边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Aspirations Expanded
523 条留言
Mind The Spectrum 9 月 28 日 上午 4:17 
Cheers, appreciate it. It's almost 1000 mods so i'll just tolerate it for now, Its the only error I have.
Sarg Bjornson  [作者] 9 月 28 日 上午 12:26 
No, no one can know. The way mods work, it can be any mod. Only way you have to know which one is deactivating them in halves until you pinpoint the problem
Mind The Spectrum 9 月 28 日 上午 12:24 
Could you give me a rough idea of the kind of mods this would/could conflict with? Because I alway's thought it was unique and wouldn't/shouldn't conflict with anything.
Sarg Bjornson  [作者] 9 月 27 日 下午 10:54 
No idea, that error is very generic, just tells me "something went wrong", but not why. 100% it's a mod conflict
Mind The Spectrum 9 月 27 日 下午 4:28 
[VAspirE] Exception while checking completion of : System.NullReferenceException: Object reference not set to an instance of an object
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.Need_Fulfillment.CheckCompletion()
[Vanilla Aspirations Expanded, VAspirE.dll] VAspirE.SatisfactionPatches.CheckGeneral(Verse.Pawn ___pawn)
RimWorld.MemoryThoughtHandler.TryGainMemory(RimWorld.ThoughtDef def, Verse.Pawn otherPawn, RimWorld.Precept sourcePrecept)
[Vanilla Expanded Framework, VEF.dll] VEF.AnimalBehaviours.HediffComp_ThoughtEffecter.CompPostTickInterval(System.Single& severityAdjustment, System.Int32 delta)
[Core, Assembly-CSharp.dll] Verse.HediffWithComps.PostTickInterval(System.Int32 delta)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Pawn_HealthTracker.HealthTickInterval_Patch1(Verse.Pawn_HealthTracker, System.Int32)
Mind The Spectrum 9 月 27 日 下午 4:26 
Sarg, keep getting an error pop up from this and i can't work out what's causing it. Also is there any way to edit, or reroll these on a pawn?
mëghr 9 月 18 日 下午 2:41 
thanks for adding vore
Car lodge 9 月 6 日 下午 12:33 
they were able to scucessfully complete an aspiration.
Sarg Bjornson  [作者] 9 月 6 日 上午 10:11 
Yes, intended
Car lodge 9 月 6 日 上午 9:20 
Are awakened androids supposed to have no aspiration bar? (VRE androids integration) It feels like they should have one.
Brawler 9 月 2 日 上午 11:48 
I hope you take suggestions as I love love LOVE this mod and I have a few:

World Traveler - Satisfied upon visiting 5 different biomes
[Odyssey] Enter low orbit - Satisfied upon arriving in low orbit
[Odyssey] Land a big catch - Reel up an item instead of a fish while fishing
[Odyssey] Wield a unique weapon
The Very Best - Satisfied upon reaching level 20 in a skill
I want to meet a [animal] - Satisfied when in the vicinity of desired animal
I want to visit a [biome] - Satisfied upon arriving in desired biome
[Biotech] Gene Editor - Satisfied when their xenotype is changed.
Varcour 8 月 30 日 上午 3:11 
I see. Thank you for the clarification.
Would it be possible to add an option to set that to a fixed value?
Sarg Bjornson  [作者] 8 月 30 日 上午 2:04 
4 to 5, random
Varcour 8 月 30 日 上午 1:56 
Is that working as intended? Mod author stated that all pawns should have 5. Did that get changed?
I also frequently get pawns with only 4 aspirations
Shark 8 月 23 日 下午 3:01 
My understanding is that some have 4, while others have 5.

Also the mod issue causing aspirations to change once resurrected was due to Character Editor - in case anyone else runs into the same issue.
Jet 8 月 23 日 上午 11:26 
how come some pawns have only 4 aspirations despite being full grown adults? is there a gameplay reason for it?
Shark 8 月 22 日 下午 2:06 
Thank you, I'll look into it.
Sarg Bjornson  [作者] 8 月 22 日 下午 2:05 
Mod conflict. That doesn't happen with this mod on its own
Shark 8 月 22 日 下午 1:46 
Hey so weird thing - my pawn had an aspiration to be resurrected. Killed in a glorious battle with the mechs, we revived them, only for them to not only not have the aspiration to be revived any longer, but their entire list of aspirations, including ones I had already completed, changed. I did use the resurrect ability from VRE Sanguophages instead of a Res Serum if that has anything to do with it.
Chilli Dog Dave 8 月 16 日 下午 2:35 
some extras wouldn't hurt if there of the weird, DLC or ending kind like kill and eat a lover , get addicted to 3 different drug, end the mechanoid threat (odyssey), defeat the anomaly, attack an empire settlement, etc rare but hard ones
Snuggy 8 月 15 日 上午 12:59 
What the hell is a concert and how do i do it?
Ascythian 8 月 13 日 上午 7:29 
@Sarg Bjornson The difference between this mod and https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2697015438 is that in Dream and Desire unfulfilled wishes had debuffs applied to pawns over time. Your one has no real negatives applied to a pawns unfulfilled aspiration, you can safely ignore their aspirations if you so wish.
toetruckthetrain 8 月 12 日 下午 5:54 
i find the robussy lover one funny
Sarg Bjornson  [作者] 8 月 11 日 上午 12:29 
Smaller aspirations would make this mod SUPER unbalanced, though. Just extra growth moments left and right willy nilly.

