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报告翻译问题
I agree with ArmoredStone that a few more levels of mood buff/debuffs would make it even more awesome!
I’ve planned a Deltarune-inspired playthrough, and I wanted the Kris character to have Moss (from More Plant Products by Romyashi) as a favorite ingredient.
If I could speak of my wish, I'd be happy if the favorite foods were overwritten every time I read a cookbook, in order of oldest to newest.
Nevertheless, the bug happens if both Food Variety and Alpha Crafts are enabled (all on 1.6), resulting in errors in the debug log.
HugsLib: https://gist.github.com/HugsLibRecordKeeper/3bdca276a2c3498fad7e216e22a27510
If the mod gets added on Google Forms and you want/need it to be re-reported there, shoot me a message.
Thanks for all your hard work
For example, if you had 500 corn, 500 venison, 500 berries, and 500 potatoes odds are the food variety will be low since chefs will use the same ingredients (or same combinations) over and over again while they're cooking. If you had 200 rice, 200 corn, 200 potatoes, 200 berries, 200 venison, 200 pork, etc. then you would essentially be forcing your chefs to diversify their ingredients. Alternatively focus on improving your chef's cooking level as soon as possible so you can make lavish meals.
tl;dr rush lavish meals or carry less of more ingredients
I have a refrigerator with 20 types of ingredients in it right next to the stove, and the bill is for fine meals, one at a time with a radius of 4, but they will make 100 meals in a row with just corn and horse meat and ignore all the rest of the ingredients.
Is there a way to automate them using all the ingredients to make the meals without setting up 50 bills, and then cycling through them manually?
I tried the other mod a few minutes ago, and you are right. It does exactly what I was looking for. I am not knocking your mod, I just assumed it had built in features to deal with creating the variety the pawns are looking for.
I do miss the cookbook feature from your mod that allows pawns to gain a favorite food. Do you think you will add any of the variety meal creating features into your mod in the future?
I feel like if the cook has enough ingredients available to make a wide variety of meals, the mod should encourage them to use it without making the player set up 50 bills, and then cycle through them constantly for the entire playthrough. I was hoping that providing them with a variety of ingredients would be enough.
Even a randomizer would work. Instead of using vanilla rules for determining which ingredient to use in a meal, roll the dice and pick something randomly off the shelf instead.
How are other players dealing with this issue, or do they just have bad moods constantly, and not know why? I have a hard time believing that most players who use this mod have 5 stoves with 10 bills each, but I could be wrong.
Yes?
I planted 25 different types of crops, and added lots of new animals to my game, so I currently have 1,000 each of 30 types of veg, and 25 types of meats.
But they just grab whatever is the closest to the stove to cook meals with, so all my meals have very little variety. Am I supposed to make 10 bills per stove, all with separate ingredients, and then have 5 stoves?
They will still just do the bills from top to bottom, so they will never start on the next bill until they run out of ingredients for the previous one, unless I limit the quantity of meals. Am I supposed to tell them to make 5 meals from one ingredient, then 5 meals from the next, and create 50 bills of 5 meals each, and then wait until they are all completed before going back and adding 5 more to each one?
Is there a way to set up bills to force them to make meals with more variety, but without the endless micromanagement?
@Stryyyder: Then you are making too many of them. It really isn't that deep
(Sorry for the text, I am not a native speaker)