RimWorld

RimWorld

239 vurderinger
Medieval Overlap Remover
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Mod, 1.5, 1.6
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3.975 MB
30. mar. kl. 11:30
13. okt. kl. 6:01
20 ændringsbemærkninger ( vis )

Abonner for at downloade
Medieval Overlap Remover

I 3 samlinger af JoeOwnage
Joe's 1.5 Medieval Fantasy Add-On
94 genstande
Joe's 1.5 Medieval Fantasy Modlist (Playtested)
507 genstande
Joe 1.6 Medieval Fantasy
481 genstande
Beskrivelse
[ko-fi.com]

Description
This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2.

For even more integration between these two mods, check out Joe's Tweaks
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3458506170

Changes

- De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels.

- Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden.

- VFE alchemy research is now "alchemical draughts" and requires MO alchemy research.

- MO wine is now behind VFE wine research.

- VFE wine research is now behind beer brewing research.

- castle walls and castle walls embrasures now require Medieval Architecture research.

- added patch for de-duplication of Flour if VE Cooking is loaded.

- There are now three types of honey cultivation:
1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead.
2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead.
3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture.

- Increased path cost of low castle wall so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it.

- VFEM2 matchlocks research now has DankPyon_Gunpowder prerequisite.

- VCE Salt and MO Salt are now one salt.

If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord.

I made this for my own modpack:
Joe's 1.5 Playtested Medieval Fantasy Modlist
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3319070383

Compatibility

FERNY'S PROGRESSION
If you are using Ferny's Progression Mods, or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod INCOMPATIBLE, and not needed in addition to Ferny's stuff.

MEDIEVAL OVERHAUL
- It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it.

SeedsPlease: Lite Redux
- causes red errors when looking for seeds of removed items

Medieval Overhaul: Hornetkeeping
- If mod is loaded, its Hornet Apiary takes the place of the Artifical Hornet Nest
129 kommentarer
Techlich 15. okt. kl. 18:48 
Just checking. Thanks.
JoeOwnage  [ophavsmand] 15. okt. kl. 16:49 
A little bit, just what's mentioned in the description
Techlich 15. okt. kl. 14:39 
Does this also integrate with some of the other thins such as VE cooking/brewing?
Scavenger 4. okt. kl. 12:27 
<3
JoeOwnage  [ophavsmand] 4. okt. kl. 8:55 
@Scavenger and @toetruckthetrain, will be added once I push the update
JoeOwnage  [ophavsmand] 4. okt. kl. 8:53 
@Virtuous I can't really fix it properly without replacing the Rombones assembly.
Scavenger 23. sep. kl. 14:57 
Hey VFE adds arquebus aswell, and they use chemfuel, any way you can put them behind gunpowder?
JoeOwnage  [ophavsmand] 16. sep. kl. 16:38 
Good ones to add for sure thanks
toetruckthetrain 16. sep. kl. 16:28 
could this also disable the fact that mineable salt from MO is not a different item from VCE salt?
Virtuous 13. sep. kl. 0:37 
hey man, could you add the overlap with the bones between MO and Rimworld of Madness: Bones?