全面战争:幕府将军2

全面战争:幕府将军2

477 个评价
Ultimate Expanded Field Command V1.91
19
6
5
4
3
3
2
2
   
奖励
收藏
已收藏
取消收藏
标签: mod, overhaul
文件大小
发表于
更新日期
988.309 MB
4 月 9 日 下午 8:18
12 月 3 日 下午 4:57
237 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Ultimate Expanded Field Command V1.91

在 Lenny_Froggins 的 1 个合集中
Ultimate Expanded Field Command Optional Addons
12 件物品
描述
MULTIPLAYER CO-OP DOESNT WORK.

THE ENCYCLOPEDIA DOESNT WORK FOR NEW UNITS/BUILDINGS (stop asking).

REQUIRES FOTS DLC (BUT DOES NOT WORK WITH THE FOTS CAMPAIGN)

LOAD ORDER SAME AS THE ORDER IN THE UEFC COLLECTION


ONLY LENNY MODS AND UNOFFICIAL PATCH 1.7 ARE 100% SUPPORTED.


UEFC combines the battle mechanics of Field Command Sengoku with the Expanded Japan map, Ashina's Buildings/Units, and a Portuguese faction including new units and artillery. The whole system has been fit together better, with better balance and cohesion of design.

UEFC is for people who enjoy content maxxing, and playing all the battles.

This wouldnt exist without Uanime5 and the thousands of hours he has put into Morning Sun. It also contains the work of Chewie, Fuwuvi, Ashina, Fourstrider, The_Yogi, JasonXIA and more. Big thanks to Who_ci, who gifted me the Ikko DLC.

See below for the list of all mods included and unique features of UEFC.

Features:

-Expanded Japan map with 142 factions

-12 Turns per Year, Enhanced Diplomacy, NO REALM DIVIDE

-Full Portugal faction with Arquebusiers, Pikemen, armored Knights, and even ships crew armed with sabres and pistols.

-Portugal can have up to 25 missionaries from churches. Optional Ultimate Jesuits submod gives koku for every Church.

-Period-correct artillery pieces for Portugal. Japanese factions get access to European artillery through the Dutch Factorij port.

-Forests give a larger cover bonus against range

-General units using Bows and Teppo are available to recruit!

-Changes basic Samurai as skilled archers in addition to melee combatants. Bow Samurai become "Kachi Samurai," a unit with limited ammo and better melee. The AI uses these troops as a second line that softens up your defenses as the first wave of melee units attack, then charges into the fray.

-Likewise, sword-wielding Cavalry has been removed. Instead it's Bow and Sword cavalry. This reflects a more historical order of battle during Sengoku warfare.

-Additional recruitment buildings and units, such as garrison buildings and professional Ashigaru troops distinct from the standard "Kumi" groups of armed peasants. The names reflect a more historical distinction between professional and levied peasants.

-Additional Trade buildings by Ashina, which give different assortments of imported goods. Finally, a way to get that stone for your castles.

-Castle towers now ALL shoot guns, and all factions can recruit Teppo units from the castle chain. Both of these changes reflect how the Teppo was prevalent at sieges and how Daimyo would have kept their Teppo units close.

-All factions get some number of Long Yari Kumi, not just Oda.

-Raised perceived AI trade value of imports/exports that are not Warhorses, so they are more likely to enter trade agreements with you and each other.

-Additional ships, such as Teppo (gun) versions of Sengoku Bune, O Ataka Bune and Nihon Maru, and Red Seal Ships with 10 cannons. Japanese can recruit "Captured Galleon" with 24 cannons if the province has both a Dutch VOC Factorij and a Pirate Fortress.

-Improved sailing: The optimal angle of tacking across the wind now matches the value for real galleons and caravels. Sailing directly into the wind is much slower and the only time the boats reef their sails. Maintain momentum when turning across the wind. For some reason, the AI sends Red Seal Ships charging straight at you, but I like that because they get in close and unleash their cannons, it's an interesting tactic.

-Improved ship combat from Lenny's More Fun Boats. Archers and Gunners now RUN to their stations, and archers loose arrows much faster.