More variety? Sure. But for harder aspirations
joe 8 月 10 日 下午 3:00 
I'm agreeing with Ascythian, and think there should be more variety in general. Three of my colonists want to be sanguiphages, two want to be revived, two more want to be mechinators. It's a good system when you have 5 or so colonists, but once you have a few more the all seem to have the same big dreams. Maybe not to the extent of sleeping being enough, but maybe more like "use a luxuriantly comfortable chair" or "kill someone with my bare hands". Lots of smaller, but still interesting things to sprinkle in among the big ones.
Ascythian 8 月 9 日 上午 9:06 
Wonder if you could add some less extreme aspirations? Like ate a luxury meal, ate a simple meal, had 7 hours sleep, played darts. Kind of what the Dream and Desires mod had.
Sarg Bjornson  [作者] 8 月 4 日 上午 8:17 
It's on you. This mod doesn't cause that
Probe1 8 月 4 日 上午 1:54 
I have the same issue as Z3R0. If a pawn dies and is resurrected they get new aspirations. Lame.
Cappuccino 8 月 1 日 上午 9:47 
Sorry if this has been reported before:

When duplicated by the corrupted obelisk (Anomaly), the copy of the pawn that already completed their aspirations will get yet another growth moment, essentially making it possible to abuse this system by duplicating non-stop, getting double passion on everything and like 20 traits lol.
Sarg Bjornson  [作者] 8 月 1 日 上午 1:09 
@тетеря, блин: No idea what that would entail. As for Paniel, adding compatibility would be on their end

@Z3ro: Not caused by this mod, already tested several times
Z3R0 7 月 31 日 下午 4:59 
one of my pawns aspires to experience resurrection but when they die and come back they have a completely different set of aspirations?
тетеря, блин 7 月 31 日 下午 12:39 
on loading a Paniel pawn from the mod I linked below:

[VAspirE] Exception while checking completion of VAspirE_GetEntombed: System.NullReferenceException: Object reference not set to an instance of an object

https://gist.github.com/HugsLibRecordKeeper/ff8e9515318da4e119616e8709173fc0
тетеря, блин 7 月 31 日 上午 9:59 
please, if possible, add compatiblity with RimDialogues, so these aspirations could be fed to LLM.
BigDorbo 7 月 31 日 上午 8:34 
Rimworld Mod Users when confronted with Pawns that have equally unreasonable expectations as themselves think it's gotta be a bug or something.
Sarg Bjornson  [作者] 7 月 31 日 上午 8:23 
Yep, fullfilling these is NOT needed. It's a little extra. Some people will have unreasonable aspirations
GrandPa 7 月 31 日 上午 5:33 
to many want to become vampire mushrooms or get joy wired and die if not just inhuman alone. and they are the very common ones. im just damn lucky if some want become parents... or something normal.
тетеря, блин 7 月 30 日 上午 3:24 
please, add a compatibility with this one:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3305504186

it throws errors on pawn generation using both mods, I've posted them there.
Sarg Bjornson  [作者] 7 月 26 日 下午 10:53 
@PKPenguin: Just tested, working fine
Vulkandrache 7 月 26 日 下午 7:30 
Are you using a message mod to supress the Legendary notification?
PKPenguin 7 月 26 日 下午 6:37 
The "craft a legendary item/furniture" aspiration is broken, never fulfills
Sarg Bjornson  [作者] 7 月 25 日 下午 12:39 
Not ours, no
Hades the King 7 月 25 日 下午 12:15 
hello i dont know if this is a va aspirations fix or a ferny mod fix but i get a red error on startup i think because of the VA aspiration getting confused on the names

here are my logs {链接已删除}

[Anomaly Fleshbeasts or Sarg Fleshbeasts?] Patch operation
Sarg Bjornson  [作者] 7 月 24 日 上午 1:39 
We don't have enough time right now to post changelogs for every small bugfix. You can see the commits in our GitHub
Clover Schicksal 7 月 24 日 上午 1:18 
Forgive me if its a dumb question, but where can i see the change logs for this? (+Other Vanilla Expanded stuff). The Change Notes section seems to be an automated message with no real details. :sleepyjill:
Sarg Bjornson  [作者] 7 月 23 日 下午 11:07 
Anomaly specific aspirations only load if the DLC is there
Eric_Kei 7 月 23 日 下午 4:36 
Is there a way to force each pawn to have five inspirations? I'd like them to have better chances of fulfilling four of them.

Also, one oddity: One of mine has an aspiration to consume a body part of a fleshbeast (or something similar), which I presume is from Anomaly - but I don't even have the DLC. I know how to disable that; are there any other Anom-specific ones I should turn off while I'm at it?
Sarg Bjornson  [作者] 7 月 23 日 上午 11:32 
Will be fixed as soon as Oskar can push today's update
Zaximus 7 月 23 日 上午 11:01 
Could not resolve cross-reference to Verse.GeneDef named PsychicAbility_Deaf (wanter=invalidGenes)

Does this mod have a requirement that's not listed? I'm just using the vanilla expanded mods and the framework required.
Kaschey 7 月 22 日 上午 4:34 
@Boatmurdered, Just open the list of commands in devmode and type "asp" in the search bar - you'll immediately be shown two obvious options for adding and removing aspirations.
Boatmurdered 7 月 21 日 上午 6:12 
I love this mod so much even though I never really chased the aspirations it's always nice when they happen.

However for my latest playthrough I'm planning to do very specific ones, and I know you can change it through the dev mode, but is there actually a short guide on the commands that you use. I usually end up flailing around until I can find it.