Company of Heroes 2

Company of Heroes 2

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Eichenlaub
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Item Type: tuning
文件大小
发表于
更新日期
29.954 MB
2024 年 6 月 6 日 上午 10:00
11 月 27 日 上午 5:49
48 项改动说明 ( 查看 )

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Eichenlaub

在 Dar_No2 的 1 个合集中
Eichenlaub - Inferno Europa
29 件物品
描述




KEY FEATURES
  • COMMANDER OVERHAUL
    Eichenlaub leverages an all-in-one Commander UI framework made by Janne252 to bring over 90 new & improved commanders across the 5 factions with 6 unique abilities each.

  • FESTUNG & BRIDGEHEAD PvE WAVE MODE
    As a new way to play the game, Festung and Bridgehead bring a challenging wave-mode defense to any map, solo or coop.

  • AUTHENTICITY
    Historical skins on all vehicles, authentic unit formations and 1944 / 1945 win conditions bring an immersive late-war experience to the game.

  • DEEP FACTION DESIGN
    Versatile upgrades, sub-factions and technology options allow for various play styles within each CoH 2 army for endless replayablity.

  • INNOVATIVE ASSETS
    Pushing the mod tools to their limit, Eichenlaub brings never seen before vehicles and structures to the game.









REQUIREMENTS

  • The Eichenlaub Mod relies on its complimentary Win Conditions and Skin Packs to work.

  • Due to texture and code interdependence, none of the parts will function on their own.

  • Further, all skin packs published by Steam user Starbuck / Starbuck2 and the Soviet Armored Divisions Skinpack by georider are hard requirements.

  • Please make sure that you have subscribed to all required items. You may visit the Eichenlaub Steam Collection for easy subscription.

  • A Decal Remover is highly recommended.



CREDITS
This project would not be possible without the amazing creators below:

Starbuck - For teaching me proper texture creation and giving permission to reference his work
Janne252 - For being the ultimate source on SCAR coding and granting me permission to use his Commander Preview Test mod source and parts of the excellent Ceasefire Mod win condition
SneakEye - For countless tips, tricks and guides from the Grand Master of the AE over the years
Georider - For giving permission to reference his excellent skins
Eliwood - For his groundwork on CoH2 modding with Guides and Tutorials
Kasarov - For UI portraits and symbols from the Victorious Day Art Assets[www.coh2.org]
Hash_Silencer Li - For several UI icons over at CoH2 org Discord
GachiGasm - For UI portraits shared on CoH2 forums[www.coh2.org]
Zycat - For his deep insights into CoH2 AI and help with the related code
Sayoka - For his groundbreaking work on pushing the possibilities of the mod tools
Cyro - For almost 8 years of beta testing



DISCLAIMER
Depictions of historical organizations in the context of this modification do not amount to endorsement of their political ideology. The redistribution and alteration of original contents of the Eichenlaub Tuning pack, Win Conditions and Skin Packs is not permitted unless stated otherwise by the author.



FAQ
Please refere to the FAQ before posting questions others may have asked already. Thank you!
热门讨论 查看全部(7)
137
11 月 26 日 下午 11:19
Bug Reports
Dar_No2
42
11 月 16 日 下午 11:33
Balance Suggestions
Dar
34
3 月 12 日 上午 12:35
QoL & General Suggestions
Dar_No2
159 条留言
Dar_No2  [作者] 11 月 29 日 下午 11:44 
Hi @DomesticAssassin98 unfortunately I don’t have time to create and maintain a database on the commanders or create guides. However, since the UI always displays all available commanders at once, and the game doesn’t start until all players took their pick, you can browse through them and read their descriptions.
DomesticAssassin98 11 月 29 日 下午 7:23 
Is there any sort of guide to read through on the different commanders/doctrines?
Dar  [作者] 11 月 27 日 上午 4:40 
Hi @Saref Gethovich, unfortunately that is not possible. To make PvE gameplay more intersting, The AI is randomly assigned one of 10-12 "commanders" per faction, meaning lists of units and abilities that match thematically (i.e. paratrooper brigade, armored divison) and balance-wise (an AI won't spam both heavy bombers and artillery at you).

These "commanders" are completely different, and usually more extensive, tnan those that human players can choose. It is theoretically possible to force a certain AI commander preset, but it would require a separate UI, and that is not a planned feature.
DomesticAssassin98 11 月 25 日 下午 8:37 
Improvements to AI such as them using call ins and defenses is top tier, the only thing COH3 has over COH2 is that the AI makes use of call ins and etc that the AI in COH2 doesn't, overall COH2 is still much better and this mod brings it up to snuff with the AI
Saref Gethovich 11 月 25 日 上午 7:46 
The mod is awesome, but is there a way to make bots pick a specific commander?
Dar_No2  [作者] 8 月 24 日 上午 4:52 
Hi @MDCCC unfortunately not, as that would require fundamental changes and extended testing. Please refer to the FAQ for details.
MDCCC 8 月 23 日 下午 3:51 
Could you make a second version of the mod but with "hard core" damage orientation? Something like BlitzKrieg mod from coh1
Dar  [作者] 8 月 9 日 上午 4:34 
Hi @garunga59, I am afraid that's just CoH for you. All vehicles are treated the same way, they have an armor value, and you need armor penetration weapons to deal damage to them. "Open Top" is not a variable that the game provides. It is technically possible to give flamethrowers limited armor penetration against light vehicles, but that would be experimental. Mainly for balance purposes, is currently not planned.
garunga59 8 月 8 日 下午 7:17 
whats with 222s not taking any damage from flamethrowers??? they're open top
Cobraroast 6 月 8 日 下午 5:45 
Junkers not having their run in combat isn't much of an issue imo. Just play a little more cautiously and pull them out earlier when things start to go wrong, or pull them with a mechanized unit.