Victoria 3
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Kuromi's AI
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2024년 4월 20일 오후 12시 57분
2025년 10월 2일 오전 1시 00분
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Kuromi's AI

설명
This is my personal mod to improve AI's behavior - economy, politics, military size, etc. This is a pure AI mod. It contains no gameplay changes or cheats.

I respect the sandbox nature of the game. As such the changes are made to stay as close as possible to my interpretation of the developer's intent. Majority of the changes are number tweaks based on existing AI mechanics. I also tested each change to confirm that they had the intended effect.

Main features:

- Made AI increase construction capacity after researching Steel-Frame Buildings.
- Removed handicaps that made non-European countries terrible at managing their economy.
- Made AI prioritize states with insufficient taxation capacity when building government admins.
- Improved AI's ability to adopt new production methods.
- Made AI more flexible with political reforms.
- Increased technology priority for pre-requisites of Railways.

And many more... See README in the download for the full changelog.

Recommended mod(s):

Upgradeable Everything helps AI upgrade units.

Compatibility: It is recommended to load this mod before (above) other mods but after bug fix mods i.e. UHM. Some AI behavior may be overwritten, with the most common conflict point being AI strategy. Other parameter changes will remain in effect.

This mod conflicts with certain mods that change technologies and certain buildings (construction sector, government admin, power bloc statue). You can resolve it by deleting the corresponding folder in this mod.

This mod can be added / removed without breaking saves.
댓글 426
KuromiAK  [작성자] 2025년 10월 5일 오후 7시 22분 
I don't do compatibility patches. You are free to make one yourself.
小鼠宝1.1.7群岛 2025년 10월 4일 오후 11시 57분 
I found a bug in this technology mod, where factories similar to car factories can produce tanks, and AI tends to use them instead of making realistic choices. Similarly, with plastic factories, AI rarely selects tires. Can this be fixed with a patch? Thank you
j 2025년 10월 2일 오전 5시 13분 
Thank you for the update <3 <3 <3
DeluvianSenecca 2025년 10월 2일 오전 2시 20분 
Thank you for the update. This mod is a must for anu playthrough!!! Thanks so much for the great quality work!
KuromiAK  [작성자] 2025년 10월 2일 오전 1시 12분 
Updated to support 1.10.3.

The 1.10.3 update seemed to add support for controlled deficit spending for the AI, primarily used by Austria for their JE. I extended the trigger to apply to any country with a low enough interest rate. I didn't see a noticeable change for Austria or other countries, possibly because I made it turn off when countries go to war.

Lowered AI's desire to subsidize railways. Ever since 1.10 AI has been building an excessive amount of them and going bankrupt.

Added technology requirements to triggers for exporting late game goods. This is to prevent tiny amounts of them from showing up on world market ahead-of-time. The root cause with subventions is yet to be fixed by Paradox.
KuromiAK  [작성자] 2025년 10월 1일 오후 5시 38분 
Not yet.
j 2025년 10월 1일 오전 10시 07분 
1.10.3 supported?
Some Guy 84 2025년 9월 28일 오전 11시 26분 
Will this still work with 1.9.8 or do I need to de activate it?
Sain† 2025년 9월 27일 오전 12시 29분 
Not sure how it affects ai logic, but i edited this in 01_admin_strategies and the bug didnt reappear (i did same thing for telephones and radios)

automobiles = { stance = wants_export
trigger = {
AND = {
kai_has_high_supply = { GOODS = automobiles }
has_technology_researched = combustion_engine
}
}
}
Tortillian 2025년 9월 24일 오후 4시 10분 
I love you