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Alright thank you very much, that's good to know!
Most likely I will need to rewrite the cpp modules to work with openXR instead of openVR to make it works without ALVR. Also I will need to come up with something to deal with control schemes, as steamVR manages that and many user prefer to use custom bindings.
I am still mentally recovering after spending half a year trying to fix rendering issues on Linux at least with ALVR
Just swap left and right stuff around manually
@Russel, I mean sure, my code is available on github, you'd have to fork the original mod and modify the pickup code to use use my utils. It will be simpler if you don't want to pickup NPCs, as we convert them to ragdolls first, but redirecting damage to NPCs like a voodoo doll and keeping status like if it's dead or gibbed.
Also there are couple of per bone mass adjustments when you pickup ragdoll and when you drop it, to reduce insane jitter and bouncing around map like a tennis ball
Some things like physics are quite challenging to implement.
Appreciate the feedback tho