Company of Heroes 2

Company of Heroes 2

Eichenlaub
159 条留言
Dar_No2  [作者] 11 月 29 日 下午 11:44 
Hi @DomesticAssassin98 unfortunately I don’t have time to create and maintain a database on the commanders or create guides. However, since the UI always displays all available commanders at once, and the game doesn’t start until all players took their pick, you can browse through them and read their descriptions.
DomesticAssassin98 11 月 29 日 下午 7:23 
Is there any sort of guide to read through on the different commanders/doctrines?
Dar  [作者] 11 月 27 日 上午 4:40 
Hi @Saref Gethovich, unfortunately that is not possible. To make PvE gameplay more intersting, The AI is randomly assigned one of 10-12 "commanders" per faction, meaning lists of units and abilities that match thematically (i.e. paratrooper brigade, armored divison) and balance-wise (an AI won't spam both heavy bombers and artillery at you).

These "commanders" are completely different, and usually more extensive, tnan those that human players can choose. It is theoretically possible to force a certain AI commander preset, but it would require a separate UI, and that is not a planned feature.
DomesticAssassin98 11 月 25 日 下午 8:37 
Improvements to AI such as them using call ins and defenses is top tier, the only thing COH3 has over COH2 is that the AI makes use of call ins and etc that the AI in COH2 doesn't, overall COH2 is still much better and this mod brings it up to snuff with the AI
Saref Gethovich 11 月 25 日 上午 7:46 
The mod is awesome, but is there a way to make bots pick a specific commander?
Dar_No2  [作者] 8 月 24 日 上午 4:52 
Hi @MDCCC unfortunately not, as that would require fundamental changes and extended testing. Please refer to the FAQ for details.
MDCCC 8 月 23 日 下午 3:51 
Could you make a second version of the mod but with "hard core" damage orientation? Something like BlitzKrieg mod from coh1
Dar  [作者] 8 月 9 日 上午 4:34 
Hi @garunga59, I am afraid that's just CoH for you. All vehicles are treated the same way, they have an armor value, and you need armor penetration weapons to deal damage to them. "Open Top" is not a variable that the game provides. It is technically possible to give flamethrowers limited armor penetration against light vehicles, but that would be experimental. Mainly for balance purposes, is currently not planned.
garunga59 8 月 8 日 下午 7:17 
whats with 222s not taking any damage from flamethrowers??? they're open top
Cobraroast 6 月 8 日 下午 5:45 
Junkers not having their run in combat isn't much of an issue imo. Just play a little more cautiously and pull them out earlier when things start to go wrong, or pull them with a mechanized unit.
Dar_No2  [作者] 6 月 4 日 上午 1:03 
@Hi bread, thank you for this very well illustrated comment, and please keep the oil at room temperature for now! Yes, OKW balance has been a delicate issue. The problem is, I think, that independent feedback is scarce, ans my main game tester is wayyy too good with OKW.

I will reconsider the Junker change. If you have further balance suggestions, please leave them in the discussions thread, I would be interested to hear them.
breadd 6 月 3 日 下午 11:40 
After consulting my dark mango psychologist & narrowly avoiding a suicide attempt by drowning myself in boiling peanut oil, I've come to the conclusion this is the best balancing mod that Company of Heroes has to offer. However if you keep nerf'ing the OKW doctrines this is going to change & I will ensure that I stand no chance against the vat of boiling peanut oil I will be submerged in.

