Stormworks: Build and Rescue

Stormworks: Build and Rescue

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SR V3 | Search Radar
   
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4 月 2 日 上午 12:58
5 月 5 日 上午 2:02
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SR V3 | Search Radar

描述
I created a superior version (FCS Type 6) that also has lock-on capabilities.

Features
  • SRD1 output
  • Radar (Phalanx) x 4
  • Maximum detection distance 8000m
  • Scanning interval approx. 1 second
  • Map V2, HMD V2 included

Description
We created a search radar that can be used for general purposes.
Uses SRD1 output terminal.
This product does not have a display output, so a microcontroller compatible with SRD1 (such as Map V2) is required.

Terminal description
SRD1 output terminal
number
Content
1
Target X
2
Target Y
3
Target Z
4
Target ID
5~24
Repetition
If SRD1 does not output target information, it outputs Target ID = 0.

Property description
target lost tick
Time to hold target information. Any target information older than this value will be deleted.
Vehicle radius [m]
Objects closer than this value will be ignored even if detected and will not be recognized as targets. Adjust according to vehicle size.
15 条留言
MumenR  [作者] 9 月 26 日 上午 11:23 
It’s not really mandatory, so I’ll just gratefully accept the thought. I don’t really care that much about the number of subscriptions.
Mr. Simtimus 9 月 26 日 上午 11:11 
Should I change/add required vehicle for my SPO15 - FCS Type 6? I wanted to pay you back for using your work. Now when someone subscribes to SPO15 they also most likely subscribe to your work too, and also maybe look for your other works.
=w=
MumenR  [作者] 9 月 26 日 上午 10:36 
It's backward compatible with FCS Type 6 , but I'm glad everyone is using it.
Mr. Simtimus 9 月 25 日 下午 1:11 
Hehe, subscribers number is rising ^ - ^
Grimper 5 月 25 日 上午 7:12 
Size is not an issue, I'll likely be making bigger ships in the future. An area as vast as space requiring AWACS or a Dish is not surprising, and is pretty much what I expected. It will be a good incentive to build satellites or space stations that can communicate the radar data via radio to smaller vessels.
A long-range search radar specialised for space sounds awesome anyway, take your time and good luck.
MumenR  [作者] 5 月 25 日 上午 7:02 
Also, I took a look at your Space Navigation Example Rocket, and it might be better to set the radar's pitch angle to 0.
The SR V3 is tuned for anti-air use, so by default it's configured to scan slightly upward.
MumenR  [作者] 5 月 25 日 上午 6:56 
I see—extending the detection range also increases the scan interval, so achieving full 360° coverage without missing targets becomes quite challenging.
On top of that, the instability of rocket movement makes things even trickier.

Mounting a large AWACS radar would be the most straightforward solution, but I assume that's not feasible due to size constraints.
Even if additional radars are installed, I imagine space only allows for about 8 units at most.

I'll consider using Sweep mode with a limited FOV facing forward as a possible option.
Once I finish the fire control system (FCS) I’m currently working on, I plan to start developing a long-range search radar for space use. Due to the limitations of Stormworks, creating a long-range radar is technically quite challenging, so I can't guarantee the end result will be fully satisfactory.
Grimper 5 月 25 日 上午 1:48 
Probably 20km minimum, up to whatever you can get reliable readings on (bearing in mind that rockets tend to be twitchy in space due to lack of air resistance). Many of the space missions specify a X and Z coordinate but not a Y, which means you need to search that Y anywhere from 50km altitude, up to 400km, while moving at about 500m/s. The speed helps cover that range reasonably quickly, but it also means a slight twitch in the wrong direction can send you kilometers off to the side of the track before you can recover. If you've got the time, it might be worth testing a space mission using my example rocket just to see what you're dealing with.

I'm on the official discord as Grimper if you want screenshots of the missions or further info.
MumenR  [作者] 5 月 24 日 下午 5:52 
Roughly how much range would be sufficient for your needs?
Grimper 5 月 24 日 上午 2:55 
Yeh a longer range version would be great. I tried tweaking it myself, but found that extending the range made close-range detection unreliable. More radars tuned to a higher range acting in concert with the existing shorter range ones would be ideal.