边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Aspirations Expanded
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Mod, 1.5, 1.6
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更新日期
637.162 KB
2024 年 6 月 15 日 上午 9:30
7 月 30 日 上午 12:22
18 项改动说明 ( 查看 )

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Vanilla Aspirations Expanded

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
110 件物品
描述
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining

Q: Dead reset the aspirations of my pawns, making the "Get resurrected" aspiration impossible!
A: The bug is apparently caused by Character Editor



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

523 条留言
Mind The Spectrum 9 月 28 日 上午 4:17 
Cheers, appreciate it. It's almost 1000 mods so i'll just tolerate it for now, Its the only error I have.
Sarg Bjornson  [作者] 9 月 28 日 上午 12:26 
No, no one can know. The way mods work, it can be any mod. Only way you have to know which one is deactivating them in halves until you pinpoint the problem
Mind The Spectrum 9 月 28 日 上午 12:24 
Could you give me a rough idea of the kind of mods this would/could conflict with? Because I alway's thought it was unique and wouldn't/shouldn't conflict with anything.
Sarg Bjornson  [作者] 9 月 27 日 下午 10:54 
No idea, that error is very generic, just tells me "something went wrong", but not why. 100% it's a mod conflict
Mind The Spectrum 9 月 27 日 下午 4:28 
[VAspirE] Exception while checking completion of : System.NullReferenceException: Object reference not set to an instance of an object
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.Need_Fulfillment.CheckCompletion()
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.SatisfactionPatches.CheckGeneral(Verse.Pawn ___pawn)
RimWorld.MemoryThoughtHandler.TryGainMemory(RimWorld.ThoughtDef def, Verse.Pawn otherPawn, RimWorld.Precept sourcePrecept)
[Vanilla Expanded Framework, VEF.dll] VEF.AnimalBehaviours.HediffComp_ThoughtEffecter.CompPostTickInterval(System.Single& severityAdjustment, System.Int32 delta)
[Core, Assembly-CSharp.dll] Verse.HediffWithComps.PostTickInterval(System.Int32 delta)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Pawn_HealthTracker.HealthTickInterval_Patch1(Verse.Pawn_HealthTracker, System.Int32)
Mind The Spectrum 9 月 27 日 下午 4:26 
Sarg, keep getting an error pop up from this and i can't work out what's causing it. Also is there any way to edit, or reroll these on a pawn?
mëghr 9 月 18 日 下午 2:41 
thanks for adding vore
Car lodge 9 月 6 日 下午 12:33 
they were able to scucessfully complete an aspiration.
Sarg Bjornson  [作者] 9 月 6 日 上午 10:11 
Yes, intended
Car lodge 9 月 6 日 上午 9:20 
Are awakened androids supposed to have no aspiration bar? (VRE androids integration) It feels like they should have one.