Garry's Mod
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VRMod x64 - Extended
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Content Type: Addon
Addon Type: Tool
Addon Tags: Realism
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1.671 MB
10 Thg03 @ 4:03pm
27 Thg11 @ 1:40pm
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VRMod x64 - Extended

Trong 2 bộ sưu tập tạo bởi Doom Slayer
VRmodx64
173 vật phẩm
VRmodx64_minimalistic
28 vật phẩm
Mô tả


Refactored and optimized VRmod version for Garry's Mod for x64 branch.


Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

Original VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

Keep in mind that not all addons are compatible with VRMod. This includes post-processing addons (e.g., GShaderLibrary), animation-altering addons, collision-modifying addons, and non-standard shaped player models.

Do not use external post-processing tools such as ReShade or non-VR upscaling — they will break the mod.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide) Make sure to assign pickups on grips in SteamVR bindings (in vehicle tab). Also there are most of the Glide extra actions available, don't be afraid to use chords.
  • Shooting while driving. (ArcVR works for all vehicles, standard SWEPs work only if collisions allow it, like jalopy or glide motorbikes and some roofless cars) Need to bind "weaponmenu", "reload", "turret" for primary and "alt_turret" for secondary fire in vehicle tab
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood



Installation Guide:
  • Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

  • Subscribe to this addon

  • Download modules from here

Check out video tutorial by func_dumbass

If you're coming from another VRmod version, it is strongly recommended to reset your VRmod settings (by deleting ../garrysmod/data/vrmod and ../garrysmod/cfg folders) to avoid issues.



Recommended settings:

If you use Linux turn on Legacy Reprojection in SteamVR.

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own full body tracking for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitations or regrets.




Additional Addons Recommendation:




Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.
  • func_dumbass for the video tutorial!



Support development:


Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles
  • Lunascape



Other info:

To save your and my time before submitting a bug, please DISABLE ALL THE ADDONS FIRST to confirm this is indeed a VRmod issue

Also Check out VR friendly servers

Thảo luận nổi bật Xem tất cả (7)
230
3 Thg12 @ 3:24am
ĐÁNH DẤU: BUGS THREAD
Doom Slayer
69
10 giờ trước
ĐÁNH DẤU: SUGGESTIONS THREAD
Doom Slayer
1
29 Thg11 @ 6:22am
why cant i see my hands or pm?
Jvke_statefarm
777 bình luận
Sandw1ch 1 Thg12 @ 12:00am 
>try deleting the content of ../garrysmod/data/vrmod
I'll try it, thx for responding to comments:)
JX1DX1 30 Thg11 @ 2:07pm 
Is the addon compatible with the Trouble in Terrorist town addon?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2129490712
Doom Slayer  [tác giả] 30 Thg11 @ 12:30pm 
if you add this to suggestions then perhaps or I will forgor
Ty4a 30 Thg11 @ 9:45am 
Is there two-handed prop grabbing like in HL:A?
Doom Slayer  [tác giả] 30 Thg11 @ 5:04am 
try deleting the content of ../garrysmod/data/vrmod
Sandw1ch 30 Thg11 @ 4:36am 
This addon doesn't work :steamfacepalm:
Sandw1ch 30 Thg11 @ 4:29am 
[VRMod x64 - Extended] lua/vrmod/core/cl_vrmod.lua:388: SetActionManifestPath failed
1. VRMOD_SetActionManifest - [C]:-1
2. SetupActions - lua/vrmod/core/cl_vrmod.lua:388
3. VRUtilClientStart - lua/vrmod/core/cl_vrmod.lua:582
4. DoClick - lua/vrmod/ui/cl_settings.lua:76
5. unknown - lua/vgui/dlabel.lua:253
Зелень 28 Thg11 @ 12:17pm 
thanks man, i finally managed to play Garry's mod in vr. Immediately got obliterated by interloper, when i spawned:steamthumbsup::steamthumbsup::steamthumbsup::missing:
Doom Slayer  [tác giả] 28 Thg11 @ 11:36am 
I will be working on new the backend ( modules ) targeting GabeCube (SteamOS) and Steam Frame.

That means that new stuff that can't be possible to achieve in LUA, will be developed for Linux first. Windows modules will be behind for a while, until I can hire ( with your support) a Windows developer.

For Linux users it means that I will be working on OpenXR version compatible with WiVRn.

Main addon will continue to get updates. If you want everything free and first - switch to Linux (pr SteamOS). If you wanna wait and pay for everything - stay on Windows