Space Engineers

Space Engineers

160 个评价
YMS-08 Heqet - Prototype Mobile Suit
11
6
5
2
   
奖励
收藏
已收藏
取消收藏
Type: Blueprint
标签: ship, small_grid, safe
文件大小
发表于
1.560 MB
2024 年 4 月 19 日 下午 3:52
1 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
YMS-08 Heqet - Prototype Mobile Suit

在 Crescent 的 1 个合集中
Crescent's Mech Troupe
10 件物品
描述
A fully articulated mech that moves according to your inputs.
Though it is more so a proof of concept than for use in a survival setting, due to issues such as low fuel and ammo capacity.
It's completely conveyored and vanilla though, which should make it easy to modify for survival, if desired.

Internal frame can be found here:


_______________________________________________________________
Specifications:

  • Blocks: 186 - 813 (with subgrids)
  • PCU: 2,098 - 6,946 (with subgrids)
  • Mass - Loaded: 56,308 kg
  • Airtight: Yes

Dimensions:
  • Length: 6 Meters.
  • Width: 6.5 Meters.
  • Height: 8 Meters.


_______________________________________________________________
Controls:

Toolbar 1:
1: CTC Control - Right Arm
2: CTC Control - Left Arm
3: CTC Right Arm & Head - Enable AI On/Off
4: Chest Camera - View
5: Suspensions - Decrease Friction
6: Suspensions - Increase Friction
7: Large Thruster - On/Off
8: Leg Rotors and Hinges - Lock/Unlock
9: All Thrusters - On/Off


_______________________________________________________________
Credits:

Scripts used:
53 条留言
Crescent  [作者] 6 月 24 日 上午 8:33 
Hmm.
After reloading the world, did you load the blueprint from the blueprint menu?
Because if so, I don't know what's going wrong as it's working fine on my end.
You could check the settings again to see if they were saved properly.

Otherwise, you can do it manually by turning share inertia tensor on for all rotors and hinges not on the main grid.
Godzilla 6 月 23 日 上午 8:35 
hey I turned on the settings yet It still shakes, even after re-pasting it any Ideas?
Crescent  [作者] 5 月 9 日 上午 9:02 
It's due to the update.
The ability to toggle Share Inertia Tensor was turned into a world-specific setting this update, which Keen decided to have off by default for some reason.
Just go into the advanced settings of the world to turn it back on (it's all the way at the bottom), and it'll function properly again.
Though any rotors/hinges/pistons already present will still have it off, so it's better to just paste a new mech in unless you know which blocks have it on.
Dark_Sabre247 5 月 8 日 下午 6:48 
its having a problem where the legs start wiggling? is that due to clang or update? i tried other mechs and same issue
Zeltrax 2024 年 11 月 9 日 上午 11:40 
Most coolest mech I have ever seen it feels so real how it moves!
Dustfire 2024 年 11 月 5 日 上午 5:39 
Woah, this thing gives me Landman Rodi vibes, well done!
God Box 2024 年 7 月 9 日 上午 6:50 
Wow... Honestly that looks like it belongs in Gundam IBO.

Keep up the good work!
Anubis 2024 年 6 月 11 日 下午 5:34 
Is the head tracking? if so that is so cool.
Crescent  [作者] 2024 年 6 月 3 日 上午 9:55 
Did you increase the power of the legs' rotors/hinges?
Setting it to around 1 MN tends to work well in my experience, though that is when using vanilla thrusters.
Blaze420 2024 年 6 月 3 日 上午 8:48 
i am curious how you did the legs,i am making one myself and my legs are moving on the inputs of my keys but the cant seem to fight the thrusters(hydrogen) so they dont really move like yours. any tips?