边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
文件大小
发表于
更新日期
24.612 MB
2024 年 8 月 14 日 上午 7:36
11 月 29 日 上午 11:14
25 项改动说明 ( 查看 )

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Vanilla Factions Expanded - Insectoids 2

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2,207 条留言
NobodyATL 12 月 10 日 上午 1:48 
a few questions if y'all dont mind!

- Is it intentional that things like thornspitter have to be refuelled by the colonists rather than the workers?
- Is there a way to get royal versions of the sorne insectds for yourself?
- Is it intentional that the defender caste doesn't go and attack nearby threats when drafted with hunt enabled?
- Does the hunter cast only hunt animals near their physical hive rather than the designated hive area?
Auktarus 12 月 9 日 下午 5:38 
i see, thx. another question: does (royal) jelly floor count as fine floor?
Sarg Bjornson  [作者] 12 月 9 日 上午 9:52 
Guys, my newborn cow isn't producing milk ;)
Auktarus 12 月 9 日 上午 5:13 
I gestated an empress but she doesnt seem to be producing any royal jelly, help?
Timid_Dragon 12 月 9 日 上午 3:49 
I cannot build a creeper. i am able to place the task, but pawns aren't able to even perceive the order. they can't even be forced to build it. Not a single error either.
potato 12 月 7 日 上午 1:41 
Clear Insectoid mission does not seem completable. I shuttled in and destroyed all the hives and when I shuttled out the map remained up and the mission didnt finish
IKM 12 月 5 日 下午 7:13 
If you have vanilla events expanded then in their mod options you can configure and disable everything.

I disabled al the ship drop chunk events and reduced frequency of all the others !
IKM 12 月 5 日 下午 12:51 
Hello friends, it it possible to disable certain events from firing ? For example the crash ship one within the mod settings ?
dominicawb 12 月 2 日 上午 10:59 
That UI bug where it dissapears when this mods bogs are on screen is still active. Its either the dead corpses or the royal jelly that does it.
Mr. Rottenson 12 月 1 日 上午 7:38 
Hi, I just had an infestation scripted by a quest and it seems to have messed up my pawns' pathing.
Basically, the walls and furniture destroyed in the fight don't seem to count as reachable anymore, even though nothing is actually obstructing them. Even stranger, the game doesn't seem to register any kind of error. Did anyone have the same issue?