Space Engineers

Space Engineers

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YMS-08 Heqet - Prototype Mobile Suit
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Type: Blueprint
Taggar: ship, small_grid, safe
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1.560 MB
19 apr, 2024 @ 15:52
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YMS-08 Heqet - Prototype Mobile Suit

I 1 samling av Crescent
Crescent's Mech Troupe
10 artiklar
Beskrivning
A fully articulated mech that moves according to your inputs.
Though it is more so a proof of concept than for use in a survival setting, due to issues such as low fuel and ammo capacity.
It's completely conveyored and vanilla though, which should make it easy to modify for survival, if desired.

Internal frame can be found here:


_______________________________________________________________
Specifications:

  • Blocks: 186 - 813 (with subgrids)
  • PCU: 2,098 - 6,946 (with subgrids)
  • Mass - Loaded: 56,308 kg
  • Airtight: Yes

Dimensions:
  • Length: 6 Meters.
  • Width: 6.5 Meters.
  • Height: 8 Meters.


_______________________________________________________________
Controls:

Toolbar 1:
1: CTC Control - Right Arm
2: CTC Control - Left Arm
3: CTC Right Arm & Head - Enable AI On/Off
4: Chest Camera - View
5: Suspensions - Decrease Friction
6: Suspensions - Increase Friction
7: Large Thruster - On/Off
8: Leg Rotors and Hinges - Lock/Unlock
9: All Thrusters - On/Off


_______________________________________________________________
Credits:

Scripts used:
55 kommentarer
12sDaFailure 30 okt @ 13:20 
Rodi sighted
ulices20 30 okt @ 9:02 
What is the script that you use?
Crescent  [skapare] 24 jun @ 8:33 
Hmm.
After reloading the world, did you load the blueprint from the blueprint menu?
Because if so, I don't know what's going wrong as it's working fine on my end.
You could check the settings again to see if they were saved properly.

Otherwise, you can do it manually by turning share inertia tensor on for all rotors and hinges not on the main grid.
Godzilla 23 jun @ 8:35 
hey I turned on the settings yet It still shakes, even after re-pasting it any Ideas?
Crescent  [skapare] 9 maj @ 9:02 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 8 maj @ 18:48 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax 9 nov, 2024 @ 11:40 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire 5 nov, 2024 @ 5:39 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box 9 jul, 2024 @ 6:50 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis 11 jun, 2024 @ 17:34 
Is the head tracking? if so that is so cool.