RimWorld

RimWorld

1,396 vurderinger
Vanilla Aspirations Expanded
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Mod, 1.5, 1.6
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637.162 KB
15. juni 2024 kl. 9:30
30. juli kl. 0:22
18 ændringsbemærkninger ( vis )

Abonner for at downloade
Vanilla Aspirations Expanded

I 1 samling af Oskar Potocki
Vanilla Expanded
111 genstande
Beskrivelse
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining

Q: Dead reset the aspirations of my pawns, making the "Get resurrected" aspiration impossible!
A: The bug is apparently caused by Character Editor



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

540 kommentarer
ItchyDino 25. nov. kl. 7:50 
Will a pawn that has completed all their aspirations but have less than four not get the bonus growth moment?
Not Sure 18. nov. kl. 3:54 
@ the Vanilla Expanded team:

I hope you'll consider eventually working in a non-devmode way to swap out aspirations
ForceTrooper 3. nov. kl. 16:04 
I use Vanilla Skills Expanded together with this mod. Many of my Pawns have the "Read an amazing book" aspiration. Unforuntately, the aspiration doesn't get fulfilled when I instruct them to read a book corresponding to a skill that features a flame. Is it bc. it is only one flame? Does Skills Expanded change something I missed? Or can these pawns just never fulfill that aspiration?

For the tomes, the aspiration gets fulfilled as soon as they sit down and start reading.
Sarg Bjornson  [ophavsmand] 1. nov. kl. 23:59 
No, that doesn't happen. You have another mod affecting it
Varcklen 1. nov. kl. 23:45 
Bug: A colonist who was killed and resurrected receives new random aspirations instead of keeping the old ones. For more information: this colonist was born in the colony, grew up, and became an adult there.
xMizuki 31. okt. kl. 3:40 
nvm edited the save file and changed the -1 to a positive number and it worked
xMizuki 31. okt. kl. 2:47 
is there a way to force an aspiration to be completed manually?
I had a HAR character (cinder xenotype) and when she became a sanguouphage, it didnt complete the aspiration [wants to become a sanguouphage).
I used character editor to force her to have the sanguouphage xenotype, but it still didnt complete.

if not, not a huge deal, but would prefer to have it the official way where the icon is lit up and shows its complete, instead of tweaking her mental break threshold and having it marked as incomplete
Sweaters 22. okt. kl. 6:05 
@Hugalafutro - Might be that the game generated a hidden spouse that wasnt in the world. Perhaps the spouse got generated for some underlying quest/event and that made the aspiration pop.


I would LOVE to have some integration with character editor. i get that i can change the aspirations once im loaded in with dev mode, but it would be great if i could give him feasible ones at creation. Excellent mod regardless <3
Hugalafutro 21. okt. kl. 15:02 
My Forsaken dude just finished Get Married aspiration...while sleeping and not even in relationship. Do dreams count for aspirations? :D
Sarg Bjornson  [ophavsmand] 16. okt. kl. 23:29 
If it is caused by a non-VE mod, I honestly can't do much about it...