Generic OKW infantry has me weeping, I would not wish this suffering upon my worst enemy, besides maybe someone named Travor Dorson. Please bring back the Junkers' sprinting in combat as well before I have an involuntary seizure, thanks. :steamhappy::steamhappy:
Dar_No2  [作者] 5 月 24 日 上午 12:16 
Hi Tulip, the soldier collecting has always been a delicate mechanic. Keep in mind it only collects wounded men that still crawl around after hit by explosions. Depending on the map and hospital position the pathing for the medic can be challenging and break the „drop off“. Either way, I will investigate it for the next patch.
fite 5 月 24 日 上午 12:04 
just me or or anyone else having bug collecting dying soldiers features not working?
i swear it used to work last year, collect five dead man to vet1 Ersatz
Wingflier 3 月 5 日 下午 1:26 
Wow guys this mod is amazing!!! This is exactly what I was looking for. Thank you so much and I hope you continue to put effort into this incredible project for the foreseeable future. I'm definitely going to play with my friends.
Dar_No2  [作者] 3 月 5 日 上午 1:52 
Hi @Roan, thanks for the kind review! With the WH bunker base I tried to capture the look of CoH1 - and of course the HQ should be the most imposing. Most of the vanilla structures have instead been moved over to OKW to underline their character as a more mobile faction.
Long live the Fel Empire!
Roan Fel 3 月 4 日 下午 4:39 
I salute the work done to make this mod enjoyable for a gamer as well as enjoyable in an historical point of view. The Commanders are varied and, for those I tried, very well thought. Adding new gameplay in the form of Festung is more than could be asked. The only point that I am not super fond of is the bunker city that german bases can become as opposed to the tents in the basic setting but I think I get why (because otherwise less important concrete buildings would look more imposing, is that it ?). Anyway, 10/10, will luckyoneshot an M4 with a panzerfaust again !
Король Чарльз III 2 月 5 日 上午 2:11 
Yes, thanks for the information about the VDV, that's not all. Well, a similar Panzerjager squad with a captured RPzB will be noticed. Of these, the only option that can be offered is to replace the Molotov strelki with RGD-33/RG-42 or F-1
Dar_No2  [作者] 2 月 4 日 下午 2:21 
Thank you so much for the kind words. Adding Panzershrecks to Strelki sounds a bit overkill, but I like the idea of captured RPzB for a smaller Soviet squad. I will consider it, thanks! FYI - Soviet Paratroopers have access to Lend-Lease Bazookas.
Король Чарльз III 2 月 4 日 上午 8:58 
The best mod for CoH 2. it would be nice to see the ability for captured RPzB 54/M1 bazooka for Soviet strelki, otherwise everything is very sad with the PTRS-41
Mr_Evil 1 月 19 日 上午 9:18 
OOOH Im gonna use that next then thanks!
Dar_No2  [作者] 1 月 18 日 上午 10:59 
Hi @Mr_Evil the FFI Battlegroups are actually a part of the standard British roster in ‘44 mode, locked behind the Hammer Specialization of the Tier 3 Building.
Mr_Evil 1 月 18 日 上午 9:33 
I'm really confused. I was playing a 44 conquest match against 2 British AIs, and one of them had FFI halftracks, a cool-looking FFI Panzer 4 and FFI infantry. And I wanted to play a match with that commander afterwards. But looking at the UKF commander list myself, I don't see any commander with FFI units at all. I know there's the bridgehead one. But how is it that the AI had them, but for me I don't see anything on the list with FFI in it? Although the bridgehead one doesn't have a panzer 4 or halftracks.
Dar_No2  [作者] 2024 年 12 月 27 日 上午 6:30 
Hi @Gumpy, thanks for your comment! The Molotov is a great tool vs. support weapons and to deny cover, so I think it has some merit. Frag grenades are very common among doctrinal Soviet units (Guards, Shocks, Partisans, etc), so I would prefer to keep them out of the hands of Strelki, but I’ll have a look at it again.
Gumpy 2024 年 12 月 26 日 下午 1:12 
@Dar_No2 First, thx for your work, what you do is really great ;-)

I have a question about soviet troops, do you think you can add RGD 42 or 33 in place of molotov for strelki infantry.

I find the Soviet base infantry to be truly inferior with the molotov instead of grenade.
Dar_No2  [作者] 2024 年 12 月 26 日 上午 4:58 
Hi @Leoneaven, thank you for the kind words and great suggestion! I am indeed aware of this, and have added the Beute MP41 to SS units, initially exclusively to set them apart. A doctrinal upgrade for Grenadiers ist a great idea though. I will consider it!
leonraven 2024 年 12 月 25 日 下午 6:20 
This is a really fun and high-quality mod. Can I make a suggestion? I think you know that the German infantry on the Eastern Front used the captured PPSh-41 a lot, calling it the MP717(r). I think it would be interesting to add this to Wehrmacht infantry division doctrine or another doctrine's grenadier.

(English is not my native language, so I used a translator.)
Dar_No2  [作者] 2024 年 12 月 17 日 上午 11:00 
@SerzH: I understand it’s a cool unit, but the Black Prince never went beyond the prototype stage and did not see combat in any conflict. Since I aim to deliver a somewhat authentic experience, it will not be added.
SerzH 2024 年 12 月 14 日 下午 2:31 
Will a UKF commander with the Black Prince be added?
For example, like in https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2483319686
Shaddy Milvus 2024 年 11 月 16 日 上午 10:26 
Super amazing mod, scary to see the AI play defensively and building mines, trenches along with other defences dynamically. The Ai correctly using tank destroyers range has made me cry a few times as indirect fire slaughters my infantry if the AVRE doesn't nuke them first lol. 10/10 mod reccomend anybody to try it gives the feel of playing against players and is so fun
Dar_No2  [作者] 2024 年 11 月 13 日 上午 12:05 
@Vinnie see FAQ on the bridgehead workshop page. It’s a lot work and I can only do one thing at a time.
Vinnie 2024 年 11 月 12 日 下午 3:00 
hello, mod is really cood, but why no wave mode as soviet faction?
Alice 2024 年 10 月 13 日 上午 4:56 
Really cool and challenging mod although a bit frustrating by times, ai is very much spamming it's abilities and call ins, the increased number and lethality makes it really hard to keep track of everything and it's easy to get your squads wiped out by back to back call ins without having the time to react.

