Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I have a problem. Cant evacutate from ission - am in the evac zone but there is no evacuate icon.... help
I did however have one question. I'll probably put it to discord but thought I'd ask here too incase someone has the answer or a solution.
While using playable aliens with the reverse engineering mod the trooper armors your troops get the "deception" perk IE slightly smaller detection radius. Wouldn't it make sense that the troops from playable aliens would also get that perk passively? I've been digging into the ini files but have yet to string it all together to do this. Im not sure if i can add it as a perk to squadie, or if i should add it to each armor at each tier.
One of the main mechanics of LWOTC is to use different fighters throughout the playthrough. Please tell me if it is possible to add an option, for example in the "second wave" setting, that prohibits using the same characters in the two final missions.
Thank you very much again.