Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan










For context, I am using the Bandit v2 mod.
Yes, in singleplayer, if it's set to 1 - 13, they spawn from Day 1 to Day 13 after the apocalypse. In multiplayer, it's based on each individual player's time survived, so players who are on Day 1 to Day 13 of their lifespan will encounter that clan.
If you want them to spawn all the time, set the Start and End to 0 and 10000 respectively.
The latter.
Each behavior you enable will enable a corresponding 'type' of squad to that clan. If you enable Defender, they will have a squad-type who spawn in to defend buildings. If you enable Wanderer, they have a squad-type who spawn in and wander around.
They, unfortunately, can't use one squad to do both.