XCOM 2
78 arvostelua
Ted Jam+ Collection Meta Mod
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tiedostokoko
Julkaistu
Päivitetty
16.740 MB
15.8.2024 klo 20.55
6.10. klo 1.48
92 muutosilmoitusta ( näytä )
Tarvitset lisäosan käyttääksesi tätä esinettä.

Tilaa ladataksesi
Ted Jam+ Collection Meta Mod

1 kokoelmassa, tekijä Tedster
Ted Jam+ - The successor to Mod Jam
201 luomusta
Kuvaus
September 13, 2024 update: Ted Jam no longer includes Psi Overhaul V3 and related mods, and now ships its own Psi Operative. You'll need a new campaign to use it, but I'm leaving the config for Psi Overhaul V3 for now so existing campaigns are unaffected.

As of September 7, Ted Jam no longer includes Requiem Legion by default. You'll want to sub to the new Ted Jam Requiem Legion Plugin mod for the requiem integration stuff.

This is a reupload/combination (with permission) of the original Mod Jam for Long War of the Chosen and also includes Illogical's Mod Jam+ Refinements and Mod Jam Refinements For Requiem Legion. This mod combines all of the above and fixes additional bugs and allows for further development by yours truly.

This mod is part of a new Ted Jam+ collection, and will be the spiritual successor to the official Mod Jam+ Collection (with Requiem included). The requirements added on the workshop listing ARE NOT ACCURATE

I've mirrored the requirements of the main Mod Jam mod, but that is not an exhaustive list, and I highly recommend using the full collection, just like the original Mod Jam mod. This mod expects everything that mod wanted and more given the continued changes. Use the above linked collection

Credits to Kiruka and AKA Illogical for their work on the original mods and collection, without which I wouldn't be this involved in the XCOM 2 modding community, along with the many others they both credited with helping on the original mods, as I'm here standing on the shoulders of giants.
Suositut keskustelut Näytä kaikki (1)
0
23.11.2024 klo 20.37
Ted Jam+ official patch note link.
Kim bosong
100 kommenttia
ShunBrokuSatsu 9.10. klo 20.06 
disregard my last comment. I uninstalled and reinstalled the mod and fixed the issue.
ShunBrokuSatsu 7.10. klo 21.56 
looks like the sword tech changes don't seem to be working right. Still need corpses for laser sword and for mag swords (plasma edge and arc blade). Unless I misread the update that should not be the case no?
micpo 20.9. klo 9.45 
Hi

I have a problem. Cant evacutate from ission - am in the evac zone but there is no evacuate icon.... help
Dr3XyL 13.9. klo 2.59 
Hi Tedster, Im very interested in playing your mod. I have LWOTC installed, it works fine. To play your mod do i just DL your mod + all required mods..? Im lost on where to go from there. Do i DL the whole Ted Jam collection modlist? Any help would be appreciated. It looks like Long War +++ :D
AWOL 10.9. klo 11.23 
Mag and Beam Scimitars from the Celatid Alien mod are coded to be 'conventional' weapon tech and tier 0. This causes them to not benefit from the Keen Edge perk's mag and beam weapon tech damage and armor pen bonuses. They only get +1 damage and +2 armor pen from the conventional tech bonus.
Sunspear 7.9. klo 10.18 
@CommandoWaos if you have tedjam you don't need modjam, amd while it might work after removing one of them I strongly advise you to restart
CommandoWaos 7.9. klo 0.10 
Question, I have both ModJam and TedJam installed because my English is pretty bad and I didn't know they were the same but that one complemented things from the previous one and balanced them (speaking of TedJam), now, that I took my 5 minutes to read, is it necessary to have ModJam installed? active? Can I deactivate it without complications in mid-campaing or is it necessary to restart the campaign because right now neither has failed or sent an error for having both active
haastylecat13 21.8. klo 13.54 
I wanna start off by saying this is amazing, and so much fun. I had played through a long war of the chosen campaign with some added mods before but this is a great set up here with all the integrations and balances all together. I did a few mods of my own but mostly cosmetic or otherwise I know and love.
I did however have one question. I'll probably put it to discord but thought I'd ask here too incase someone has the answer or a solution.
While using playable aliens with the reverse engineering mod the trooper armors your troops get the "deception" perk IE slightly smaller detection radius. Wouldn't it make sense that the troops from playable aliens would also get that perk passively? I've been digging into the ini files but have yet to string it all together to do this. Im not sure if i can add it as a perk to squadie, or if i should add it to each armor at each tier.
Argyre 20.8. klo 10.37 
Thank you for your awesome mods.
One of the main mechanics of LWOTC is to use different fighters throughout the playthrough. Please tell me if it is possible to add an option, for example in the "second wave" setting, that prohibits using the same characters in the two final missions.

Thank you very much again.
UMebius ™ 17.8. klo 11.13 
@Tedster I see, much appreciated!