Garry's Mod

Garry's Mod

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VRMod x64 - Extended
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素材类型: 插件
插件类型: 工具
插件标签: 写实
文件大小
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更新日期
1.673 MB
3 月 10 日 下午 4:03
10 月 10 日 下午 2:46
179 项改动说明 ( 查看 )

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VRMod x64 - Extended

在 Doom Slayer 的 2 个合集中
VRmodx64
173 件物品
VRmodx64_minimalistic
28 件物品
描述


Refactored and optimized VRmod version for Garry's Mod for x64 branch.


Core development targets Linux, with full support maintained for Windows, including both Legacy and x64 branches.

Original VRMod and its components—such as hand physics, melee attacks, and item interaction—are maintained by different authors. This often results in compatibility issues, broken features, or abandoned modules.

This build focuses on optimization by re-implementing essential features from semi-official forks and third-party addons, with an emphasis on performance, cross-platform stability, and code de-duplication.

All-in-one package for streamlined setup and easy installation. Ideal for users who want a functional VR experience without scavenging and combining multiple outdated modules.

Keep in mind that not all addons are compatible with VRMod. This includes post-processing addons (e.g., GShaderLibrary), animation-altering addons, collision-modifying addons, and non-standard shaped player models.

Do not use external post-processing tools such as ReShade or non-VR upscaling — they will break the mod.




What's New:

  • Refactored codebase for improved stability and cross-platform compatibility
  • Fixed rendering issues on Linux (native x64 builds)
  • Fully supported on Windows (both x64 and Legacy branches)
  • Improved UI with new rendering settings
  • Cursor stability fixed in spawn menu and popups
  • Better performance and reduced latency across systems
  • Integrated hand collision physics for props (no more unintended prop sounds)
  • Added clientside wall collisions for hands and SWEPs
  • Rewritten pickup system:
    • Manual item pickup
    • Multiplayer-friendly design
    • Serverside weight limit
    • Adds halos for visual clarity
    • Clientside precalculation to reduce server load
    • Supports picking up NPCs
  • Interactive world buttons
  • Keypad tool support
  • Support for dropping and picking up non-VR weapons
  • Melee system overhauled: trace-based with velocity-scaled damage + bonus for weapon impact
  • Functional numpad input in VR
  • Glide support
  • Motion driving with wheel gripping (engine based vehicles + Glide) Make sure to assign pickups on grips in SteamVR bindings (in vehicle tab). Also there are most of the Glide extra actions available, don't be afraid to use chords.
  • Shooting while driving. (ArcVR works for all vehicles, standard SWEPs work only if collisions allow it, like jalopy or glide motorbikes and some roofless cars) Need to bind "weaponmenu", "reload", "turret" for primary and "alt_turret" for secondary fire in vehicle tab
  • Motion-controlled physgun: rotation and movement based on hand motion
  • Gravity gun now supports prop rotation, just like HL2 VR
  • UI now works correctly while in vehicles (given the mouse click is set in bindings for vehicle)
  • Likely more small fixes and improvements under the hood



Installation Guide:
  • Switch to the x64 branch of Garry's Mod and disable any other VRmod versions and related addons (Manual pickup, hand physics, etc.) to avoid conflicts.

  • Subscribe to this addon

  • Download modules from here

Check out video tutorial by func_dumbass

If you're coming from another VRmod version, it is strongly recommended to reset your VRmod settings (by deleting ../garrysmod/data/vrmod and ../garrysmod/cfg folders) to avoid issues.



Recommended settings:

If you use Linux turn on Legacy Reprojection in SteamVR.

Run your Gmod in a lower resolution, windowed.
Higher resolution will not improve VR rendering.

Use low settings for shadows and water reflections, disable VSync and motion blur.
Recommended FPS limit is either the same as your VR headset refresh rate or x2 of that.
Anything above that is waste of GPU power. Any "fps boosters" at your own risk.

Keep in mind that really big maps with a lot of details, especially trees and bushes will perform worse.

