XCOM 2
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Ted Jam+ Collection Meta Mod
   
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16.763 MB
15 авг. 2024 г. в 20:55
30 ноя в 20:48
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Ted Jam+ Collection Meta Mod

В 1 коллекции, созданной Tedster
Ted Jam+ - The successor to Mod Jam
Предметов: 201
Описание
Important: The listed prerequsites are not comprehensive. The linked collection has been updated over the years and many pieces are intertwined, so this mod is designed to be used only as part of the linked Ted Jam+ collection.

September 13, 2024 update: Ted Jam no longer includes Psi Overhaul V3 and related mods, and now ships its own Psi Operative. You'll need a new campaign to use it, but I'm leaving the config for Psi Overhaul V3 for now so existing campaigns are unaffected.

As of September 7, Ted Jam no longer includes Requiem Legion by default. You'll want to sub to the new Ted Jam Requiem Legion Plugin mod for the requiem integration stuff.

This is a reupload/combination (with permission) of the original Mod Jam for Long War of the Chosen and also includes Illogical's Mod Jam+ Refinements and Mod Jam Refinements For Requiem Legion. This mod combines all of the above and fixes additional bugs and allows for further development by yours truly.

This mod is part of a new Ted Jam+ collection, and will be the spiritual successor to the official Mod Jam+ Collection (with Requiem included). The requirements added on the workshop listing ARE NOT ACCURATE

I've mirrored the requirements of the main Mod Jam mod, but that is not an exhaustive list, and I highly recommend using the full collection, just like the original Mod Jam mod. This mod expects everything that mod wanted and more given the continued changes. Use the above linked collection

Credits to Kiruka and AKA Illogical for their work on the original mods and collection, without which I wouldn't be this involved in the XCOM 2 modding community, along with the many others they both credited with helping on the original mods, as I'm here standing on the shoulders of giants.
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23 ноя. 2024 г. в 20:37
Ted Jam+ official patch note link.
Kim bosong
Комментариев: 112
Tedster  [создатель] 4 дек в 22:25 
@faetal - check the linked collection this is intended to be used with.

@UMattone - this is intentional, you can only get them from drops.
UMattone 28 ноя в 8:44 
hello, with the ted jam mod list bayonets are not available for building even if after autopsy you can read you have unlocked the items. Any suggestion how to resolve? thanks
faetal 18 ноя в 14:04 
It is for every item, so doesn't seem to be related to one type. Maybe I'm missing a lot of mods.
guapisimobln 18 ноя в 3:28 
Maybe it's because of a missing mod. For example if you don't use frost legion, then u won't get any experimental for frost ( besides with lootbox ). Same when not using bio-division.
Because u don't get them corps u can't build them.
faetal 16 ноя в 22:55 
As part of this mod, I am using the combined Workshop & Labs. In the projects tab, I am not able to research anything - everything is red and in the requirements list, there is a red item just showing as "1". I am seeing green for supplies, alloys, elerium - wondering if it is related to meld somehow? Meld is in the game as a reward and I see it in my inventory, so not sure what is up.

Any ideas? I am using AML - no conflicts reported.
Tender Tendrils 26 окт в 19:51 
(Making them restricted to only showing up outside their sitreps on certain biome/map types is another thing I would love, but I have no idea how to achieve that).
Tender Tendrils 26 окт в 19:50 
If I wanted to make it so that say, Bio Division troopers only show up in pods lead by Bio Division units, would that be a case of going through the configs and turning the + into a - wherever;

+SupportedFollowers=AdvBioTrooperM1
+SupportedFollowers=AdvBioTrooperM2
+SupportedFollowers=AdvBioTrooperM3

shows up (except where it is under a bio unit)?

I kind of want to make it so that Bio Division/Frost Legion/Sorcerer + Cursed Trooper only show up as whole pods just belonging to those factions, rather than being mixed into any pod.
fastello 24 окт в 22:25 
So I know the answer is most likely going to be no, but any chance you could update the biotic mod?
ElTustador 23 окт в 6:19 
@aceboy_21 Don't worry it won't ; you can ignore Modjam as a requirement if you're using Tedjam. Also works for other mods, not only Meld.
aceboy_21 22 окт в 21:56 
question - in order to download Meld... i need modjam? Wont it conflict with tedjam?