Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta




















I would keep using this mod if it had the ability to modify favorite foods. I don't like the idea of one of my pawns having Yorkshire Terrier meat as a favorite food.
Could not resolve reference to object with loadID Thing_Human292 of type Verse.Pawn. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VanillaCookingExpandedVariety.GameComponent_FoodVariety curPathRelToParent=/pawns_and_diet/keys
and in the save:
first save (fine one)
<li Class="VanillaCookingExpandedVariety.GameComponent_FoodVariety">
<pawns_and_diet>
<keys>
<li>Thing_Human786</li>
<li>Thing_Human790</li>
<li>Thing_Human794</li>
</keys>
second save:
<li Class="VanillaCookingExpandedVariety.GameComponent_FoodVariety">
<pawns_and_diet>
<keys>
<li>Thing_Human786</li>
<li>Thing_Human790</li>
<li>Thing_Human794</li>
<li>Thing_Human1074</li>
<li>Thing_Human1078</li>
<li>Thing_Human1081</li>
</keys>
1. start a new colony (crashland)
2. wait until the 2 peeps pop and save.
3. reload the save
3. go back to main menu
4. start another colony
5. save (which will now poison the save)
6. relaod with bugs