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报告翻译问题






So I will have to make Hattori (or "Iga Ninja" in the mod) units for the rest of the roster. Not doing that today but maybe this week before the holidays.
I do think that Hattori players should be able to put the entire army outside the deployment zone, having some units separate just sucks lol. I'll take a look today.
In your playstyle ranked fire works, ok. I dont often get to micro like that, usually there are just yari behind them. And if I go micro, then I'll give it a full salvo at point-blank. Okay, it still makes sense, thanks.
Yeah, AI katanas isnt really a problem. I only had one faction spamming them, the rest had the usual million samurai or yari :D AI didnt often set up Ashigaru camps to spam professional troops or others kinds of kumi (naginata, katana, long yari)
And lol I havent seen a lot of AI stacking Katana Kumi. I'll set the Unit Quality lower (affects how AI recruits) for the next update.
Only the units named as special Hattori units get the guerilla deployment. I'll look sometime to see if I can get Hattori to have it with their special perks so it affects all units they recruit.
@Beer and Brats Short Answer: no.
Somethings you could share to narrow the issue:
-DLCs? This mod requires FOTS and (I'm at least 90% sure) the other dlcs of vanilla Shogun such as Otomo and such.
-Are you launching via Total war's built-in launcher or directly via steam? You should use total war's launcher, launching directly from steam sometimes bugs my game out into playing without mods
-Verified integrity of files? Sometimes steam just doesnt install stuff the first time, it gets annoying but it happens.
-unsubscribe, refresh steam, then resubscribe, followed by ticking the mod on on the mod launcher as usual. Does anything happen? still doesn't work?
Ye I mean Hattori :D. I can definitely point at professional ashigaru teppo, professional with long yari, samurai with long yari and monks
@Pechal TBH they dont really occupy any place in the balance other than content. So instead of fielding this question once a month, I would be seeing "why are there no katana peasants" three times a month. ^_^
Which Hattori (I assume you meant that instead of Hatomi) units are not forward deployable? I made all the special faction units have it, not sure if I can use the faction perks mechanic to give it to all of Hattori's non-special units too.
Its also sad that not all hatomi units have forward deploy.
@Lenny_Froggins perhaps you should add a cannon sound fix mod to the modlist? one you find to edit your mod the least? seems the bug comes back for some others.
I've got a clean install and only this mod enabled. Not sure what's wrong but it's really ruining the game :(
Other than that great mod.
Try this stuff, its an install error from the workshop/S2TW: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3461206466/595157852294021150/
@Hoonting Richard Most of the fixes in the new "fix" bundle were either already fixed, inapplicable, or they are not really a bug but the developers preference. I cant remember what I changed because of it but it was really minor. I did add the battle camera settings.
Japanese get the same +0 spear experience line. This is because of how the game databases work. You cannot delete from data.pack, only override it. So I cannot remove that tech bonus, I can only make it 0.
The reason is to elevate battlefield experience.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3620948488
Best answer I have is to try all this to refresh the workshop files because it seems like the mod installation itself gets corrupted.
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3461206466/595157852294021150/
There's a bug where some resources dont Light Up the icon, I cant remember which resource. Can you use the resource to construct the buildings requiring it?
I have seen this crash happen in my games but *very* rarely. Still because of other instabilities with the mod, I manually save every 5 turns or if something great happens (like I crush the enemy in battle). Some players also report that Windows 11 is less stable than Windows 10. I use Win10 and the game is much more stable for me than some others I've talked with in the past.
Another thing I've done is make there be less recruitment rank bonus from buildings, technologies, and skills. So battlefield veterans are more meaningful.
There is a lot of mythologizing about the Samurai, like with the Katana. Not every new Samurai would've been a master fighter. They are feudal enforcers mainly, and if nothing else will be better equipped than Kumi or Ashigaru, and a bit better trained. It's reasonable to me that a group of pressed "militia" Kumi that have survived 4 battles will have a similar defensive stat to completely inexperienced Samurai. If you want the battle hardened master samurai, there are two higher levels: Hatamoto (elite) and No Tatsu (masters of their weapons).
I'd have to play around with it a bit and see how it works. I found where to change/add bonuses/maluses for the "Ambitious Wife" (etc) type traits. I can probably figure it all out for adding new ones, too.
It's a good idea, I'll keep it in mind as we roll into the holidays.
Had a little silly idea, but is it possible to create new attributes/ modifiers for the marriage candidates/ wives? I've always found the marry function in diplomacy to be a bit underwhelming, so I was thinking maybe they could work a bit more like Fourstrider's retainers (i.e sillier or more flavorful modifiers, like the +60 armor retainer or the retainers that reference europe).
Of course, it's a bit far from the actual mod, but considering this mod is the only one that I've seen change diplomacy to the extent it does, perhaps it can be done? You'd think marrying into a clan only to murder it the next turn would cause dishonor loss or heavier repercussions, but it doesnt actually do anything. +1 morale or -1 honor is really mild, so I doubt anyone ever actually uses the marriage option, and maybe a change to this would make people care slightly more.
Are you choosing the FOTS campaign? This mod is only for Shogun 2, and the ROTS campaign works and its the same as the Shogun 2 campaign, but you can choose the other 75 factions.
Go into db, then delete the folder "projectiles_trails_tables."
That should revert the trails back to the vanilla values.