IMPORTANT AI CAMPAIGN DIFFICULTY MODIFIERS:

----------------------------Easy---------Normal---------Hard---------Very Hard-------Legendary Administration cost modifier: 0 -10 -30 -50 -70 Income Tax Bonus: 0 0 5 13 15 Building Cost: 0 0 -10 -30 -50 Recruitment Cost: 5 0 -5 -10 -20 Upkeep Cost: 15 7 -6 -20 -25

NOTE STEEP CURVE FROM H TO VH

HOW TO START PORTUGAL:

WARNING: DO NOT DISBAND UNITS AT THE START WHILE GENERAL DE SOUZA IS IN THE ARMY. IT WILL CRASH. MOVE HIM OUT OF THE SETTLEMENT IF YOU WANT TO DISBAND.


WARNING: After doing a lot of troubleshooting with other players, it looks like WINDOWS 11 might be causing recurring crashes.

Included Mods:
Lenny's EJP+FCS Compatch balancing and units
Lenny's More Fun Boats
Lenny's Sengoku Autoresolve Fix
Portugal by locobilbo (original) and myself (expanded)
Chewie's Field Command Sengoku + Lennys FCS Tweaks and balance
Fuwuvi and uAnime5's Expanded Japan 12TPY + Portugal
Ashina's Markets, Ports Produce Food, Garrison Buildings, Building Expansion with Units
Fourstrider's Retainers 1, 2 + Agents + General Skills
Historical Banners by JasonXIA
The_Yogi's Sengoku Artillery Pieces and Ships
Will's Colored Morale and Fatigue Text
Danylo's Pike and Shot 2 (portuguese weapons, Dutch Pirates)
Nanban Voice Addon by Vlakc, THANKS SNEDECK for helping me figure it out.
Garrison Unit Cards by Mr Tarzan
Chinese and Korean units from Morning Sun by Uanime5

Special Thanks to @Frostyboiis for helping troubleshoot crashes and writing guides!

FAQ:

-Names of Portuguese Generals and Merchants use a Japanese name. IF ANYBODY KNOWS HOW TO FIX THAT, PLEASE LET ME KNOW!
-Amako has a few units of 10 men to start. They get 3 regions and the game crashes if I delete units from starpos. Simple nerf!

-HELP MY GAME CRASHES: It's the same answer every time: Use only my mods, Reinstall everything, delete user cache.

Recommended additional mods:

-Lenny's Battletech 1 Turn Per Technology: get to the good stuff faster, but still have an option early game to specialize in something a little faster than your neighbors. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3304970603

-Lenny's Ship Campaign Realistic Movement: Completely changes how players and AI interact with ships and shipping. Sailing ships can move about 1/3 of the length of Japan, and rowing ships 1/4. As in reality, you cant know where the AI ships will be or where they are going. The way to control the waves is to station blockades at choke points and dont forget to defend your trading ports, and the trading ports of your allies, for them! https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3304964710

-1.5X Unit Size for UEFC. Does what it says on the tin.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461240995

-Lenny's Ultimate Weather: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3463621631

-JasonXia's Ultimate Colorful Historical Flags Submod: Does what it says on the tin.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3473629271&searchtext=jasonxia+ultimate


If you have Pharaoh: Dynasties, check out my excellent lethality based battle mechanic submod for Radious: Killing Blow!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3397569403&searchtext=Killing+Blow

If you like what I do and want to send me a tip, I have a little jar over here: https://buymeacoffee.com/lennyfroggins

IF YOU NEED TO GIVE A GENERAL OR AGENT SKILLS, SEE THIS: https://www.twcenter.net/threads/giving-characters-traits-money-through-savegame-editing.437837/

If you are getting a crash while trying to start a new campaign, clear the script file like so: https://psteamcommunity.yuanyoumao.com/app/34330/discussions/0/3835423585504483506/


热门讨论 查看全部(32)
36
11 月 19 日 下午 11:44
End turn Crashes
duncan_greystone
33
11 月 10 日 上午 10:47
置顶: Crashes? LOOK HERE FIRST!!! {All Findings for Optimizations and Solutions}
FrostyBoiis
7
11 月 28 日 下午 12:00
置顶: END-TURN CRASHES: How to deal with and why they happen.
Lenny_Froggins
2,471 条留言
Lenny_Froggins  [作者] 57 分钟以前 
@Pechal I have a few reasons for the "all ranks fire" but basically those abilities make the ranged combat too finnicky and less smooth. Kneel fire is useless yes, but Rank Fire has the utility of changing the tempo of firing. Think about a cavalry unit charging a teppo unit: with all rank firs, the unit fires once at near max range (unless you micro it), and then the whole unit reloads, the cavalry beats the reload. On Ranked Fire, the unit starts firing at max range, but then ranks 2 and 3 will fire as the cavalry unit gets closer, resulting in progressively more kills.

And lol I havent seen a lot of AI stacking Katana Kumi. I'll set the Unit Quality lower (affects how AI recruits) for the next update.

Only the units named as special Hattori units get the guerilla deployment. I'll look sometime to see if I can get Hattori to have it with their special perks so it affects all units they recruit.

@Beer and Brats Short Answer: no.
FrostyBoiis 3 小时以前 
@Saber123
Somethings you could share to narrow the issue:
-DLCs? This mod requires FOTS and (I'm at least 90% sure) the other dlcs of vanilla Shogun such as Otomo and such.
-Are you launching via Total war's built-in launcher or directly via steam? You should use total war's launcher, launching directly from steam sometimes bugs my game out into playing without mods
-Verified integrity of files? Sometimes steam just doesnt install stuff the first time, it gets annoying but it happens.
-unsubscribe, refresh steam, then resubscribe, followed by ticking the mod on on the mod launcher as usual. Does anything happen? still doesn't work?
Pechal 4 小时以前 
Its also a bit strange that mod made it so that the ENTIRE unit of teppo shoots, not just first rank. The knee fire ability is essentially useless.
Pechal 6 小时以前 
Oh, I see. My AI opponent only stacked peasants with swords, and he is inherently worse than me, which is kind of annoying.
Ye I mean Hattori :D. I can definitely point at professional ashigaru teppo, professional with long yari, samurai with long yari and monks
Saber123 13 小时以前 
May I ask why factions are not displayed in the game? Even after clearing the C drive and MOD folder and downloading again, it still doesn't work, and the factions in the rise of martial arts are not displayed at all. Only Ultimate Expanded Field Command V1.91 and Expanded Japan (Portugal 12-TPY) [More Clans Playable] MODs are opened
Beer & Brats 13 小时以前 
If I'm understanding correctly, the need for FOTS comes from the Portuguese units. I don't have FOTS and wasn't all that interested in getting it, and I'm generally fine not including the Portuguese units, is there a way to layer the sub mods such that I won't need FOTS?
Lenny_Froggins  [作者] 21 小时以前 
@Frostboiis good idea on adding it to the mod list

@Pechal TBH they dont really occupy any place in the balance other than content. So instead of fielding this question once a month, I would be seeing "why are there no katana peasants" three times a month. ^_^

Which Hattori (I assume you meant that instead of Hatomi) units are not forward deployable? I made all the special faction units have it, not sure if I can use the faction perks mechanic to give it to all of Hattori's non-special units too.
Pechal 23 小时以前 
Thank you for mod. May I ask: what place in the balance katana ashigaru occupy? Their stats are worse for both yari and naginata, I dont really understand it.
Its also sad that not all hatomi units have forward deploy.
FrostyBoiis 12 月 12 日 下午 8:46 
@Nope there are multiple mods on the workshop called "cannon arrow sound fix" or something along those lines. Its reoccurring issue with shogun 2. It should also apply to matchlocks.
@Lenny_Froggins perhaps you should add a cannon sound fix mod to the modlist? one you find to edit your mod the least? seems the bug comes back for some others.
Nope! 12 月 12 日 下午 3:53 
My matchlock ashigaru sound like artillery. I read thru everything but couldn't find anything mentioning this.

I've got a clean install and only this mod enabled. Not sure what's wrong but it's really ruining the game :(

Other than that great mod.