Total War: WARHAMMER III

Total War: WARHAMMER III

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Legendary Coast of Vampire - Vampire Coast 6.0
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4.616 MB
10 jan @ 8:05
11 dec @ 3:39
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Legendary Coast of Vampire - Vampire Coast 6.0

Beskrivning
Sometimes, even in the Dead Sea, a living legend rises again.

This mod is designed to revive the Vampire Coast as a powerful naval faction that can compete with the power inflation introduced in the third game, shaking up the familiar campaign dynamics and making the game more exciting to play.

Now, the rulers of the ocean emerge from their long silence to threaten every coast.

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Features

1) Complete rework of all Vampire Coast faction military buildings and ship cabins.
2) Restored a building effects for major settlements income, which were originally provided in game second.

3) Coastal Raid Markers activated for all settlements with a port. (for players only)
- Vampire Coast players can now raid settlements directly from the ocean and return to their ships without delay.

4)
-Added "Deck Droppers (Bloated Corpse)" unit. (Its very shocking, so I couldn’t stop laughing every time)
-Added "Deck Gunners (Dead Man Singing)" unit. ( A "mini-gun" version of the Deck Gunners, based on data that existed in the game but was scrapped)
-Added "Pirated Hellhammer Cannon" (A regular version of the "Queen Bess")
-Added "Bloated Corpse (Bullet Sponge) unit. (A early core unit that can dramatically change the Vampire Coast’s battlefield tactics)
-Added "Bloated Corpse (Leadbelchers)" unit. (They are slow and fragile, but its firepower is utterly devastating)

These units could be disabled by MCT setting (MCT mod required)

5) Pirate Cove Enhanced
-Pirate Coves now have two building slots.
-Instead, as a penalty, each slot can only contain one building chain.

6) Ocean’s Tailstream (for players only)
-Added faction leader trait effects for the four major Vampire Coast Playable.
-All armies that remain at sea for more than two turns will receive a small movement bonus.
-Armies in storm zones immediately receive the highest level of movement bonuses.
-All effects disappear once armies land onshore.

7) "Richest Harbor" News and "Follower of the Pirate Cove" event (for players only)
-Every 5 turns, rumors will spread about the richest port settlements in the campaign.
-A Pirate Fleet Captain will now be recruited near one of the richest port settlements every 10 levels of your faction leader.

8) Treasure Hunt Mechanics Established
-Upon acquiring a treasure map, a random region owned by the player will spawn treasure hunt markers.
-One of the two markers is a decoy.
-However, interacting with the fake marker will restore the character’s movement points.

9) Luther Harkon’s Sail Graphics Restored
-Missing black color and emblem overlays have been applied.

10) No independent shooting configuring mod or shooting AI mod is required.
-It includes a fine-tuned shooting activation function in the mod.


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Attention

-It is strongly recommended to start a new campaign.
-While not incompatible with existing saves, you may need to demolish and rebuild buildings for proper functionality.


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Compatibility

-Incompatible with any Vampire Coast campaign mod.
-Compatible with mods that do not affect campaigns, buildings, or units (e.g., unit graphics).
-Not compatible with the "Building Progress Icon III" mod due to cultural building conflicts.

-Compatibility with Tabletop Caps and Warband Upgrade mods will be added in a future update.


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Submod

-Compatible with Gunfire of Abyss and its Submod. Both mods are required.
-Special thanks to mod creators.
Gunfire of Abyss (Vampire coast unit pack) by 梣
Legendary Coast of Vampire Gunfire of Abyss Compatibility mod by Das Boots.


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Future of this mod

At some point, or perhaps very soon, the Vampire Coast factions will receive an official rework.
Until then, hope you enjoy this mod.


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Faction VersionUp
Legendary Coast of Vampire - Vampire Coast 6.0
Old Ones' New Era - Lizardmen 5.0

Faction Rework & Tier Rebalance
Greenskins Rework - Always Waaagh!
Wood Elf Rework - Wildwood and Hearthfire
Tomb Kings Rework - Undying Legacy
Dwarf Tier Rebalance Mod - Dwarf Golden Age
High Elf Tier Reforged
91 kommentarer
Drakuma 11 dec @ 15:31 
I didn't test the Settlements Again, but i played a whole playthrough with this mod and on all other Settlements it worked verywell.

So i want to Give Feedback to the Mod:
Its a Fun Chilling Playthrough and i see much Potential, but i think the Mechanics makes it too Easy. that even the Fleet Kaptain can make this Habour Raid, brings you to 0 Money and Infamy Problems in no Time. You can chill with one Base und Just Raid and Plunder the World easier than anyone else.

Fun Chill Mod, but makes it too Easy ;-)
Backmechuisa  [skapare] 11 dec @ 4:07 
@Drakuma
I'm sorry to hear that. I tested creating coves with the Fleet Captain in all of Aislinn's faction settlements, and it worked very well.
If you happen to have a save file from before you attempted the harbor raid on settlements like Tor Elasor, please trying again from back there.
Drakuma 11 dec @ 3:57 
Loadet an Old Safegame after Updating the Mod to test it. On Tor Elasor it still don't work. Maybe my Safegame is Corrupted don't know. later in the Same Playthrough the Settlement "Castle of Splendour" worked well with the Fleet Kaptain. Maybe The Faction "United Maritime Patrol" is the Problem.

Its not that this distroys my fun with the Mod, just wanted you to know, that there is a problem ^^
Backmechuisa  [skapare] 11 dec @ 3:41 
@Drakuma
Thank you for the report. It has been fixed now.
Once the mod is updated, it should work properly.
Drakuma 11 dec @ 3:05 
The Fleet Katain SPawned at the "Tower of the Sun" Aislinns Settlement. There the Habor Raid worked, before i even know that it was possible with the fleet Kaptain Hero. In the Next turn i Tryed it on the Tower of the stars. The Event popt up i klicked on "Construct a Pirate Cove secretly" it Costs the 300 Infamy but i didn't get the Cove. After that i tryed it on "Tor Elasor" same result. Both Settlements are part of the "United Maritime Patrol" it was Neither an Enemy or an Allied. it was neutral. Hope this helps :-)
Backmechuisa  [skapare] 10 dec @ 23:24 
@Drakuma
If possible, could you provide information about the harbor settlement in question?
Was it owned by an enemy faction, an allied AI faction, or was it a ruined harbor settlement destroyed by Beastmen or Khorne?
And please note that, to prevent duplicate work errors, one harbor marker are restricted to only one interaction per turn.
Drakuma 10 dec @ 16:46 
There is a Bug with the Vampire Fleet Kaptain. Only the first Habour Raid worked with it, after that it only costs the Infamy, but didn't bring the results. No Pirate Cove and no teleport back to the Main Fleet
Backmechuisa  [skapare] 7 dec @ 2:18 
@八意永存
It fixed now. Mod will work as intended after the mod update.
八意永存 6 dec @ 20:38 
Deck Gunners (Dead Man Singing) seems to have the same problem, they are also not able to shoot when standing still.
Backmechuisa  [skapare] 6 dec @ 8:33 
minor fixed.
-corrected missing animations after the recent update.

@FlyingFlamingo
thanks for the report. it fixed now.