边缘世界 RimWorld

边缘世界 RimWorld

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Davai's Sorted Categories
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Mod, 1.5, 1.6
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1.139 MB
2 月 1 日 上午 11:50
10 月 17 日 上午 3:03
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Davai's Sorted Categories

在 Davai 的 1 个合集中
Mods by Davai
4 件物品
描述
Description
Downloaded too many content mods and now stockpile settings is a total mess? Don't pass by!
This mod sorts out many various things from the game and many various mods, mostly Vanilla Expanded series, to new categories for convenient stockpile management.
Mod settings allow you to precisely configure any change as you like. See screenshots.

Supported mods

Shortlist of main features
Mod
Features
Rimworld
Sorts nasty meat, foods, drugs and other
Vanilla Cooking Expanded and add-ons
Sorts new meals, cheese, canned food and other new foods to new categories
[/tr]
Vanilla Brewing Expanded and add-ons
Sorts new drinks, cigarettes and other things to new categories. Also moves Wort from the original game to the Musts and syrups category from the mod
Vanilla Genetics Expanded
Sorts milk to new category, also sorts out other various new things
Vanilla Races Expanded - Sanguophage
Adds new category for Hemogen packs

And many more other small changes.

Nasty meat
Also this mod allows to create new category "Nasty meat" (for meat that causes mood debuff like human meat or insect meat). You can add any meat from the game and any mod to this category by mod settings.
Default social drugs policy
The same way you can check any joyful drug to be included in social drugs policy by default for new saves.

Any change can be activated or deactivated in mod settings to configure it as you like. Don't forget to reboot the game after.

Compatibility
Compatible with any mod, except for those, that affect categories of things, described above.
Bad Meat Category - not needed as this mod does the same thing and much more.
Optimization: Meats - compatible
Optimization: Leathers - compatible
Compatible with any mod that adds animals, humans, races, xenotypes, drugs.
This mod does not change game files and does not write anything to save files, so it's safe to add and remove anytime.

Reported to be incompatible with VGP Vegetable Garden.

Recommended mods
Optimization: Meats - reduces meat variety in the game
Optimization: Leathers - reduces leather variety in the game
Filter Manager - saves stockpile settings

Credits
Mlie and SeoHyeon for code reference.
My friend Vyacheslav for new icons.

Errors
There are no known errors. If you encounter error:
  • Make sure that it's caused by this mod: remove all other mods from active modlist except for official expansions, required dependencies and mods from the list above.
  • Use auto-sort in mods menu to fix errors caused by incorrect mod load order.
  • Publish your game log with HugsLib.
  • Leave a comment with error description, how to reproduce it, and a link to your log.
热门讨论 查看全部(2)
19
16 小时以前
置顶: Suggestions
Davai
0
2 月 5 日 上午 8:44
置顶: Contributing | Содействие
Davai
99 条留言
sashaeconomic 10 月 18 日 上午 9:06 
work?
Davai  [作者] 10 月 9 日 上午 11:08 
Fixed missing fish
Davai  [作者] 10 月 9 日 上午 6:58 
What are you meaning by 'nasty leather category'? Ones that gives debuff to those who wearing clothes of it like humanoid leather? That's a good idea.

Speaking of fish, I thought it was there... Will do.
Shinzou 10 月 9 日 上午 1:04 
@Davai, thank you for the quick fix :steamhappy:

May i suggest a few other things? Like, it would be nice if we also had a nasty leather category; yes, i know there is another mod that does that, but it is not configurable like your nasty meat category is...

And speaking of nasty meat, any chance of adding fish to that?

Thank you for the great work!
Davai  [作者] 10 月 6 日 上午 3:29 
Done
Shinzou 10 月 6 日 上午 1:53 
@Davai, the defNames are: VV_AlfalfaHay - VV_CloverHay - VV_TimothyHay

my own patch works for Alfalfa Hay, but weirdly not the other two, even though the code is identical... a little bit stumped, hopefully you have more luck with it :island:
Davai  [作者] 10 月 4 日 下午 11:49 
@Shinzou thank you
I can make a compatibility patch if you list theese new Hay types.
Shinzou 10 月 4 日 下午 6:09 
Hey Davai, i love this mod, could i request the various Hay types from VV - New Harvest be added to the Animal Food category? I tried using your code, but doesn't seem to work, as i believe that the VV compatibility patches works some kind of infernal magic on thing categories, so i defer to your wisdom in this matter. :2017cat:
Professor 9 月 26 日 上午 5:53 
No worries @Davai. Thanks for the mod.
Davai  [作者] 9 月 15 日 上午 4:24 
@Proffestor
Thanks.

If "add new category for canned food" is correct, canned food from Vanilla Cooking Expanded is double counted as an igredient on the resource readout when using categorized mode.
Yes. Currently I don't know the solution to fix this yet. If it's critical to you, you may unckeck this setting any time.

if it not checked, canned food shows shows up as both a meal and an ingredient in the readout.
This works as intended by VCE mod - canned foods are both meals and raw ingredients.

The problem is that my mod sorts canned foods to two categories that are both in one high level category displayed at resource readout - Raw food. That's why they are counted twice in it.
Originally canned foods are in two different high level categories - Raw food and Meals. And that's why they are counted separately.