RimWorld
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Progression: Agriculture
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Mod, 1.5, 1.6
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10.811 MB
31 ян. в 3:06
11 окт. в 20:13
47 бележки за промени ( преглед )

Абониране, за да се свали
Progression: Agriculture

В 2 колекции от ferny
The Progression Modpack | (1.5)
913 артикула
The Progression Modpack | (1.6)
552 артикула
Описание











List of scenarios patched with seed bundles/research removals
  • Biotech - Ferny
  • Anomaly - Ferny
  • Medieval Overhaul - Ferny
  • Vanilla Races Expanded - Insectors - Ferny
  • Vanilla Factions Expanded - Settlers - Ferny
  • Vanilla Factions Expanded - Pirates - Ferny
  • Vanilla Factions Expanded - Mechanoids - Ferny
  • Vanilla Factions Expanded - Insectoids 2 - Ferny
  • Vanilla Factions Expanded - Empire - Ferny
  • Vanilla Factions Expanded - Deserters - Ferny
  • Vanilla Factions Expanded - Classical - Ferny
  • Vanilla Factions Expanded - Ancients - Ferny
  • Save Our Ship 2 - Ferny
  • Snow Crawler - Ferny
  • Roo's Satyr and Faun Xenotype Expanded - Ferny (patch disabled, feels broken)
  • Roo's Minotaur Expanded - Ferny (patch disabled, feels broken)
  • Deathpallcalypse - Ferny
  • Alpha Genes - Ferny
  • Project RimFactory Revived - Inglix
  • Ancient hydroponic farm facilities - Inglix


List of mods patched with safe research project removals
  • Medieval Overhaul - Ferny
  • Regrowth: Core - Ferny
  • Vanilla Factions Expanded - Tribals - Ferny
  • Gulden Biome - Harmonea
  • Vanilla Plants Expanded - Succulents - Ferny
  • Alpha Biomes - Ferny

Best paired with
- Dubs Mint Menus, for plant selection menu being cleaner to use.
- WildSpawn - A Progression: Agriculture Preset, for spawning plants all over your world.
- No tree seeds for Progression: Agriculture, for debloating the tree seeds!
- Arthur GC's Random Vegetables at Game Start, for starting with a random selection of vegetables for seedpacking. Now built in - no separate download needed!



Compatibility
- Compatible with Growing Zones+
- Compatible with Smart Farming
- Compatible with anything in my modpack
- Should work well with most other stuff too
- Incompatible with Medieval Overhaul Patches (This mod replaces its crop patches)
- Incompatible with mods that let you grow multiple crops in the same zone. IE: Crop Rotation, Gardens

FAQ
  • Save compatible? | I don't think so
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.

Credits
- Taranchuk - C# Legend
- TGrumms - Additional C#
- Times New Roman - Art
- Harmonea - Gulden patch
- Inglix - Error fixing
- Smxrez - Seed bench graphic fix





[discord.gg]
tags just in case: seeds, farming, ferny
720 коментара
5150 преди 6 часа 
https://gist.github.com/HugsLibRecordKeeper/a23c29aa176171c4af1b6227b765e0bc

Could not resolve cross-reference to Verse.ResearchProjectDef named Cocoa (wanter=prerequisites)

It's not a critical error, but I think a log is popping up because this mod implemented a patch related to cocoa.
General_WanObi преди 17 часа 
Im having the same issue as TurtleShroom, Ive tried unlocking cotton on multiple saves now and it never shows up in the available seeds menu
5150 преди 19 часа 
I like this mod more than Seed Please. In my case, when I installed Seed Please, harvesting cotton meant I had to process it into cotton fiber, which I found really bothersome. To try and balance things out, I ended up installing mods like Simple Chain Leather or Steel. Honestly, there's no end to nitpicking things like that.
TurtleShroom 21 окт. в 10:41 
I've enjoyed this Mod, but I've noticed an incompatibility issue with the Medieval Overhaul Mod.

https://www.steamcommunity.com/sharedfiles/filedetails/?id=3219596926

Notably, the flax and cloth, when using this Mod, DO NOT have a means to get seeds. The reason is because it adds a production chain instead: the cotton plant drops raw cotton you have to process, and the flax plant drops raw flax you have to process.

This means that Seed Bundles DO NOT SPAWN for the Medieval Overhaul Mod at all, making it impossible to advance in growing Flax and ESPECIALLY Cloth.
Dealer Mangan 19 окт. в 23:23 
If it's not too much trouble, could you add a gizmo to seed bundles that acts as "open" designator, so that a pawn assigned to basic work type will approach on their own and open it instead of having to order them manually?
Like what this mod does for example (Open Designators) https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3322575544

The thing is it's just a bit tedius when you have to open a whole bunch of seed bundles at once.
Germz 16 окт. в 10:00 
Adding to that, MOP is still entirely usable for its other features but it's best to go into the mod options for it and disable "Remove plant duplicates" and "Wild MO Plants" (then restarting the game), letting those features be handled by this mod and Wildspawn instead. This mod's a bit too good to pass up on :>
Germz 16 окт. в 9:12 
Disregard previous comment, reading comprehension issue on my part. Incompatibility with Medieval Overhaul Patches was the issue, absolutely no problems between this mod and Regrowth 2
Germz 16 окт. в 8:33 
Can't confirm whether Regrowth 2 is the issue but can confirm I'm running into the same problem, some incompatibility with this mod installed that causes at the very least temperate forests to be completely barren of trees and plants.
Crow 15 окт. в 14:25 
Apologies if it was already reported, but when using this mod with Regrowth 2 it makes it so Temperate Forests have no vegetation at all. Also, I love your work Ferny <3