Also I found the AT in the base bunkers to be extremely powerful, good idea to prevent early light vehicle rush but they remain really powerful even at endgame making annilhation gamemode last longer for nothing especially for divisions without good artillery.

Maybe if the AT rifles were only shooting in the bunker arc of fire instead of 360 degrees it would prevent this ( they got wide range and funky LOS, sometime shooting tanks behind treelines or buildings, stunning vehicles and tanks and leaving them vulnerable when you think you're safe it feels cheesy sometimes )
Played around 50 games so far and loving the mod, keep it up!
Dar_No2  [作者] 2024 年 10 月 4 日 下午 2:02 
@amigos: Pop Cap in Festung Mode is tuned for balance. Currently, no change planned
three amigos 2024 年 9 月 22 日 上午 3:21 
Can we get a higher pop cap Festung Mode?
Dar_No2  [作者] 2024 年 9 月 21 日 上午 4:22 
@Fritz that’s how it is in vanilla. In this mod, OKW builds bases like Ostheer or Soviets, and unlocks trucks as a bonus, which however no longer serve as production buildings when set up.
FritzMoney 2024 年 9 月 20 日 下午 6:16 
While playing OKW why do I still need to construct base buildings? I thought the whole point of OKW was for them to have Forward operating bases.
Dar_No2  [作者] 2024 年 9 月 15 日 上午 7:53 
@fish you understand correctly. Please see the FAQ. That said, the PvE is coming to western allies soon, so stay tuned.
fish3464 2024 年 9 月 14 日 上午 10:32 
so as i understand the pve mode is only playlable as the germans? why not the allies?
Cobraroast 2024 年 9 月 13 日 下午 12:33 
Damn, that was quick. Glad to hear it!
Dar_No2  [作者] 2024 年 9 月 13 日 上午 11:40 
@Cobraroast: Good find, small bug that was introduced with the latest patch - should be hotfixed now.
Cobraroast 2024 年 9 月 13 日 上午 11:15 
The paratrooper call-in for the Airborne Division doctrine appears to be bugged. The plane will fly over the marked location, no paratroopers spawn in.
Devox 2024 年 9 月 9 日 下午 1:19 
@Dar_No2 I see thank youu for your hard work. Good job getting the mod up and working.
Dar_No2  [作者] 2024 年 9 月 9 日 下午 12:28 
@Devox that's a tricky one. CoH 2 has an issue with Bombers "spawning" their bombs well before they are actually in AA range. Also, many of the heavy bombers are actually cardboard cutouts without a model, and set to invincible. I will investigate and think of balance solutions.
Devox 2024 年 9 月 9 日 上午 11:56 
How many anti aircraft guns does it take to fully defend against the British strafe-bombing combo? I got up to five AA half tracks in the target area, stationary, not in combat and in anti air mode. Despite this, the whole bombing portion of the strike still came through decimating both my forward armor and AA battery. How many AA guns do I need to make to prevent this from happening?
Dar_No2  [作者] 2024 年 9 月 7 日 下午 3:37 
@Norman
Just have them installed, no need to equip them in the lobby / inventory. The game will do the rest
Foxhole Norman 2024 年 9 月 7 日 上午 7:44 
What does it exactly mean when it says the skins are a hard requirement? Do I need to have the skins on my own troops whenever I play an Eichenlaub game or do I just need to have them installed for the mod to work?
Dar_No2  [作者] 2024 年 9 月 3 日 下午 12:48 
Thanks for the kind words, much appreciated!
YouMoMCallME 2024 年 9 月 2 日 下午 12:52 
Thanks for the mod!
Thanks to your mod I came back again in Coh 2 in a long time .
I liked the game against the AI thanks !
Dar_No2  [作者] 2024 年 8 月 24 日 上午 5:37 
@skar: Read the description, then comment. This mod is not for you, please play Spearhead.