边缘世界 RimWorld

边缘世界 RimWorld

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Vanilla Aspirations Expanded
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Mod, 1.5, 1.6
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637.162 KB
2024 年 6 月 15 日 上午 9:30
7 月 30 日 上午 12:22
18 项改动说明 ( 查看 )

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Vanilla Aspirations Expanded

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
110 件物品
描述
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining

Q: Dead reset the aspirations of my pawns, making the "Get resurrected" aspiration impossible!
A: The bug is apparently caused by Character Editor



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

531 条留言
Sarg Bjornson  [作者] 10 月 16 日 下午 11:29 
If it is caused by a non-VE mod, I honestly can't do much about it...
NinjaBeest 10 月 16 日 下午 9:21 
(continued message) @Sarg Bjornson

Over many painful days of loading in and out (many saves as well) faction and race mods, oh so much painful testing with loading in and kicking different mods out of the scenario over and over again, faction and race mods such as Ancient Rim, Star Wars, UNSC, the Covenant, Doom Factions, Rimsenal, Rim Reborn, Rimhammer, etc., I found the mods that added races mainly to be the problem, but it is possible I suppose that even just faction mods that have vanilla races only could also be an issue, although that has not been the main pointer problem I have seen.

Hopefully this information will help to at least guide in the right direction to solve this issue, as this mod is excellent to keep, but a hurtful dealbreaker against beloved modded faction and/or race mods. Thank you so much for your work and your VE mods. :)
NinjaBeest 10 月 16 日 下午 9:21 
(continued message) @Sarg Bjornson

My hypothesis is right now that it is RACE mods (could also be faction mods, but many of them inter-work together) that add a whole new race making some type of hard conflict with things like ideos in some cases as was more of a problem in the past, but for this mod which is a whole separate issue now concerning aspirations... types of aspirations which the game is trying to put aspirations on a pawn of a modded race (or perhaps generally a modded faction member, if that is also going on, ) for example, but it will not work and eventually just crashes, as @hottt3 has said on this thread before here the idea as this was more of a problem with ideos in the past, same concept for aspirations here.
https://psteamcommunity.yuanyoumao.com/app/294100/discussions/0/3598968030040277675/
NinjaBeest 10 月 16 日 下午 9:21 
@Sarg Bjornson
Having the same problems as @Mind The Spectrum
For the last week I have tested many added faction and race mods and had only one major red error that continually freezes my game after about 3 to 5 minutes and major lag spikes up until that point, then after forcing me to force crash the game. This same red error generates every half of a second just about. Only after I have added faction, but more importantly and mainly, "adds a new RACE" mods, is when this error occurs, it does not occur otherwise.

The general beginning of the red error message is this:
[VAspirE] Exception while checking completion of VAspirE_BecomeAnAndroidLover: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2A85E941] Duplicate stacktrace, see ref for original
corpsegirlforever 10 月 15 日 上午 8:52 
I've really been loving this mod, you did some good work! If its ever possible, it could use some sort of integration with medieval playthroughs though. When running it alongside mods that keep the world completely medieval, pawns will still get aspirations to defeat mechanoids, get bionics, etc. Even just a toggle for aspirations to stick to a particular tech level or below would go a long way with immersion. Either way though, I'm loving all the good work! You've made some stellar mods
Корена 10 月 9 日 上午 3:12 
I like to create my pawns from scratch in a new game, so is there a way or a mod to change their aspirations?
sethkwright 10 月 5 日 下午 2:59 
errrr... why do my ghouls have aspirations?
Hugalafutro 10 月 5 日 下午 1:05 
I'm getting popups for my androids from VRE androids that they fullfilled their aspiration, but they don't have fulfillment bar and icons like humanoid colonists, how can I know what do they want?
Mind The Spectrum 9 月 28 日 上午 4:17 
Cheers, appreciate it. It's almost 1000 mods so i'll just tolerate it for now, Its the only error I have.
Sarg Bjornson  [作者] 9 月 28 日 上午 12:26 
No, no one can know. The way mods work, it can be any mod. Only way you have to know which one is deactivating them in halves until you pinpoint the problem