Victoria 3

Victoria 3

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[1.10] Tech & Res
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28. dub. v 9.10
11. říj. v 0.06
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[1.10] Tech & Res

V 1 kolekci od uživatele Mattia10
Tech & Res Mods Collection
25 položek
Popis
Tech & Res 1.4: Expert Mod for Vic3 1.10 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.



In a few words...
25+ new buildings,
100+ new companies,
30+ new goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X (Beyond 2012).

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.4 is compatible with mods that:
- change political map
- add new laws (Tech & Res is compatible with BPM)
- add flavor (Depending on flavor mod, you should disable Tech & Res historical content rule)
- add new states (Tech & Res resources will only appear in vanilla states)



Patches



Translations
Tech&Res is localized in English, other localizations:



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to Uranium; from Bauxite to produce Aluminium to Gas; and late-game advanced ores and rare earths, essential for modern economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can use Geothermal and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable Power is highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare laws. Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From 1950s, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost efficiency of industries. In 1980, the dawn of the Information Age frees construction of Datacenters, an infrastructure dedicated to processing vast amounts of information, represented with PMs that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds cultural activities, such as Theater, evolving over time into Cinema, and Opera House.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:
  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
  • Lunakibby's Cosmopolitan – For African Flags.
  • All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.



This is the first mod I've ever made, so an UPVOTE will be greatly appreciated!
- Github[github.com] (Here you can try future updates in beta)
Populární diskuze Zobrazit vše (9)
226
8. říj. v 20.31
PŘILEPENO: Bugs and Reports
Mattia10
106
12. říj. v 4.11
PŘILEPENO: Suggestions
Mattia10
9
21. srp. v 15.14
PŘILEPENO: Tech&Res Pop Growth Future Mechanic
Mattia10
Počet komentářů: 1 182
Caesar846 před 1 hodinou 
I am seeing a raw death rate (ie. before applying modifiers) that is substantially higher for pops with SOL of 20 (3.3%) vs pops with an SOL of 13 (1.9%). Any idea why this might be occuring?
Debop06 před 1 hodinou 
Hello, I was save converting from eu4 and for some reason the common ore mines and copper mines dont appear I did just put this mod and the save convert mod to confirm the issue but I dont know what is causing it since it did work last update with the save converter. should I just look for another mod for the moment?
JuzeEU před 8 hodinami 
@Mattia10
Hi, I send you a message on Discord, I already have done the work, I would be glad to send you the txt file with the colors
1258652613 před 14 hodinami 
Thank you very much for your reply. I'm not satisfied with the mod you recommended—it features too many identical companies. It would be better to have one iconic company per industry, such as Johnson & Johnson, Coca-Cola, etc.
Mattia10  [autor] před 14 hodinami 
@1258652613
Hi and thank you!
For now, the US has so many companies that it's impossible to use them all in one game, maybe even two. So at most, I'll add just one American company for pharmaceuticals and a fair few from the rest of the world.

If you're interested in having tons of companies to use, look at the More Unique Companies compatch in the description.
1258652613 před 14 hodinami 
This mod is great, but the United States doesn't have Procter & Gamble or pharmaceutical companies, nor does it have Coca-Cola. The United Kingdom also doesn't have GSK.
Mattia10  [autor] před 16 hodinami 
@JuzeEU
Hi! I'll definitely add these in the next patch. Thanks for pointing that out. While I honestly didn't know where these colors appeared, I assume you're referring to the world market charts.
JuzeEU 12. říj. v 8.43 
Could you please modify the /named_colors/00_goods_colors file so the goods have actual color in the trade windows instead of them all being pink, thanks
KWJelly 11. říj. v 12.43 
@PitiRR @Mattia10 I've been testing and figured out there's an imcompatibility with the "Controllable Private Construction" mod by zzz www. It tries to change the production methods for the synthetics building and also leads to issues with it spawning at game start in select developed states. Any chance of a compatch being made?
KWJelly 11. říj. v 8.56 
@PitiRR The Cosmetics Plants don't employ anybody for me, seems like they're missing production methods