technically they should have better audio quality but for most users the difference would be negligible
Moldy Chrissant Oct 21 @ 5:37pm 
Just, will you eventually add compatibaility for .WAV files in the future? Or nah?
Moldy Chrissant Oct 21 @ 5:33pm 
This might actually just be the best music addon in Garry's mod
ricky dicky doo dah grimes  [author] Oct 20 @ 2:12pm 
Strange since I didnt change anything related to pack loading. It was just a UI update but well glad its working
Lunar Lights Oct 20 @ 2:10pm 
newest update fixed the issue! works flawlessly! :steamhappy::steamhappy::steamhappy:
Lunar Lights Oct 20 @ 2:02am 
lua_run_cl did nothing, running them on regular lua_run all returned =[C]
ricky dicky doo dah grimes  [author] Oct 20 @ 1:52am 
Well it could be since its a pretty big base. You can check for sure by typing this into the console one by one:

lua_run_cl print(debug.getinfo(file.Find, "S").source)
lua_run_cl print(debug.getinfo(engine.GetAddons, "S").source)
lua_run_cl print(debug.getinfo(string.match, "S").source)
lua_run_cl print(debug.getinfo(string.find, "S").source)

each of these should return '=[C]'
Lunar Lights Oct 20 @ 1:42am 
From testing, it seems to be.. Arc9??
Lunar Lights Oct 20 @ 1:36am 
It worked! now to find the mod that's clashing.