边缘世界 RimWorld

边缘世界 RimWorld

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Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
122.329 MB
2024 年 4 月 11 日 下午 2:59
8 月 12 日 下午 5:11
102 项改动说明 ( 查看 )

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Medieval Overhaul

描述
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
热门讨论 查看全部(96)
559
11 月 10 日 上午 2:13
置顶: Bug Reports
ViralReaction
2
10 月 23 日 下午 12:45
Am I doing something wrong with the mending bench? [SOLVED]
puppygirlpitjob
2
10 月 15 日 上午 12:54
Which Mod do I need to disable modern firearms?
Chrissi
1,780 条留言
Camalie 14 小时以前 
no problem, I'm just glad I could help
toetruckthetrain 15 小时以前 
the metal and timber production chains could use a little automation
Hyeenu 15 小时以前 
Right! I completely forgot about the Workbench and crafting spot, sorry! There's a lot of crafting structures in this one so I overlooked the Workbench and the spot itself thinking it was too low-tech.
Camalie 15 小时以前 
Does the crafting spot or workbench not have a smash mechanoid option anymore?
Hyeenu 20 小时以前 
Yeah they're under a machining table bill, but kind of defeats the purpose to have a medieval tier creature needing to be butchered through that kind of structure, you should just be able to melt it down in the forge.
Camalie 20 小时以前 
They might fall under mechanoid butcher rules then, try to see if they show up in the smashing mechanoid bill
Hyeenu 20 小时以前 
@Camalie no, they're not butcherable, but I also have a forge and nothing I have in there seems to have a "break down golem" option or anything similar sounding.
Camalie 20 小时以前 
I'd imagine you get them by butchering them, don't you?
Hyeenu 20 小时以前 
How do I extract resources from the ore golems?
Curly 22 小时以前 
Can you help, for some reason most of the item textures are missing, I'm very confused as it was working fine before, haven't changed anything.