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报告翻译问题






[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.Need_Fulfillment.CheckCompletion()
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.SatisfactionPatches.CheckGeneral(Verse.Pawn ___pawn)
RimWorld.MemoryThoughtHandler.TryGainMemory(RimWorld.ThoughtDef def, Verse.Pawn otherPawn, RimWorld.Precept sourcePrecept)
[Vanilla Expanded Framework, VEF.dll] VEF.AnimalBehaviours.HediffComp_ThoughtEffecter.CompPostTickInterval(System.Single& severityAdjustment, System.Int32 delta)
[Core, Assembly-CSharp.dll] Verse.HediffWithComps.PostTickInterval(System.Int32 delta)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Pawn_HealthTracker.HealthTickInterval_Patch1(Verse.Pawn_HealthTracker, System.Int32)
World Traveler - Satisfied upon visiting 5 different biomes
[Odyssey] Enter low orbit - Satisfied upon arriving in low orbit
[Odyssey] Land a big catch - Reel up an item instead of a fish while fishing
[Odyssey] Wield a unique weapon
The Very Best - Satisfied upon reaching level 20 in a skill
I want to meet a [animal] - Satisfied when in the vicinity of desired animal
I want to visit a [biome] - Satisfied upon arriving in desired biome
[Biotech] Gene Editor - Satisfied when their xenotype is changed.
Would it be possible to add an option to set that to a fixed value?
I also frequently get pawns with only 4 aspirations
Also the mod issue causing aspirations to change once resurrected was due to Character Editor - in case anyone else runs into the same issue.
More variety? Sure. But for harder aspirations
When duplicated by the corrupted obelisk (Anomaly), the copy of the pawn that already completed their aspirations will get yet another growth moment, essentially making it possible to abuse this system by duplicating non-stop, getting double passion on everything and like 20 traits lol.
@Z3ro: Not caused by this mod, already tested several times
[VAspirE] Exception while checking completion of VAspirE_GetEntombed: System.NullReferenceException: Object reference not set to an instance of an object
https://gist.github.com/HugsLibRecordKeeper/ff8e9515318da4e119616e8709173fc0
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3305504186
it throws errors on pawn generation using both mods, I've posted them there.
here are my logs {链接已删除}https://gist.github.com/HugsLibRecordKeeper/b5a8913e93b9f1df8e7a152c07dfbc8f
[Anomaly Fleshbeasts or Sarg Fleshbeasts?] Patch operation
Also, one oddity: One of mine has an aspiration to consume a body part of a fleshbeast (or something similar), which I presume is from Anomaly - but I don't even have the DLC. I know how to disable that; are there any other Anom-specific ones I should turn off while I'm at it?
Does this mod have a requirement that's not listed? I'm just using the vanilla expanded mods and the framework required.
However for my latest playthrough I'm planning to do very specific ones, and I know you can change it through the dev mode, but is there actually a short guide on the commands that you use. I usually end up flailing around until I can find it.