RimWorld
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Advanced Mechanoids
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Mod, 1.5, 1.6
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1.847 MB
20 jun 2024 om 12:55
29 sep om 1:45
19 wijzigingsnotities (weergeven)
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Advanced Mechanoids

Omschrijving
Adds advanced versions of vanilla mechanoids that have increased stats and 2 new sublinks. The advanced versions work roughly 2.5x better than their normal variants but are more expensive in cost and bandwidth.























The mod is safe to add to an existing save file.

Many mods affecting regular mechs will also work with advanced mechs. Let me know if you encounter any incompatible mech mods. The following mods have compatibility patches to make them work with Advanced Mechanoids:
- Allow Tool
- Guarding Pawns
- Lifters Capture Them
- Paramedic Can Repair
- Paramedics Slaughter
- Quarry

Please note that these patches only apply to newly constructed advanced mechs, not those already built in an existing save file.
108 opmerkingen
Touchmi 20 uur geleden 
ahh okay, interesting. Some parts of it are, like the advance militor has a mini long rifle and is already set up with 5.56 ammo options. It's like its 50/50 compatible already. Anyways, would love if you end up making it compatible, but thank you for the responding.
Sobb  [auteur] 20 uur geleden 
@Touchmi It's not compatible with CE
Touchmi 7 okt om 6:40 
Love the idea, and I'm supper excited to get into the mod, but I'm noticing that the advance militor with CE doesn't have any armor, is that supposed to be?
Sobb  [auteur] 5 okt om 0:57 
@Wid4er Sure, go ahead
Wid4er 4 okt om 10:03 
Hello! I love advanced mechanoids. I like to play on a fairly difficult level, so I've created a small personal mod/patch that increases gestation costs and changes some stats. I just want to ask if I can share it with the community. If you plan to add the ability to modify these parameters from the mod settings in the game, my patch will obviously become useless, but I'll appreciate it anyway!
Zahawk84 29 sep om 2:54 
One of the mods I was using added a +50% precept, didn't know that wasn't base game.
Also forgot to mention they were under the effect of a Mech Booster.
Just tested with no other mods, turns out a different mod was buffing the base game constructor to the point it was better than the Adv variant.
Sorry for wasting your time. At least we spotted the construction speed...
Sobb  [auteur] 29 sep om 1:43 
@Zahawk84 I'm not sure where you're getting those numbers or what mods you're using, could you clarify? The mechanoid labor precept grants +20% mech work speed and stat changes are as follows:
Regular Constructoid:
Global work speed 50% -> 70%, Construction speed 25% -> 35%, Work skill remains at 10
Advanced Constructoid:
Global work speed 100% -> 120%, Construction speed 62.5% -> 75%, Work skill remains at 15

Also the advanced variant does have a construction speed modifier but it wasn't visible, I've patched it now so that it shows up in the info panel
Zahawk84 28 sep om 17:19 
Issue may or may not carry over to the other mechs, I haven't checked yet.
Zahawk84 28 sep om 17:18 
Bug?Report: The Advanced Constructoid doesn't have a construction speed modifier, so in cases where ideology is installed with the Mechanoid Labor Precept(+50% Mech Work Speed Offset), regular Constructoids with GlobalWorkSpeed 135% ConstructionSpeed 135% WorkSkill 14 are faster than the Advanced ones with GlobalWorkSpeed 150% (No ConstructionSpeed Modifier) WorkSkill 15.
toetruckthetrain 13 sep om 22:45 
does this increase work skill