If you are having rendering issues, visit rendering tab in the vrmod settings and follow the hints.

If controls are weird, they need to be adjusted in SteamVR.



About "bringing stuff back":
This version is forked from the original. Some things might be missing, especially from semi-official.
These things are missing for a reason. Either because they seem unnecessary, causing instability issues or I can't test them myself (I don't own full body tracking for example). Remember, this is still a FREE mod for the old good Source engine with it's limitations maintained by a single person. Have realistic expectations and be patient. I don't own you anything. If you will demand things, you will be purged out of here without any hesitations or regrets.




Additional Addons Recommendation:




Credits:

  • Original VRmod – Created by Catse
  • Semi-official VRmod – Created by Pescorr, melee, weapon drop fix
  • ArcVR – Created by Arctic
  • Special thanks to Grocel for actively providing pro tips. Real OG.
  • For the amazing thumbnail, credits to V vix. Thank you.
  • func_dumbass for the video tutorial!



Support development:


Patreon[patreon.com]
GitHub[github.com]

Sponsors:
  • wsBoogie
  • RatBoggles
  • Lunascape



Other info:

To save your and my time before submitting a bug, please DISABLE ALL THE ADDONS FIRST to confirm this is indeed a VRmod issue

Also Check out VR friendly servers

热门讨论 查看全部(6)
207
23 小时以前
置顶: BUGS THREAD
Doom Slayer
61
9 月 26 日 下午 2:14
置顶: SUGGESTIONS THREAD
Doom Slayer
1
7 月 12 日 上午 5:36
置顶: DEV ZONE
Doom Slayer
673 条留言
Bobby 6 小时以前 
@Doom Slayer
Alright thank you very much, that's good to know!
Doom Slayer  [作者] 6 小时以前 
@Bobby, nope. I even tried to collaborate with a developer of Xrizer on this one. Best results so far are head tracking works, while black screen in VR, nothing else.

Most likely I will need to rewrite the cpp modules to work with openXR instead of openVR to make it works without ALVR. Also I will need to come up with something to deal with control schemes, as steamVR manages that and many user prefer to use custom bindings.

I am still mentally recovering after spending half a year trying to fix rendering issues on Linux at least with ALVR :profgenki:
Bobby 9 小时以前 
Any idea if this works with WiVRn? Maybe with xrizer? I haven't tried but if possible I'd prefer to avoid using ALVR for this
Kerry 17 小时以前 
Hopefully someday Shaders will work in VR.
Doom Slayer  [作者] 22 小时以前 
in steam vr bindings, check video tutorial in the description.
Just swap left and right stuff around manually
Fartsmella 23 小时以前 
how do i switch the controls to right hand walk and left to look because i have horrible left controller drift and would like to switch walking to right controller anolog stick
Doom Slayer  [作者] 10 月 17 日 下午 3:23 
@Kerry, there is a rendering settings tab, if you use modern vr hardware like quest 3 you might wanna set vertical offset to like -0.15. Or whatever works for you

@Russel, I mean sure, my code is available on github, you'd have to fork the original mod and modify the pickup code to use use my utils. It will be simpler if you don't want to pickup NPCs, as we convert them to ragdolls first, but redirecting damage to NPCs like a voodoo doll and keeping status like if it's dead or gibbed.

Also there are couple of per bone mass adjustments when you pickup ragdoll and when you drop it, to reduce insane jitter and bouncing around map like a tennis ball :profgenki:
Russell 10 月 17 日 下午 1:41 
i like the ragdoll grabbing feature, I swapped to normal vrmod after this actually, is there anyway to get that in the original vrmod one? Or did you make it yourself
Kerry 10 月 17 日 下午 1:31 
Btw. Edges of lenses have some bug with resolution
Doom Slayer  [作者] 10 月 17 日 上午 10:39 
Well, mod still is a work in progress, it will be improved.
Some things like physics are quite challenging to implement.
Appreciate the feedback tho :profgenki: