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Сообщить о проблеме с переводом










For context, I am using the Bandit v2 mod.
Yes, in singleplayer, if it's set to 1 - 13, they spawn from Day 1 to Day 13 after the apocalypse. In multiplayer, it's based on each individual player's time survived, so players who are on Day 1 to Day 13 of their lifespan will encounter that clan.
If you want them to spawn all the time, set the Start and End to 0 and 10000 respectively.
The latter.
Each behavior you enable will enable a corresponding 'type' of squad to that clan. If you enable Defender, they will have a squad-type who spawn in to defend buildings. If you enable Wanderer, they have a squad-type who spawn in and wander around.
They, unfortunately, can't use one squad to do both.