Company of Heroes 2

Company of Heroes 2

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NHC2 Mod
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24.993 MB
24 okt, 2024 @ 12:26
10 dec @ 16:11
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NHC2 Mod

Beskrivning

Welcome to NHC2 Mod: in this mod brings back the Company of Heroes 1 playing style and to make it more fun it's mixed both with Company of Heroes 1\2 and others popular mods and the most important thing is i made the mod for free playing for example you can use any company of heroes 2 commanders without equipped with any of them anyone can access when they build the Radar from your base, But only the Company of Heroes 1 commanders you can't have both 3 of them at the same time you need to choose one each one of them has unique and powerful abilities & units that changes the playing style and to unlock them they need a requaried command points. also in this mod all the vehicles except the (Command & Ace units) are unlimited to build, Command & Ace vehicles are very powerful units if they are same unlimited it will break the balance so it's better to stay in that way.

Balance
It's not supposed to be realistic, but the damage and penetration is different from the base game is realistic but not 100% for example the Pershing wins the Tiger by high chance and the grenades and mortars ignores covers, the HE shells and fires deals more damage to buildings.(The New Penetrations are not ready)

Hero Units

This units are the main heroes from the CoH1/Coh2 campaign, they are powerful units with unique abilities the more veterancy they get the more stronger they become. (The Hero units are with the green Icon)

AI
for AI difficulty only changes their incomes if you are using gamemode with a lot of resources you making the AI more difficult to against them

Easy = Normal: Manpower 20%
Normal = Hard: Manpower 30% / Munition / Fuel 20%
Hard = Expert: Manpower 50% / Munition / Fuel 40%
Expert = Brutal: Manpower / Munition / Fuel 100% / all their units are -25% discount

Tutorials
If you want to know the mod more watch this videos
Populära diskussioner Visa alla (2)
2
7 sep @ 7:49
KLISTRAD: Bug Reports
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0
11 dec @ 13:04
KLISTRAD: Bodies Stay for the Mod
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70 kommentarer
alahukabar50 11 dec @ 15:02 
ok, thanks for answering
///A\\\  [skapare] 11 dec @ 12:02 
@alahukabar50 maybe in the future because right now i'm still need to work with the balance changes, also for the "Bodies Stay" like in Coh1 in Coh2 the engine will struggle very hard the fps will drop to 20-30 when they get killed to many of them so it will be better to add the option to make the bodies to get deleted in 1 min in my option or if they stay permanently the mod it will not be playable like 20 or 10 fps or even a crash into weaken pc's. the coh2 has engine problem that it lags hard that coh1 doesn't do that. if all agrees to the bodies stay permanently i will do that but i will need to know if everything runs smoothly if i have complaints i will revert it back
alahukabar50 11 dec @ 11:35 
Great Mod!, but, will you make Bodies Stay in the Batteground like in the Company of heroes 1 Version?
///A\\\  [skapare] 13 okt @ 19:18 
@MartinNej thanks, more things will come in the next update and some bug fixes of course
MartinNej 13 okt @ 17:10 
great work!
///A\\\  [skapare] 2 okt @ 5:16 
@kingbode just make sure that have you played the new update just drop yesterday and i will fix some things until you report something before i update a hotfix. next time see if the mod has new updates before you report because you said "couple of days ago" and the mod updated just only yesterday and please careful next time ok? in september the mod has changed a lot in that day i decrease the plane damages in garrison units and many more
kingbode 2 okt @ 4:44 
A, thanks a lot for the quick response. i think it would be great to do the following:
1. please remove the superheavy artillery all together, 'cos it makes a PVE game impossible.
2. please change the recharge time for airstrikes to at least 5 minutes, and if possible, please reduce its power. currently AI's airstrikes are just too strong. nothing on my side can survive that.
3. i did deploy AA vehicles and put them in AA mode. unfortunately, they were the priority targets of airstrikes, and they were also depressingly weak against airstrikes, that made them totally unfit for the very purpose they were designed, ironically.
4. also maybe increase the survivability of most of the infantry units, especially the elite ones? a single airstrike or artillery would take out most or even all of them, that's just unbearable.
///A\\\  [skapare] 2 okt @ 4:25 
@kingbode also the mod has been updated only in 1 October after a month without update
///A\\\  [skapare] 2 okt @ 4:22 
@kingbode you would like to just i remove all the big nuclear 240 or something artilaries from the ai and make the ai to use light or heavy artilaries? and for air strikes to have recharge 5 minutes or 10? or to i just remove it all complete? can you tell me what will be the best to do. now i have time for fast hotfixes i'm just making some tests also the players to let you know are even worse then ai because the recharges are 40 seconds or 1 min and the ai has 2 or 4 min now, also it's easy to destroy the planes if you have anti-aircraft gun better with HE shells. second for some reason the AI researching his HQ very fast and makes them to use big artilaries and planes on early fights maybe i will a add a timer to make the AI researching his HQ Slow
kingbode 1 okt @ 21:48 
i believe that u have done a lot of improvements to game balance, but sadly when i tried to play PVE with this mod a couple of days ago, the AI enemy was still, not strong, but stinky. the airstrikes it called was still frequent, though a bit less frequent than previous, but the most disgusting ♥♥♥♥ was that it just need to sacrifice a medic or a jeep, but could then launch the airstrike, and then AI just repeated this process over and over again. what's worse, AI could frequently use the super-artillery similar to Gustav Gun, when that dropped on my defence line, almost everything was gone. please research and fix this, thanks.