Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen









So i want to Give Feedback to the Mod:
Its a Fun Chilling Playthrough and i see much Potential, but i think the Mechanics makes it too Easy. that even the Fleet Kaptain can make this Habour Raid, brings you to 0 Money and Infamy Problems in no Time. You can chill with one Base und Just Raid and Plunder the World easier than anyone else.
Fun Chill Mod, but makes it too Easy ;-)
I'm sorry to hear that. I tested creating coves with the Fleet Captain in all of Aislinn's faction settlements, and it worked very well.
If you happen to have a save file from before you attempted the harbor raid on settlements like Tor Elasor, please trying again from back there.
Its not that this distroys my fun with the Mod, just wanted you to know, that there is a problem ^^
Thank you for the report. It has been fixed now.
Once the mod is updated, it should work properly.
If possible, could you provide information about the harbor settlement in question?
Was it owned by an enemy faction, an allied AI faction, or was it a ruined harbor settlement destroyed by Beastmen or Khorne?
And please note that, to prevent duplicate work errors, one harbor marker are restricted to only one interaction per turn.
It fixed now. Mod will work as intended after the mod update.
-corrected missing animations after the recent update.
@FlyingFlamingo
thanks for the report. it fixed now.