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Since it's not an error and more like a missing feature do I have to try and get a log?
This only happens when there are pipes under the guard spot marker.
I think they don't perform job normally but they should be able thanks to that mod specifically.
Also... they're animals, right? I guess I'll change the code so it picks up animals as well
Just wondering if you can considered a compatibility patch for skeleton (refering to VPE skeleton by necrooath ), making them guard.
I think it would work very well with this mod that change how skeleton work on VPE making them permanent but adding also a maintaining cost as balancing (like golem).
The mod is this.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3601245931&searchtext=