Total War: WARHAMMER III
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Abilities and Spells for Garrison Heroes - 6.3 Update
   
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22 июн. 2024 г. в 3:58
3 сен в 8:50
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Abilities and Spells for Garrison Heroes - 6.3 Update

В 2 коллекциях, созданных BlackJackGear
Mod List Multiplayer
Предметов: 65
Fully Custom Garrison - Recommended Mods
Предметов: 10
Описание
Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]

Overview
Adds spells and abilities to garrison heroes.
Higher tier settlements add more spells and eventually allow overcasting.


Features
Spells and Abilities
Settlements add spells and abilities to their heroes in stages dependent on tier.

Tier 1 - Regular abilities, dwarf runes and spells of common rarity. (usually the first 2 spells in the lore)
Tier 2 - All previous and spells of uncommen rarity. (usually the middle 2 spells in the lore)
Tier 3 - All previous and spells of rare rarity. (Usually the last 2 spells in the lore)
Tier 4 - All previous and spells of unique rarity (unique characters), also allows overcasting.
Tier 5 - No additional benefits beyond tier 4.

Mod Support
Only supports vanilla heroes, will not cause issues with modded ones but simply does nothing for them.

Multiplayer Support
Fully multiplayer compatible.


Known Issues
If a hero is added to the garrison during the players turn, their abilities will only show up the next turn.
No plans to address this, if it annoys you leave a comment.


My Mods:


Thanks
Many thanks to the people over at Da Modding Den for all the tools and help they provide!
Without them none of this would have been possible!

Report Bugs HERE [bjgmodding.atlassian.net]
Request Compatibility HERE [bjgmodding.atlassian.net]
Комментариев: 42
n.pedrazalis 5 сен в 7:51 
THANKSS
BlackJackGear  [создатель] 18 авг в 7:22 
"bjg_fcg_garrison_main" is from the custom garrison mod.
It should have nothing to do with this one, I will look into it tho.
Can you post this in the bugs discussion of the garrison mod as well, for completeness?
timotheose 18 авг в 6:53 
I am getting a "bjg_fcg_garrison_main.lua" .. "line 1274" error in context viewer but can't seem to bring up more info than that. I've installed the compat mods that I can see as being relevant but woud like to use this mod as it seems awesome.

'local settlement_list = find_uicomponent(ui_comp, "settlement_list")
for s = 1, settlement_list:ChildCount() - 1 do
"

I've enabled logs for both the main game and the mod itself but don't see anythng in ether place that might help narrow down the issue.

help?
SpiralRazor 8 авг в 7:33 
Got, it thanks!
BlackJackGear  [создатель] 8 авг в 2:03 
@SpiralRazor sadly not, only vanilla
SpiralRazor 7 авг в 16:05 
Will this work with custom lores and units?
BlackJackGear  [создатель] 22 июл в 13:28 
@DarkSoucissoupe no idea sadly, I am playing a campaign with it right now and its working without issues
DarkSoucissoupe 22 июл в 13:11 
my current multiplayer campaign is bugged since the updates, we have infinite re-synchro or it said that the host leave for no reason. Is there a solution? thanks
BlackJackGear  [создатель] 21 июл в 13:37 
Updated for 6.2
BlackJackGear  [создатель] 21 июн в 6:40 
Are the any ability changes in 6.2?
Might still bump the version number anyways...