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Anyway! Took a while because my latest save was mid-mission, but test results confirm: Advanced Mag Weapons is the final missing prerequisite for Vibroknives, Arc Blades, Ionic Ripjacks, and both of the Edged Swords.
Vibroknives and Mag Ripjacks also seem to be gated behind Advanced Mag Weapons, likewise contradicting your description.
On the other hand, I think I ran XCOM more-or-less constantly yesterday, so I might not have picked up the absolute latest changes. I'll report when the game loads up again.
Standard Swords and Combat Knives are now tied to normal weapon tech and do not require corpses to build. Advanced laser/mag/coilguns/plasma rifle are the associated techs.
Laser/Plasma edge swords are moved to Spectre Autopsy/Corpse, and stats are balanced to be coil tier. Master-crafted laser edge is now on Archon autopsy and needs Archon corpses to build.
(The new requirements make sense in context, I guess, but caught me off guard.)
Reasonable, but imo T2 plating comes out really quick even on legend and is a great early alloy/corpse dump (since you can extract corpses every mission). Making that feel rewarding is a worthwhile tradeoff to the occasional dramatic rookie one-shot ( usually my fault anyways :P ).
Been running 2/4/6/7 ablative and it feels GREAT to tech up.
Yes i change plating to give more shield hp there are alot modded enemies that can kill in one shot for early missions.
Added Skip Gatecrasher to integraded mods.
OPTC_SkipGatecrasher.uc
Worth putting that on this page desc so folks like me don't get confused imo.