A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

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Thrones Reforged - Shieldwall Continued
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标签: mod, overhaul
文件大小
发表于
更新日期
968.441 MB
2024 年 12 月 31 日 上午 9:51
10 月 11 日 上午 12:58
7 项改动说明 ( 查看 )

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Thrones Reforged - Shieldwall Continued

在 n3wo 的 1 个合集中
Thrones Reforges Collection
2 件物品
描述



SHIELDWALL CONTINUATION
Thrones Reforged is a continuation of the amazing work done by the SHIELDWALL team, who built a mod that transformed Thrones of Britannia into something special. Without their incredible foundation, Reforged could not exist. Our goal is to honor that work while pushing the game even further.

Please note: Reforged was designed to be used with MEDIUM UNIT SIZES

OUR GOAL
We believe Thrones of Britannia is an underrated Total War title with huge potential. Our mission is to build on the top-tier work of the SHIELDWALL team and expand it with new mechanics, systems, and content — giving players fresh reasons to enjoy the game for years to come.

ORIGINAL MOD - SHIELDWALL
All credit goes to the SHIELDWALL team for their tremendous work on the original mod. If you’d like to read more about SHIELDWALL, please visit their official Steam page here:
Shieldwall Overhaul

RELEASE INFO
This is an early release and should not be considered a finished project. The purpose of this version is to gather feedback and ideas for future development. This is a passion project — updates take time, but development is active and ongoing.



Brought over from SHIELDWALL
  • Completely redone unit rosters for every culture
  • Overhauled military tech tree in the style of Shogun 2
  • Four fully fleshed-out population mechanics: Peasants, Nobles, Foreigners, and Clergy
  • Completely rebalanced battles with an emphasis on period tactics and the shieldwall
  • Food storage system
  • Revamped character traits, each with dilemmas for more player choice
  • Rebalanced buildings and effects
  • New effects for skills and attributes
  • pappaBear’s historical landmarks, wonders, and flavor events
  • Dozens of new events (expanded regularly)

Reforged Features
  • 55 Playable factions (ongoing work to bring them all to Shieldwall standard)
  • Custom faction traits for Major & Minor factions
  • Fixed UI for faction selection menu
  • Added Shieldwall mechanics UI to new factions & fixed top row UI
  • Classification of Major & Minor factions to separate fully polished Shieldwall factions from those in progress

Recent Development Highlights
  • Full Supply System overhaul
    - Raiding, sieges, fortify stance, attrition changes
    - Armies can no longer roam endlessly without planning logistics
  • Fatigue System rework
    - Units tire more realistically, archers fatigue when firing
    - New morale penalties for exhaustion
  • Missile balance changes
    - Adjusted calibration distances and accuracy
    - Reduced AP damage for certain ranged units
  • Minor Town Garrisons
    - Expanded garrison sizes to make towns and cities more defensible
    - Capitals gain unique hero units when besieged
  • Campaign balance passes
    - Small town and city overhauls
    - Early-game faction starts rebalanced for improved pacing
  • Victory conditions added for all factions



Planned Development
  • Fix commonly complained-about issues with the base game (bugs & features)
  • New faction-specific missions
  • Fort stance changes with unique fort battle maps
  • More custom unit assets and visuals
Original Mod Contributors
Kinjo — Unit Design and Art Direction
DrunkFlamingo — Gameplay Design and Development
pappaBear — Writer, DB editing, historical research
Johnny — Assets, Textures, and Banners
RobbStark — Assets and Submods
Bonsai — Icon art, DB editing, historical research
DETrooper — UI Layout Editing
Hrobatos — Shield Textures and Assets
Baldy — Database Development
nik000 — Event Art
Zoktor Doidberg — Unit Card Assistance
Sinulf — Historical Research
Ragnarr — Historical Research
ThePoshBarbarian — Community moderation and testing
热门讨论 查看全部(7)
7
10 月 5 日 上午 3:57
NEW UPDATE (BETA 0.1)
n3wo
2
10 月 6 日 下午 1:04
Update BETA 0.2 — Changelog
n3wo
1
10 月 23 日 下午 1:31
置顶: Known Issues & Bug Tracker
n3wo
413 条留言
Vojislav 1 小时以前 
hi, this mods looking great but i have little problems, when i select the technologie button the game closed, i can not open that with every faction..... i'm alone to have this problem ? that can be update maybe ? thx for your work
ShuriK  [作者] 10 月 24 日 上午 8:15 
If I'm not mistaken Strat Clut is a minor faction. We don't have any plans to add new units for now.

Regarding the population mechanic, it cannot be turned off no.
mpmurawski 10 月 24 日 上午 6:32 
Does shieldwall have an option to disable the population mechanic? I'm interested in the variety of improvements to the base game, but I found DEI's pop mechanic fiddly and didn't care for it.
genghiskhan92 10 月 24 日 上午 4:44 
it'd be really good if Strat Clut had some more unique units to set it apart from the other Briton/Welsh factions ? Just an idea, this mod is great keep up the good work !
ShuriK  [作者] 10 月 23 日 下午 1:25 
Yeah, would be cool, not sure that can be done honestly
Warriordude 10 月 23 日 上午 11:47 
What kind of bugs me about thrones is in the diplomacy screen you can't tell which faction has an available daughter to marry, you have to click on every faction to find out, would be cool if it showed on the diplomacy screen which faction leader has an available daughter.
Warriordude 10 月 20 日 下午 12:22 
@n3wo It's probably to much of a pain to do. Would be cool though:steamthumbsup:
n3wo  [作者] 10 月 19 日 下午 1:40 
its possible. just lots to do before tho
Warriordude 10 月 19 日 上午 10:39 
Did anyone ever figure out how to make a raider faction playable yet? that would be cool to have a Faction start out at sea and try to build a kingdom from scratch.
genghiskhan92 10 月 19 日 上午 5:29 
what a great mod, i really like the minor factions - much more of a challenge ! whats in the pipeline for the next update or is it to early to say ?